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 Mini Encyclopedia of Status Effects

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resireth
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PostSubject: Re: Mini Encyclopedia of Status Effects   Wed Dec 14, 2011 11:36 pm

Just wondering, is Scaregant's shield coating counted as a buff?
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PostSubject: Re: Mini Encyclopedia of Status Effects   Thu Dec 15, 2011 11:15 am

Don't think so.

It's like creating a thin wall attached to the side of your bot.
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PostSubject: Re: Mini Encyclopedia of Status Effects   Fri Dec 16, 2011 4:03 am

@Aurum_Sol wrote:
@Rufei wrote:
Can anyone clarify what Clearance gets rid of and prevents? Is it all status effects, or is it still vulnerable to things like Katalina's Steal Boost?

interesting question, i will look into that tomorrow
i don't think so
steal boost doesn't net us support point (jammer)
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PostSubject: Re: Mini Encyclopedia of Status Effects   Sun Dec 29, 2013 8:32 am

the hyper armor effect given by the wind shield of feng mei, what does it do?
is it similar to crimson veil?
in the description there is something about getting protected by projectiles, but are counted only shell bullets alone?
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PostSubject: Re: Mini Encyclopedia of Status Effects   Sun Dec 29, 2013 8:41 am

feng gives herself CV after a buff to the wind shield that happened over a year ago.
the in-game description is outdated, though may still apply.
if you look at your buff bar you will notice the CV buff icon appears.
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PostSubject: Re: Mini Encyclopedia of Status Effects   Sun Dec 29, 2013 8:52 am

ah ok, so it's basically a different name for the same thing

what did instead the old version of the wind shield?
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PostSubject: Re: Mini Encyclopedia of Status Effects   Sun Dec 29, 2013 8:58 am

old version didn't have CV.
new version has CV. it still does some bullet blocking thing that's really inconsistent.
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PostSubject: Re: Mini Encyclopedia of Status Effects   Sun Dec 29, 2013 9:01 am

ok, thanks for the infos :u
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PostSubject: Re: Mini Encyclopedia of Status Effects   Sun Dec 29, 2013 9:07 am

@Winty wrote:
old version didn't have CV.
new version has CV. it still does some bullet blocking thing that's really inconsistent.
It should be blocking everything with no aoe (gatlings, many of em beams, AG's main, may be LRE's main) and probably direct hit damage from weapons with aoe like MLG or zooks/missles.
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PostSubject: Re: Mini Encyclopedia of Status Effects   Tue Dec 31, 2013 8:36 am

Let's all add something so we can make a complete page with everything about statuses or something?

@Reversal wrote:


Burn: Burn is caused by the burn trap, fire pillar, various weapons/bots, or burn tuned melee subs. It makes you run forward nonstop, and you will find it difficult to change direction. While it is doing so, your health also gets slowly deducted. This is good for causing chaos in the enemy team. There is a good thing to burn though, it gives you 40 FLY and 20 WLK for the duration of the effect. You can get rid of burn by jumping into water. The Anti Burn cartridge allows you to move normally even when on fire.

Inflicted by: Blazed baron, Mighty Byne girl A pilebunker, fire trap, fire pillar, burn tuned melee, burners (right?)

Anti burn doesn't really let you move normally, you can turn normally but the other effects stay. (HP reduction, max fly speed)
You could say something about melt here too since they can get confused or about how blazed baron with anti burning is a fast flying L land


@Reversal wrote:

Slow: Just as the name says, it slows all your movements down. This makes even a Shaden slower than most other bots. Also, turning around is also slowed, so your reactions will suffer. Caused by slow traps, slow tuned melee subs, or by various other bots. This is most commonly tuned into weapons used by melee bots, so they can constantly attack you while you are too slow to escape. Effects can be partially negated by having the Anti Slow cart.

There's also an item in arcantus that lets you shoot big balls that damage and slow IIRC


@Reversal wrote:

Disorder: This effect drastically reduces your weapon's accuracy. Be it a super accurate railgun, this bullet will fly somewhere else. This is very troubling, as the bullets fly everywhere, and you cannot hit the enemy, even if he is right infront of you. This does not affect your melee weapons. Caused by disorder traps, disorder tuned melee subs, or various other bots.

