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 SDGO is Officially here

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boytitan2
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PostSubject: Re: SDGO is Officially here   Tue May 22, 2012 6:59 am

Did surprisingly well with destiny gundam is f91 better ???
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PostSubject: Re: SDGO is Officially here   Tue May 22, 2012 7:38 am

@boytitan2 wrote:
Did surprisingly well with destiny gundam is f91 better ???
F91 nerfed to ground. Destiny is mid-low tier and decent.
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boytitan2
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PostSubject: Re: SDGO is Officially here   Tue May 22, 2012 8:01 am

@Cori wrote:
@boytitan2 wrote:
Did surprisingly well with destiny gundam is f91 better ???
F91 nerfed to ground. Destiny is mid-low tier and decent.

I mean on en Im pretty sure we wont get nerfed F91 first thing. Why did they nerf a unit thats mid tier in KR newer meta now anyways ???
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PostSubject: Re: SDGO is Officially here   Tue May 22, 2012 9:33 am

destiny came out in NA...?
F91 isn't much better btw. Both somewhat average. destiny is a bit sad, though...
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boytitan2
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PostSubject: Re: SDGO is Officially here   Tue May 22, 2012 9:43 am

@tehprognoob wrote:
destiny came out in NA...?
F91 isn't much better btw. Both somewhat average. destiny is a bit sad, though...

Just a rental as a gift thier officials will be here in a few weeks. 2 the least 3 the most.

Destinys low boost gauge in non melee pissed me da fuck off at times.
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PostSubject: Re: SDGO is Officially here   Wed May 23, 2012 11:06 pm

Spoiler:
 
theres something wrong about this picture
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PostSubject: Re: SDGO is Officially here   Thu May 24, 2012 12:56 am

nah, dat's a random bug.
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PostSubject: Re: SDGO is Officially here   Thu May 24, 2012 6:55 am

@boytitan2 wrote:
@tehprognoob wrote:
destiny came out in NA...?
F91 isn't much better btw. Both somewhat average. destiny is a bit sad, though...

Just a rental as a gift thier officials will be here in a few weeks. 2 the least 3 the most.

Destinys low boost gauge in non melee pissed me da fuck off at times.

>SEED Awakening EX
>Bad boost
Do you think you're a Freedom or what?
Managing boost in sdgo is huge; no fullboost/prop bit/Shaden bs/wings faggotry here
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boytitan2
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PostSubject: Re: SDGO is Officially here   Thu May 24, 2012 2:42 pm

@tehprognoob wrote:
@boytitan2 wrote:
@tehprognoob wrote:
destiny came out in NA...?
F91 isn't much better btw. Both somewhat average. destiny is a bit sad, though...

Just a rental as a gift thier officials will be here in a few weeks. 2 the least 3 the most.

Destinys low boost gauge in non melee pissed me da fuck off at times.

>SEED Awakening EX
>Bad boost
Do you think you're a Freedom or what?
Managing boost in sdgo is huge; no fullboost/prop bit/Shaden bs/wings faggotry here


With out skill it has bad boost --. Compared To every WZ and Tallgeese bad boost.
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PostSubject: Re: SDGO is Officially here   Thu May 24, 2012 3:53 pm

@boytitan2 wrote:
@tehprognoob wrote:
@boytitan2 wrote:


Just a rental as a gift thier officials will be here in a few weeks. 2 the least 3 the most.

Destinys low boost gauge in non melee pissed me da fuck off at times.

>SEED Awakening EX
>Bad boost
Do you think you're a Freedom or what?
Managing boost in sdgo is huge; no fullboost/prop bit/Shaden bs/wings faggotry here


With out skill it has bad boost --. Compared To every WZ and Tallgeese bad boost.
NJammer.jpg
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tehprognoob
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PostSubject: Re: SDGO is Officially here   Thu May 24, 2012 5:21 pm

stop boosting everywhere
. Learn to conserve boost and look up wolfdog's (I think it was wolfdog) NNOOUUUUUU IIIII DDDEEEEEEEEEERRRRRRRRRPPPPPPPPP it was little wolfling hard-meleeing paper Jegan R video. c rank paper boost, what?



also tallgese III has epic booster skill. Buffs whole team boost.

