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 Mini Encyclopedia of Status Effects

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Aurum_Sol
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptySun Dec 04, 2011 9:42 am

@Reversal wrote:
@xzpwnz- does overdrive increase the attack power? or just the speed?

i didnt play lancer or axer much

on fencer it gives you a different attack pattern
the swings are wider, faster in different angles and it does 5 instead of 3 total per combo
it will also enable you to do an aircombo instead of a downwards dropslash without overdrive (the downwarddrop can hit multiple times but i think its only doable with a big object, so not a plus for pvp)

axers attack pattern seems to be the same, but the swings get faster and the range is bigger due to the axe sending out waves

lancer ... well, i dont remember

in any case: the attack damage is not boosted on any of those three afaik
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Nymph~
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptySun Dec 04, 2011 12:11 pm

what about fullboost ?
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Aurum_Sol
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptySun Dec 04, 2011 8:02 pm

it refills your boostgauge to maximum and gives you a speedboost

before the patch it did also overwrite buffs

but i do not know the new prioritys, i didnt test anything yet since the update and many things need to be retested due to some changes (well, most of them are the same but yeah)
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God is a Cat Girl
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptySun Dec 04, 2011 10:33 pm

@Aurum_Sol wrote:
@Reversal wrote:
@xzpwnz- does overdrive increase the attack power? or just the speed?

i didnt play lancer or axer much

on fencer it gives you a different attack pattern
the swings are wider, faster in different angles and it does 5 instead of 3 total per combo
it will also enable you to do an aircombo instead of a downwards dropslash without overdrive (the downwarddrop can hit multiple times but i think its only doable with a big object, so not a plus for pvp)

axers attack pattern seems to be the same, but the swings get faster and the range is bigger due to the axe sending out waves

lancer ... well, i dont remember

in any case: the attack damage is not boosted on any of those three afaik

Lancer combo changes from 3 hits to 5. All hits are faster and move forward a bit more too. The last hit will make Lancer go with his lance forward for a while, while pushing enemies that are hit by it along with him (as if they got pierced and stuck on the lance you see? So when the combo ends, they should stay in front of you.). During all attacks the range gets bigger as well.
The damage doesn't seem to get better, since I've seen the same as sometimes even more damage coming from the normal combo, which is a really bad one.


Last edited by God is a Cat Girl on Tue Dec 06, 2011 1:44 pm; edited 1 time in total
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Reinel
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyMon Dec 05, 2011 7:09 am

@blead wrote:
Same as anti burn, anti slow doesn't completely negate slow-just reduce the effect.

Just curious, how does anti-burn/anti-slow reduce the effect? Is the duration cut in half, damage ticks slowed, or..
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xzpwnz
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyMon Dec 05, 2011 7:21 am

@Reversal wrote:
@xzpwnz- does overdrive increase the attack power? or just the speed?
@xzpwnz wrote:
This is the most I'll help you with your guide
You could find out the rest yourself (probably)
I won't write your guide for you
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IronDicks
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyMon Dec 05, 2011 7:52 am

kagetama gets a buff thats called "shadow walk" or something, its his main gimmick makes him do those ninja poof dashes, i don't know too much about it.
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blead
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyMon Dec 05, 2011 9:02 am

@Reinel wrote:
@blead wrote:
Same as anti burn, anti slow doesn't completely negate slow-just reduce the effect.

Just curious, how does anti-burn/anti-slow reduce the effect? Is the duration cut in half, damage ticks slowed, or..

The duration stay the same, unless you have fast recovery cartridge.

For anti-burn, you won't lose control of your bot, and with 40 fly, it can be considered a buff instead.
For anti-slow, it reduces the effect for 50% iirc.
But you're still slower than normal anyway.



For Kagetama's:

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Aurum_Sol
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyMon Dec 05, 2011 1:39 pm

fk, how did i miss kagetama in my thread till now?

oh well, i will add him too when i update it (i think last update was before lala >.>)
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Suki_Eve
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyMon Dec 05, 2011 8:59 pm

Can we get this stickied? <3

Also, what exactly is the status effect that Squidol/Squidol Girl's ink causes? Disorder? I've only been hit with Squidol ink once, and it was over before I could see what the effect was.

I'd also like to request adding list/sidenote of bots/weapons/tunes that can add status effects.

Thank you for this guide. *_*
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyMon Dec 05, 2011 9:29 pm

I've edited in what Ion's Water Refill does. Razz
@Suki_Eve wrote:
Also, what exactly is the status effect that Squidol/Squidol Girl's ink causes? Disorder? I've only been hit with Squidol ink once, and it was over before I could see what the effect was.
Squidol Girl's ink causes Slow.
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyTue Dec 06, 2011 12:04 am

@Nymph~ wrote:
@Reversal wrote:

Just a note: I suggest you don't makes any healing circles under the PS. I've seen many Regina players do that. It makes people who need the hyper shot not get what they want (You need to fly in the PS without touching the circle for the Hyper Shot), and may cause the team to lose.
not only healing circle, all other circle on PS is worse. regina might want her healing bit to get hypershot effect. good regina will heal on PS which considerably save/far from battle field. thus we don't need Hypershoot when we don't have something to shoot.
and one big mistake, some idiot put long range unit under PS, on epoch. on tight map.

actually,
afaik unlike other circles, regina's healing buffs do stack with hypershot even if the hypershot icon is removed.

and long range do make your projectiles speed faster.
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Dracatis
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyTue Dec 06, 2011 7:12 pm

@Suki_Eve wrote:
Can we get this stickied? <3

Also, what exactly is the status effect that Squidol/Squidol Girl's ink causes? Disorder? I've only been hit with Squidol ink once, and it was over before I could see what the effect was.