Got nothing

@Reversal wrote:

Bind: This effect makes vines entangle your body, and completely disables your mobility. It, however, does not restrict your from using your weapons. You can continue to shoot while you're binded. Bind is usually caused by Winberrls.

Inflicted by: Winberll variants, Ouka variants, Elcotte now too since her change I think?, Haku
Might note that ALE Winberll can heal with her special buff that lets her drain the damage she deals with her thorn bind

@Reversal wrote:

Shock: This effect allows you to move, but you're unable to use your subweapons. This is very useful against melee bots, or bots that spam homing missiles. Caused by various weapons.

Inflicted by: Shock bazooka, Scorpion whip, Squidol girl tentacle thingy, Shock hammer, Melfi floral IIRC, Raclaboros, Trintia(?), bunch of stuff
Why would you say "this effect allows you to move" that makes no sense, just say it takes away your subweapons.
Might want to say something about Raclaboros and his shock field thingy.


@Reversal wrote:

Stun: This is not a visible effect on the HUD. When stunned, you are unable to move or attack. Usually caused by hard hitting melee bots. Stun time is usually rather short unless you get repeatedly attacked, or have a low TGH. This effect can be negated by Crimson Viel.

Pretty bad description

Stun makes you unable to act for a while but also prevents you from getting hit
Higher TGH reduces the chance of getting stunned
Tough runner reduces chances of getting stunned during dashes this also includes short boost and sway IIRC
Stun regain lets you regain health when you get stunned
Crimson veil prevents you from getting stunned ( See crimson veil )
Theres a status related to stun that gets you stunned every second or something. that one debuff amy has i know jack shit about it
There are weapons with increased stun chance: Scorpion BD, Elecguns and shit, paralyze gun
Theres a tune up for main weapons that increases stun chance of the gun: Paralyze
Stun can trigger revenge tunes
There are different kinds of stun and I think most people call them by the following names
@reVelske wrote:
Soft Stun - flinch, caused by most weapons after dealing certain amount of damage. Alba missiles are particularly good at soft stunning in quick succession.

Hard Stun - Spin and temporary booster cut, caused from most missiles, bazookas and medium strength melee, also common on Paralyze-tuned weapons of low/medium Force.

Rotation Stun - Double spin and kills flight, caused by high powered melees and other attack with high stun properties (LL Blast Baz), also common on Paralyze-tuned weapon of high Force (Bazookas).

And the HP healed is fixed AFAIK.

Hurricane Blow counts as a Rotation Stun, not sure with Fire Pillar, probably soft.


@Reversal wrote:

Shell Drain: This effect causes your weapon's ammo to be slowly drained during the duration of the effect. This affects subweapons, too. Also what makes people rage against Drain Haku. It is caused by the Shell Drain trap, shell drain tuned melee sub, or by various other bots.

Nothing to add myself


@Reversal wrote:

Hyper Shot: This effect is activated when under a PS, or a Burst Fire bit. It cuts your weapon's interval by half, thus making them fire two times faster. It also doubles your clip, allowing you to fire more shots per click. (eg. Armor Breaker is usually one shot per click, but under Hyper Shot, you will fire two shots if you hold down the mouse)

Inflicted by: Hypershot item, Powerspot, (mini)Burst fire bit, Some bots can give it to friendlies but I can't remember 'em.I'm not sure if all info here is accurate?
There's also a hypershot revenge tune


@Reversal wrote:

Long Range: Activated from Long Range circles or Long Range bits. As it's name says, it increases your weapon's range, and also makes auto aim work further than usual. It also increases your weapon's speed, making your bullets travel faster. Though not as coveted as Hyper Shot, it is very useful for ARTs like Toybox, or Destructor, who usually stay in the back lines and shoot from there.