So yea. Gelgoog Commander (Anavel Gato Custom) is gay as shit...Has Ziel skill (+9 ATK for entire team)...and fast stun...on a mobile A rank not on the op fags list 0w0
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boytitan2
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PostSubject: Re: SDGO is Officially here   Thu May 24, 2012 11:46 pm

@tehprognoob wrote:
stop boosting everywhere
. Learn to conserve boost and look up wolfdog's (I think it was wolfdog) NNOOUUUUUU IIIII DDDEEEEEEEEEERRRRRRRRRPPPPPPPPP it was little wolfling hard-meleeing paper Jegan R video. c rank paper boost, what?



also tallgese III has epic booster skill. Buffs whole team boost.

So yea. Gelgoog Commander (Anavel Gato Custom) is gay as shit...Has Ziel skill (+9 ATK for entire team)...and fast stun...on a mobile A rank not on the op fags list 0w0

I was saying those bots have good boost your terrible at reading.
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PostSubject: Re: SDGO is Officially here   Mon May 28, 2012 11:37 am





Challenge accepted, CC.
Inb4 it's Verde Buster AR instead of the A mat one.
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PostSubject: Re: SDGO is Officially here   Mon May 28, 2012 11:54 am

>Freedom Blueprint

Oh well, at least you get a nice little Aile Strike to learn shooting with.
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PostSubject: Re: SDGO is Officially here   Mon May 28, 2012 12:04 pm

Oh this is just fucking retared now just release the damn quest for him.

Next update almost here destiny F91, FINALLY F91. And the capsule with vicotry gundam that means u can expect v dash soon.

Ima rage hard if they release vdash out along with f91 tho dont wana have to level two papers at the same time =\.
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PostSubject: Re: SDGO is Officially here   Mon May 28, 2012 12:14 pm

o3o nut to be rude it lewks kinda boring D: but ill try it
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CapeMike
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PostSubject: Re: SDGO is Officially here   Mon May 28, 2012 4:06 pm

I wouldn't mind playing this....

...but the whole blueprint/plan concepts were just beyond my comprehension during beta...; that and the game felt even LESS friendly towards non-melee capable players like myself than here on CB...was still having trouble hitting things at point-blank, yet again, given something I could tag a target halfway across the map with, no problem...it just felt(the game) like it wasn't doing anything to help out those of us who LOVE this kind of game, but who just aren't very good at them....

I'm still keeping an eye on it though.
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PostSubject: Re: SDGO is Officially here   Mon May 28, 2012 4:08 pm

@CapeMike wrote:
I wouldn't mind playing this....

...but the whole blueprint/plan concepts were just beyond my comprehension during beta...; that and the game felt even LESS friendly towards non-melee capable players like myself than here on CB...was still having trouble hitting things at point-blank, yet again, given something I could tag a target halfway across the map with, no problem...it just felt(the game) like it wasn't doing anything to help out those of us who LOVE this kind of game, but who just aren't very good at them....

I'm still keeping an eye on it though.


Melees alot harder here than in cb. And melee is mainly important with Rocks since there melee units.
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PostSubject: Re: SDGO is Officially here   Mon May 28, 2012 4:12 pm

@boytitan2 wrote:
@CapeMike wrote:
I wouldn't mind playing this....

...but the whole blueprint/plan concepts were just beyond my comprehension during beta...; that and the game felt even LESS friendly towards non-melee capable players like myself than here on CB...was still having trouble hitting things at point-blank, yet again, given something I could tag a target halfway across the map with, no problem...it just felt(the game) like it wasn't doing anything to help out those of us who LOVE this kind of game, but who just aren't very good at them....

I'm still keeping an eye on it though.


Melees alot harder here than in cb. And melee is mainly important with Rocks since there melee units.


Surprised
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boytitan2
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PostSubject: Re: SDGO is Officially here   Mon May 28, 2012 4:28 pm

@tehprognoob wrote:
@boytitan2 wrote:
@CapeMike wrote:
I wouldn't mind playing this....

...but the whole blueprint/plan concepts were just beyond my comprehension during beta...; that and the game felt even LESS friendly towards non-melee capable players like myself than here on CB...was still having trouble hitting things at point-blank, yet again, given something I could tag a target halfway across the map with, no problem...it just felt(the game) like it wasn't doing anything to help out those of us who LOVE this kind of game, but who just aren't very good at them....

I'm still keeping an eye on it though.


Melees alot harder here than in cb. And melee is mainly important with Rocks since there melee units.


Surprised

Did u even read the mainly part ?? I already know theres gunner rocks from useing WZ ar gtfo you faill.
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PostSubject: Re: SDGO is Officially here   Mon May 28, 2012 4:32 pm

@boytitan2 wrote:
@CapeMike wrote:
I wouldn't mind playing this....

