Someone said I never made this formula up and it was xz's then he showed me the thread. It isn't so much any ones formula as much as it is using your brain. It's possible for two people to never know of eachothers formulas and come to the same or close to the same conclusion. Anyways Trill -- Enjoy.

Ok, I am going to make one thing clear first -- This formula ONLY

addresses a bots total useable cap, total stats, total hp and converts

them into a numerical value to compare against other robots. It won't

take into consideration like carts it offers, the usefulness of the core

weapon. It is basically converting all hp/stats into cap, then

combining it into total, it's rough but this will give you an idea of

which bots have the best total stats/hp/potential of useable cap

post-build up.

There are two ways to do this, the first is:

1. Count the stats the core offers and add them to a total sum. (STR,TEC,FLY,WLK,TGH)

2. Take the cost of the core and subtract that from the core's allowable capacity.

3.

Subtract the cost of a single capacity increase cart against what it

adds, take that number and multiply it by the number of CAP carts.

(example; cost 15, adds 70, your value would be 55, and if there are 6

of these carts 6x55=330)

4. Take the number you got from step #2

and add it to step #3's number. This is the total allowable cap you can

play around with. It ranges from as low as 300 to as high as 800.

5.

Now take the total you got from step #1's formula, assume you have 52

total stats, While 3 tunes offer more stat per cap, they also cost more

but for simplicity of formula I've decided to simply assign 10 cap = 1

stat. So...multiply that number by 10. You should end up with 520 if you

are capable of rudimentary math.

Note* HP. 10 hp cost 15 cap in the tune pot, 40 hp cost 40 cap. I used the number 40 to divide by.

6.

Back to internal carts, here you basically take the HP value, multiple

it by # of carts that give hp. Example cart gives 16 hp, you have 6

carts so 16x6=96+ hp

7. Add that number with the core's base HP. Example robot has 340 hp, you got 96 from step 6 it will be 436 total hp.

8. Take the total hp, divide it by 40 which will be 10.9 do not round down/up

9.

Use the division total number you got, and multiply that by 40 this

brings it to 400 (36- hp) I simply added this because you can not put a

number on hp/cap without complex decimals and rounding down/up. Perhaps

one should round up at 6. and down at 5. It's a rough formula and this

is probably the only area that wouldn't be accurate and would have a

margin of error

Final step... Take the total cap, multiply it by

2, add that total to step 9's total and thus you have the 'weight' of a

core's total cap/stats (if you want to go by base stats instead of cap

and are more worried about slots, don't multiply it by 2.)

Here are some examples

Cyclotes 2320

Shaden 2380

King Gigaton 2400

Destructor 2240

Big Mountaiz 2270

Daedlion 2240

Centuar X 2210

King Megaton 2020

Grandum 2100

Vector 2070

Albatros

2050 (as you can see what i mean, the bot is useful but theres no way

to place a value on a core except personal opinion, as i warned this was

for raw stats/cap you have for parts/tune)

Pulsardio 2080

Now,

this would be EXTREMELY valuable for sifting through parts trying to

find the most stats/hp for the least cost cap but would exclude weapon

parts weapons and focus only on stats.

Currently, shaden, king

gigatron, cyclotes are the highest capacity/most stats allowed for

air/art/lnd and have immense potential... they would be insanely OP if

they had core weapons.

I was going to apply this formula to an

excel spread-sheet to create something better than comsiccalc. It would

remove the user's need to decide on their own judgement and give them

simply the BEST parts based on variables they select. Cheers.