Inflicted by: Long range circle (chibis), long range wonderbit, quite some bots can give it to friends. ALE Lily can give it to herself
It gives about +35% range +25% speed

@Reversal wrote:

Clearance: It clears all status effects, and makes you immune to them for the duration of the effect. Can be activated from Ion's water bullets, or Regina's circle (after it is watered by Ion).

There is SO MUCH SHIT that can give clearance. Trintia, Manimo wizard guy, Kisses from chibis or chibis in their fucking flying robot etc.


@Reversal wrote:

Refill Water: Unique to Ion. Can only be used in water once, but after that has a number of times it can be recharged out of water before it needs refilling in water again. It refills her Water Bazooka charge count and doubles the AOE her Water Bazooka can hit.

Refills her refill water sub with ammo (starts with 0 ammo) depending on how many internals you have. When you charge that sub or when you use that sub you get the buff that empowers your water shots


@Reversal wrote:

All Guard: Gives you Beam, Sword, Blast, and Shell guard, all at the same time. Stacks with the respective guard cart. Activated from chibi kisses, Ion's water can, and various other moebots.

A lot of stuff inflicts this on top of what you said
Also I can't remember but all guard either gave you increased defense against your weakness or reduced defense against it or something like that, I might be wrong. (Weakness as in AIR is weak to blast)

@Reversal wrote:

Auto Repair: Activated by Regina's circle. It makes you automatically heal over the duration of the effect.

Activated by Melfi heart, Reginas, more stuff im not going to bother remembering

@Reversal wrote:

Bad Homing: As the name suggests, it screws up your homing. Inflicted by Pulsardio and various other bots.

Maybe say something about the anti-homing buff too? (Seraphs, Monica Wing)

@Reversal wrote:

Booster Trouble: Screws up your flying, making you fall to the ground. Inflicted by Amateus and Geminion L.

Inflicted by a bunch of shit

@Reversal wrote:

Waste Booster: Makes your booster dry up much faster than normal. Very unhealthy to AIR types, which will fall into the onslaught of the ARTs' missiles. Inflicted by Nicole's staff.

Inflicted by a bunch of other shit

@Reversal wrote:

Charge Delay: Lengthens the charging time of weapons that need to charge (eg. Railguns, ABRs). Inflicted by Nemlim.

Is this correct?

@Reversal wrote:

Full Boost: Unique to Aquila Girl. Status increases flying speed. (Actual subweapon does a STOVL and refills boost guage)

This is unique to aquila girl? Other bitches can increase flying speed too.

@Reversal wrote:

Overdrive: Unique to Vanguard. Increases lance stabbing/sword swinging/axe swinging speed (depends on Vanguard type). Also increases combo and range. Enables air combos, as well. Makes him all the more deadly.

You might want to add how long it lasts and how many internals give how many buffs or something

@Reversal wrote:

Shadow Step: Kagetama's trademark ability. Allows use for a dash that makes him invisible. Lasts for 25 seconds and cancels other buffs.

Mention internals?

@Reversal wrote:

Late Clock: Sigma Clock's trademark ability. Causes clocks to appear, and you will be slowed (not as much as the regular slow). Also, like an opposite of Hyper Shot, it increases your weapon's interval, making you fire slower than usual. Extremely deadly to alpha bots.

The debuff doesn't "cause clocks to appear", Sigma clock does. Sentence makes no sense

@Reversal wrote:

Dark Mist: Misty Hollow's trademark ability. Makes dark clouds appear around you, and renders you immune to projectiles.

Getting hit by melee attacks cancels the mist and you are vulnerable to melee attacks even during the mist. Some misties can cancel the mist and use it to do a melee attack that inflicts some shit. when misty sin does this she breaks an enemy's part (always? almost always?)
Is it really called Dark Mist? That's pretty stupid.



@Reversal wrote:

Crimson Veil: Ivis' trademark ability. Gives you a darkish red glowing effect, and renders you completely immune to stun. "why i hit her she no stop!?"

Mention revenge tunes at least


@Reversal wrote:

Charge Plus: Unique to Lily Rain EVE. Makes your EVE Cannon lock on much faster than normal.