...but the whole blueprint/plan concepts were just beyond my comprehension during beta...; that and the game felt even LESS friendly towards non-melee capable players like myself than here on CB...was still having trouble hitting things at point-blank, yet again, given something I could tag a target halfway across the map with, no problem...it just felt(the game) like it wasn't doing anything to help out those of us who LOVE this kind of game, but who just aren't very good at them....

I'm still keeping an eye on it though.


Melees alot harder here than in cb. And melee is mainly important with Rocks since there melee units.

...o.k., that actually makes sense...I never quite grasped how the 'rock paper scissors' thing worked in SDGO, though it seemed to make sense having a balanced lineup....

...assuming I -did- give SDGO another chance(would my beta name/pass work, assuming I could remember it?), what kinda mechs would work for me? Keep in mind, as usual, that I'm presently with little to no income for cash items for the foreseeable future....

I'm at my best at extreme-range combat and/or in any kind of support role, and prefer to keep my feet on the ground rather than fly about...oddly, the closer I get to a target, the LESS accurate I become, and I invariably end up working better on a team than trying to run solo thanks to my support-minded nature. Question
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PostSubject: Re: SDGO is Officially here   Mon May 28, 2012 4:36 pm

@CapeMike wrote:
@boytitan2 wrote:
@CapeMike wrote:
I wouldn't mind playing this....

...but the whole blueprint/plan concepts were just beyond my comprehension during beta...; that and the game felt even LESS friendly towards non-melee capable players like myself than here on CB...was still having trouble hitting things at point-blank, yet again, given something I could tag a target halfway across the map with, no problem...it just felt(the game) like it wasn't doing anything to help out those of us who LOVE this kind of game, but who just aren't very good at them....

I'm still keeping an eye on it though.


Melees alot harder here than in cb. And melee is mainly important with Rocks since there melee units.

...o.k., that actually makes sense...I never quite grasped how the 'rock paper scissors' thing worked in SDGO, though it seemed to make sense having a balanced lineup....

...assuming I -did- give SDGO another chance(would my beta name/pass work, assuming I could remember it?), what kinda mechs would work for me? Keep in mind, as usual, that I'm presently with little to no income for cash items for the foreseeable future....

I'm at my best at extreme-range combat and/or in any kind of support role, and prefer to keep my feet on the ground rather than fly about...oddly, the closer I get to a target, the LESS accurate I become, and I invariably end up working better on a team than trying to run solo thanks to my support-minded nature. Question

My best awnser test out everything for yourself.
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PostSubject: Re: SDGO is Officially here   Mon May 28, 2012 6:19 pm

@CapeMike wrote:

...assuming I -did- give SDGO another chance(would my beta name/pass work, assuming I could remember it?), what kinda mechs would work for me? Keep in mind, as usual, that I'm presently with little to no income for cash items for the foreseeable future....
Everything will be in points sooner or later

@CapeMike wrote:

I'm at my best at extreme-range combat and/or in any kind of support role, and prefer to keep my feet on the ground rather than fly about...oddly, the closer I get to a target, the LESS accurate I become, and I invariably end up working better on a team than trying to run solo thanks to my support-minded nature. Question



Thanks to the recent Cherudim buff, sniping has once again become viable in SDGO. In fact, there are now usually at least 1 or 2 people sniping with Cherudim in KR ships because of double-clip no-delay auto quickscope. When it comes out, be sure to have all the mats for mixing it, if you want to snipe. It'll be a long time until the points plan come out so you've got time to get the 4X 1.48K gara A ranks.

If you want support, play Tallgeese II for double Aura, Zaku I Commander for double Aura, or Apsallus I (when it comes out) for gay as shit double Aura with double status effect weapons:



Boost Down and Control Shock THROUGH a building!

Or just go classic and play Apsallus II. One Aura, infinite ammo stun beams
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PostSubject: Re: SDGO is Officially here   Mon May 28, 2012 7:01 pm

I can just warn you that transitioning from CB to SDGO will be difficult at first due to the vast differences in boost size. Treating it as if it's CB's boost system will end up with you constantly feeling out of boost and immobile a lot (at least I did). This may sound dumb but, I'd almost want to recommend Ball as a cheap longer-range paper. There's probably better, but it was the first unit in SDGO I didn't do awful with.
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boytitan2
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PostSubject: Re: SDGO is Officially here   Mon May 28, 2012 7:08 pm

Boost time in the game is perfect for a mech game. My only issue is the travel distance boost gives great for evasion,speed is fine there but feel it should give more travel distance.
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