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 tuning 2.0

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Malphes
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PostSubject: tuning 2.0   Fri Dec 30, 2011 10:28 pm

aka how to of made cb have so much more immersion and development AKA IT HAS LITTLE TO ACTUALLY DO WITH CB BUT IF IT USED IT THAT'D BE KINDA NEAT ps smert ppl

CHAPTER 1: DEVS AND THE DEVELOPMENT GRID

v let's pretend this is an accel saber arm or something.


ok so let's start off from the top

blue hexagons plates are your basic development spaces (referred as devs from here on out)

they can be "tuned" to either armor, which shields the internals themselves (this is really important so write this down) and increases your resilience by a little as well or to increase proficiency in melee or gunning.

grey hexagons circles are your "joint" devs. they can be "tuned" for favoring either guns or melee weapons, internal armor as opposed to external armor, or for speed

orange hexagons cirlces would be "manipulator" devs. they can either be filled with a slot to hold a weapon (one slot = you can hold a weapon, two slots open = the weapon costs less?) or they can be tuned to increase melee/gun proficiency much more than the joints would.

larger parts would have more tuning space, smaller parts would have less. the diagram above would probably be how much an l part would have now that i think about it.

CHAPTER 2: INTERNAL ARMORING (AND WHY IT MATTERS)

let's say you're on your victory 1 and you're having a grand ol time with your ballistic launcher

the external (and internal) armor are what's protecting your rotors, joints, and various other mechanical parts. if you were to have that armor run through, the chances of your arm breaking (or being damaged, which i'll go over in a sec) increase greatly therefore increasing the chance of some retarded beezle fucking your shit up and leaving you nigh defenseless

damaged = it's capabilities are halved. ie, for a melee weapon, you would swing half as fast. for a gun, auto aim would only work half as well (blessing in disguise?)

CHAPTER 3: HOW IS THIS ANY BETTER THAN THE SYSTEM WE HAVE

it presents a greater layer of strategy to the game as you'd have more to worry about than GOTTA GO FAST

if you were to be a tanky melee, you'd have to balance between armor and speed as well as melee proficiency, that piled upon "do i enhance my melee holding arm so it doesn't break? do i minmax my shield arm since it'll break anyways?" or "should i reinforce my head since it breaks a lot?"

in short, it encourages you to balance out your bot's capabilities rather than focusing on one thing by punishing you with part loss if you minmax the speed or the damage without dealing with the resistance issues

criticize with all your might, i know there's a shitload of issues w/ this


Last edited by Malphes on Sun Jan 01, 2012 6:58 pm; edited 1 time in total
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Kobrakai
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PostSubject: Re: tuning 2.0   Fri Dec 30, 2011 10:34 pm

I have no fucking clue what the fuck I just read.
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PostSubject: Re: tuning 2.0   Fri Dec 30, 2011 10:36 pm

dfasfsfwrqfasgfagasf
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PostSubject: Re: tuning 2.0   Fri Dec 30, 2011 10:43 pm

@Kobrakai wrote:
I have no fucking clue what the fuck I just read.
I am thinking the exact same thing .-.
Not sure what do?

EDIT: I think he's talking about C21 tuning.
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Malphes
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PostSubject: Re: tuning 2.0   Fri Dec 30, 2011 10:53 pm

its just 2 deep 4 u.......
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PostSubject: Re: tuning 2.0   Fri Dec 30, 2011 11:25 pm

All i see is like 30 tune slots..
i don't think cb is capable of handling 30 tune slots...
is this for c21 like those people are talking about above?
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AnTi90d
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PostSubject: Re: tuning 2.0   Fri Dec 30, 2011 11:41 pm

I think you'll enjoy Mechwarrior Online when it comes out in 2012.

Battletech rules have a very in depth weight / armor system for their mechs.



(It'll be free to play with a cash shop.. just like CB..)
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Astral_Dono
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PostSubject: Re: tuning 2.0   Fri Dec 30, 2011 11:44 pm

@AnTi90d wrote:
I think you'll enjoy Mechwarrior Online when it comes out in 2012.

Battletech rules have a very in depth weight / armor system for their mechs.

http://www.d22-zone.com/wp-content/uploads/2011/11/Artwork-Mech-Warrior-Online-635x312.jpg

(It'll be free to play with a cash shop.. just like CB..)
Garapon will have everything while shop has bits and scraps?
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Malphes
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PostSubject: Re: tuning 2.0   Sat Dec 31, 2011 12:56 am

@BNOISE wrote:
All i see is like 30 tune slots..
i don't think cb is capable of handling 30 tune slots...
is this for c21 like those people are talking about above?
it's for w/e mech game would use it, i just used cb terms since we're familar with them.

also it would be in smaller increments, probably even percentages.

tbh the proper amount of tunes for an m size would be sort of like this now that i've refined the idea in my head



@AnTi90d wrote:
I think you'll enjoy Mechwarrior Online when it comes out in 2012.

Battletech rules have a very in depth weight / armor system for their mechs.



(It'll be free to play with a cash shop.. just like CB..)
i actually enjoyed the mechwarrior series a lot, the idea's sort of similar
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Cybernetic
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PostSubject: Re: tuning 2.0   Sat Dec 31, 2011 1:12 am

What I see is the in-depth version of CB's tuning where certain tunes affect things like mobility of the part you tune, and armour deterioration ect.
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Malphes
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PostSubject: Re: tuning 2.0   Sat Dec 31, 2011 1:30 am

on one hand the hexagonal version leads to each individual tune giving less, but requiring more brainpower to figure out what's a good build that'll keep you alive and doing damage

on the other hand the plate version is horribly dumbed down but is much easier to understand

i'll have to make a compromise, the thing i wanted was for smart people to have a place in cb, aka clans have specific people as "engineers"
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PostSubject: Re: tuning 2.0   Sat Dec 31, 2011 2:07 am

I saw a penis in the first picture.
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PostSubject: Re: tuning 2.0   Sat Dec 31, 2011 3:09 am

@Nisa wrote:
I saw a penis in the first picture.

This.

Surprisingly my brain just didn't want to read/absorb the rest of it.
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PostSubject: Re: tuning 2.0   Sat Dec 31, 2011 4:28 am

@Nisa wrote:
I saw a penis in the first picture.
Nisa you nasty :O (i did too...)
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PostSubject: Re: tuning 2.0   Sat Dec 31, 2011 10:55 am

>pigmhall avatar
>post dosen't make sense

I think I found my new girlfriend.

P.S. PIGMALL ROCKS!
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Andrax
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PostSubject: Re: tuning 2.0   Sat Dec 31, 2011 4:37 pm

@AnTi90d wrote:
I think you'll enjoy Mechwarrior Online when it comes out in 2012.

Battletech rules have a very in depth weight / armor system for their mechs.



(It'll be free to play with a cash shop.. just like CB..)

:O! yeah i found that game when I was looking for an mmo and found cb. I wans it NAO! when is it coming out?(lazy as fuck)
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Valkyrie
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PostSubject: Re: tuning 2.0   Sun Jan 01, 2012 6:08 pm

So, yeah... This is in the lounge section because?
(~_~Wink
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Malphes
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PostSubject: Re: tuning 2.0   Sun Jan 01, 2012 6:27 pm

because it goes nowhere else? it's got little to do with cb aside from using the same terms. you wouldn't want me to randomly flood general with shit that only loosely has any connection to to cosmic break.

btw i'm updating the op with the new picture
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