Blurgh

@Reversal wrote:

Just a note: I suggest you don't makes any healing circles under the PS. I've seen many Regina players do that. It makes people who need the hyper shot not get what they want (You need to fly in the PS without touching the circle for the Hyper Shot), and may cause the team to lose.





Revenge: Crimson Veil/Hyper Shot/Clearance also gives the all guard effect.

Please let me know if I've missed any. Will continue to edit and add as information is obtained.
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PostSubject: Re: Mini Encyclopedia of Status Effects   Tue Dec 31, 2013 9:53 am

Quote :
Is this correct?
yes that is exactly what charge delay does.

Quote :
This is unique to aquila girl? Other bitches can increase flying speed too.
the buff is. Shaden doesn't function on a buff, it simply is an effect of having the booster. The speed up buff is similar but not tied to the boost bar like fullboost is. seraph has her own buff that has a different duration.

Quote :
The debuff doesn't "cause clocks to appear", Sigma clock does. Sentence makes no sense
the visual effect on a unit hit by the debuff is them surrounded by clocks.

Quote :
Getting hit by melee attacks cancels the mist
no, getting stunned cancels the mist. melee attacks that do not stun do not cancel the mist. Hence using CV on her.
All misty hollow variants have a mist cancelling attack. They all do different thngs - the original is slow I think, hollow breaks parts, raven shocks, and void does...something, I forget. Might also be shock.

there is no reason to mention where everything comes from, simply what they do. especially since more and more things come out - things like charge delay which were unique to nemlim has been slapped on to random artillery like ragna and artilus.
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PostSubject: Re: Mini Encyclopedia of Status Effects   Tue Dec 31, 2013 11:10 am

I see, thanks. I never knew about the stun cancels mist why the fuck aren't more people playing Misty?


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PostSubject: Re: Mini Encyclopedia of Status Effects   Tue Dec 31, 2013 11:17 am

who is vyolets
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PostSubject: Re: Mini Encyclopedia of Status Effects   Tue Dec 31, 2013 6:16 pm

@Prior wrote:
@Reversal wrote:
Refill Water: Unique to Ion. Can only be used in water once, but after that has a number of times it can be recharged out of water before it needs refilling in water again. It refills her Water Bazooka charge count and doubles the AOE her Water Bazooka can hit.

Refills her refill water sub with ammo (starts with 0 ammo) depending on how many internals you have. When you charge that sub or when you use that sub you get the buff that empowers your water shots

More specifically, she increases the size of water-based projectiles. We've only been able to demonstrate this with her internals and the parasol.

@Prior wrote:

@Reversal wrote:

Bad Homing: As the name suggests, it screws up your homing. Inflicted by Pulsardio and various other bots.

Maybe say something about the anti-homing buff too? (Seraphs, Monica Wing)

From experience it halves the rate in which projectiles "home" (aka turn during flight while the seeking duration is > 0). It does affect tight homing (e.g. chibi kisses, hurtfi arrows) but doesn't outright obliterate their ability to hit.

@Reversal wrote:

Please let me know if I've missed any. Will continue to edit and add as information is obtained.

Not sure if curse was mentioned, but its effects seem to prohibit the activation of main weapon/subweapon combos. This doesn't prohibit the use of subweapons during a subweapon combo, and the effect can be a drastic reduction on the total effectiveness of Chloe's fear aura or outright ignoring of it (given lag and long combos like Sakura on 4 x Spear).
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PostSubject: Re: Mini Encyclopedia of Status Effects   Tue Dec 31, 2013 6:31 pm

Both Void and Raven's mist cancels inflict shock.
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PostSubject: Re: Mini Encyclopedia of Status Effects   Tue Dec 31, 2013 7:08 pm

curse isn't an effect, it's simultaneous application shock and bullet lock at the same time. it used to have WB lock on it as well but that was removed. the icons even show this.