I'd also like to request adding list/sidenote of bots/weapons/tunes that can add status effects.

Thank you for this guide. *_*

Squidol/Squidol Gun/Squidol Bit = Disorder

Squidol Girl Ink Dance thing is just Slow I think.

Why can't I get a Squidol Girl >.< Though I love my Squidol anyhow, not outmeta'ed in any way.
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Arti
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyTue Dec 06, 2011 7:28 pm

I think Charge Delay is only caused by Nemlim...

Amateus and Geminion L are the only ones with Booster Trouble that I know of. Waste Booster and Booster Trouble are identical, except for one major difference: Booster Trouble angles your flight slightly downward.


You forgot Angel Kiss, too. School Crim's moe-field effect.
Recovers 100hp when you get it, grants all guard, and fills your WB gauge somewhat.
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Reversal
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyTue Dec 06, 2011 8:33 pm

@Arti wrote:
I think Charge Delay is only caused by Nemlim...

Amateus and Geminion L are the only ones with Booster Trouble that I know of. Waste Booster and Booster Trouble are identical, except for one major difference: Booster Trouble angles your flight slightly downward.


You forgot Angel Kiss, too. School Crim's moe-field effect.
Recovers 100hp when you get it, grants all guard, and fills your WB gauge somewhat.
Not going to list effects that take place instantly.
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyTue Dec 06, 2011 9:06 pm

Actually, it is treated as a status effect by the game.
It's just that only one of its effects is status-y
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Nymph~
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyTue Dec 06, 2011 9:57 pm

about dark mist, so it's still vulnerable to beam/blast based melee (airslasher buble, one of crim am) and imune to melee based projectill (kuten's dragon thingy) ?
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyWed Dec 07, 2011 12:00 am

Quote :
Refill Water: Unique to Ion. Can only be used in water once, but after that has a number of times it can be recharged out of water before it needs refilling in water again. It refills her Water Bazooka charge count and doubles the AOE her Water Bazooka can hit.
That's confusing.
You mean her ammo? I haven't leveled mine and haven't got both EIW, but with 0 EIW, it doesn't refill her Water Bazooka ammo, it only makes the projectiles bigger (and the AOE).
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyWed Dec 07, 2011 12:44 am

It doesn't refill her water bazooka ammo

It works like this (entire outline of how it works for newby ions or those who are just curious):

You spawn with 0 ammo

Using the subweapon in water, regardless of how much ammo it has, gives you the bazooka projectile size buff and gives the subweapon full ammo

Max ammo is 1 with no internals, 3 with 1 internal, and 5 with 2 internals

Using the weapon out of water consumes 1 ammo and provides the buff
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyWed Dec 07, 2011 2:26 am

You should note that Acid Laser has an effect similar to shell drain, except it doesn't actually inflict the attack and drains ammo as long as you keep hitting the enemy with the laser.
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyWed Dec 07, 2011 12:44 pm

>Ctrl-F Steal boost
>I will not list effects that are instant, such as School Crimrose's moe circle that instantly heals you for around 100 hp, or Katalina's Steal Boost

Because tat's hidden debuff, same as bind or late clock=__=

If u can list late clock then there's no way u cant list this.
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyThu Dec 08, 2011 12:02 am

tggt wrote:
>Ctrl-F Steal boost
>I will not list effects that are instant, such as School Crimrose's moe circle that instantly heals you for around 100 hp, or Katalina's Steal Boost

Because tat's hidden debuff, same as bind or late clock=__=

If u can list late clock then there's no way u cant list this.
Wait, but doesn't Katalina BD@ work in a way that you take a portion of the target's boost everytime those purple bolts hit the them? In that case it wouldn't be a status effect?
Bind and Late Clock, are significant effects, as how important it is not being able to move?
Also iirc, Late Clock is shown when you get affected by it ("You have been affected by Late Clock!" In the bottom left)



And just to clarify, I put Stun there despite it not being visible in the HUD because of it's common occurrence and effectiveness.
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyWed Dec 14, 2011 3:18 pm

Can anyone clarify what Clearance gets rid of and prevents? Is it all status effects, or is it still vulnerable to things like Katalina's Steal Boost?
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyWed Dec 14, 2011 4:52 pm

@Rufei wrote:
Can anyone clarify what Clearance gets rid of and prevents? Is it all status effects, or is it still vulnerable to things like Katalina's Steal Boost?

interesting question, i will look into that tomorrow
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PostSubject: Re: Mini Encyclopedia of Status Effects   Mini Encyclopedia of Status Effects - Page 2 EmptyWed Dec 14, 2011 8:05 pm

At this rate, I'd wager it might be wise to actually consider Revenge: Clearance. Ion also sneakily becomes one of the best offensive "SUP" bots in the game.
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