all the stuff you described about it not shutting down things that already started is the same as shock.
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PostSubject: Re: Mini Encyclopedia of Status Effects   Tue Dec 31, 2013 8:36 pm

Recently added ingame:
- Anti-vainic, or w/e it's called, appear after vainic effect cancel
- Support rejection, by lots of bots: waitress resha, Mai, Lilu, Justicia
- Projectile cock-block: block 6% of ranged damage, by natascha's shield, and by justicia's charging attack (but somehow never work on the latter).
- Slow as "buff": by natascha's shield and giganberg's mode change, same effect as slow debuff but can be disabled by support rejection (temporary).
- Melt: Inflict dps, by momitits, kagura trap, orin and the bit.
- Slow turn: by momitits.
- Support extend: by Rone, Orin and Fluene
- Wonderbit refill: by Fluene
- Extend Jammer: by Lemures and Dark CS
- Powerless: by EVE, Justicia's charged blade, Lumiera's lv2(?) shield.

These are what i remember atm, feel free to add or correct.
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PostSubject: Re: Mini Encyclopedia of Status Effects   Tue Dec 31, 2013 9:47 pm

Doesn't Amy variants do some sort of healing buff?
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PostSubject: Re: Mini Encyclopedia of Status Effects   Sun Jan 26, 2014 12:34 pm

I sincerely apologize, but I haven't been playing this game for over a year, and I completely left this thread off without taking responsibility for updating it, and I just found out after visiting this forum again ><
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PostSubject: Re: Mini Encyclopedia of Status Effects   Sun Jan 26, 2014 12:37 pm

@Relict? wrote:
Doesn't Amy variants do some sort of healing buff?

amy gives an instant heal with an delayed CV+speed up buff(or ammo refill + ??? buff for the new one)

again these are just combinations of previous effects
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PostSubject: Re: Mini Encyclopedia of Status Effects   Sun Jan 26, 2014 2:06 pm

Quote :
- Projectile cock-block: block 6% of ranged damage, by natascha's shield, and by justicia's charging attack (but somehow never work on the latter).

Justicia doesn't get that, the symbol is that dash debuff, which only affects other dashes besides the standard one and makes it so you can't use them? Eris gets that Symbol when using rejection.
http://puu.sh/6z3Sx.jpg
http://puu.sh/6z3Vh.jpg



Momiji line has 4 debuffs. Slow turn, Melt, shock and Sever Waste booster (I think that's the one).
Alcy also deals slow turn when hacking.

Amy White gives... Shell supply? Same buff as Fluene that gives ammo over time and speed up And her debuff is powerless (and still has shock tackle).
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PostSubject: Re: Mini Encyclopedia of Status Effects   Sun Jan 26, 2014 3:26 pm

thank for this list :V it will be a great help for people that just started to play this game.
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PostSubject: Re: Mini Encyclopedia of Status Effects   Sun Jan 26, 2014 11:12 pm

@Winty wrote:
curse isn't an effect, it's simultaneous application shock and bullet lock at the same time. it used to have WB lock on it as well but that was removed. the icons even show this.

all the stuff you described about it not shutting down things that already started is the same as shock.
eh, but I thought CS change shock to instantly stop sub weapon even in mid combo  scratch 
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mon Jan 27, 2014 10:38 pm

@God is a Cat Girl wrote:
Quote :
- Projectile cock-block: block 6% of ranged damage, by natascha's shield, and by justicia's charging attack (but somehow never work on the latter).

Justicia doesn't get that, the symbol is that dash debuff, which only affects other dashes besides the standard one and makes it so you can't use them? Eris gets that Symbol when using rejection.

Oh ic, no wonder why natascha can't dash as well.
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PostSubject: Re: Mini Encyclopedia of Status Effects   Tue Jan 28, 2014 10:04 am

@Winty wrote:
@Relict? wrote:
Doesn't Amy variants do some sort of healing buff?

amy gives an instant heal with an delayed CV+speed up buff(or ammo refill + ??? buff for the new one)

again these are just combinations of previous effects

Which new Amy is that? For ammo refill and the ??? buff ww
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