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 11/10 Update

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Phyress
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PostSubject: Re: 11/10 Update   Thu Nov 10, 2011 7:26 pm

@Neftie wrote:
I can't understand how people get gold ball so often, I spent 1K Rt without seeing 1 on halloween Gara with both single and x5 roll.
This game need to go die in a hole. #em8

Weekly Gara tends to have better rates than the Rare Robo Garas. Also, people with unimpressive results are less likely to post their winnings than people with amazingly good or bad results.
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Neftie
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PostSubject: Re: 11/10 Update   Thu Nov 10, 2011 7:37 pm

Yeah you're right I guess thats true.
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CapeMike
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PostSubject: Re: 11/10 Update   Thu Nov 10, 2011 7:54 pm

Oh, I've never been shy about posting my results on Rt gara rolls...like the time I rolled the EVE Gara on it's last day...and got that useless 3s PomPom.... >_<;;

In fact, it was a chance roll on a Gara during beta that handed me a Pulsardio Gamma and set me down the path to being a Support player once I discovered I could derp the bajeezus out of arts!

Maybe once I can buy some Rt, I'll report more often...maybe. Wink
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Neftie
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PostSubject: Re: 11/10 Update   Thu Nov 10, 2011 8:27 pm

3s PomPom..in Gara..why is that even in there! lol
I started pretty recent so I don't know much about past gara, but I can tell the halloween one being a jerk.

I temped to try out Pulsardio sometime, or even the Gamma which I believe can fire multiple missile.
I only play Winberll as support just to screw up melee, but looking to try out other type of support bots.
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PostSubject: Re: 11/10 Update   Thu Nov 10, 2011 11:17 pm

They will only add stuff to the UC Garapon, never take stuff away.
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FireKiller87
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PostSubject: Re: 11/10 Update   Fri Nov 11, 2011 12:20 am

LXE wrote:
They will only add stuff to the UC Garapon, never take stuff away.

Speaking of adding stuff to UC Gara, whose bright idea was it to add Build Arm BS as a GOLD prize? I want to knock some sense into that idiot.
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Yokura
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PostSubject: Re: 11/10 Update   Fri Nov 11, 2011 12:24 am

@FireKiller87 wrote:
LXE wrote:
They will only add stuff to the UC Garapon, never take stuff away.

Speaking of adding stuff to UC Gara, whose bright idea was it to add Build Arm BS as a GOLD prize? I want to knock some sense into that idiot.

This. e_e
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FireKiller87
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PostSubject: Re: 11/10 Update   Fri Nov 11, 2011 12:40 am

@Yokura wrote:
@FireKiller87 wrote:
LXE wrote:
They will only add stuff to the UC Garapon, never take stuff away.

Speaking of adding stuff to UC Gara, whose bright idea was it to add Build Arm BS as a GOLD prize? I want to knock some sense into that idiot.

This. e_e

Maybe we're being tricked and CS fixed Build Arm BS so that it's more OP than Ah-chan's Homing Blaster.

...derp
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God is a Cat Girl
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PostSubject: Re: 11/10 Update   Fri Nov 11, 2011 5:14 pm

Am I the only one that finds it kinda of awesome to play the chibi mission and have that song playing on the last "boss" of it?
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Klinkin
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PostSubject: Re: 11/10 Update   Fri Nov 11, 2011 8:35 pm

I have to admit, the music in both stages of the final boss for the Pepen Rebellion is pretty good (though it could have been better had it been fully orchestrated). I wish they'd set the point limits a bit higher; with ten players, at least one person dying is pretty much a given.
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CapeMike
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PostSubject: Re: 11/10 Update   Fri Nov 11, 2011 8:39 pm

@Klinkin wrote:
I have to admit, the music in both stages of the final boss for the Pepen Rebellion is pretty good (though it could have been better had it been fully orchestrated). I wish they'd set the point limits a bit higher; with ten players, at least one person dying is pretty much a given.

There've been some full-team runs I've been in where we had 3 deaths and somehow stayed in it...4 is doom, though.... I've yet to be in one, though, that went with NO deaths...that I can recall.... Smile

In a full team, having 3 chibis with Repair Bits is pretty much the minimum effective #, preferably cycling heals...the only problem comes when one or more of the healers loses their radar.... affraid
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ArturiaPendragon
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PostSubject: Re: 11/10 Update   Sat Nov 12, 2011 11:55 am

I'm not sure where to put this but...

... Is it me, or has the server been more laggy ever since after the maintenance? I have been hitting slightly more lag shields...
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God is a Cat Girl
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PostSubject: Re: 11/10 Update   Sat Nov 12, 2011 12:50 pm

@CapeMike wrote:
@Klinkin wrote:
I have to admit, the music in both stages of the final boss for the Pepen Rebellion is pretty good (though it could have been better had it been fully orchestrated). I wish they'd set the point limits a bit higher; with ten players, at least one person dying is pretty much a given.

There've been some full-team runs I've been in where we had 3 deaths and somehow stayed in it...4 is doom, though.... I've yet to be in one, though, that went with NO deaths...that I can recall.... Smile

In a full team, having 3 chibis with Repair Bits is pretty much the minimum effective #, preferably cycling heals...the only problem comes when one or more of the healers loses their radar.... affraid

Most of the deaths are incredibly stupid when the mission is so damn easy.

Sure stupid crap happens, like the game or the connection derping and making certain attack invisible (it happened to me only once, pepen wasn't facing or shooting towards me, and suddenly missile explosions without any visible shells), but people just do unnecessary things.
Some keep shooting the last boss while the shutters are closed, or simply run in front of it.
Is it that hard to go behind a pillar and wait? Move around the pillar when needed and you can finish it by only getting hit once or twice, or not even get hit. The only things that might hit you are the vertical missiles and it's not often that it happens, or when a stray missile goes behind the pillar or if you are too close of the end of the pillar and the zooka explosion hits you through it. Still, there's 10 people, you can just retreat because even if five people are on the back, the other five can easily finish it off.
Before the last boss it's just about not acting like a rambot and abusing the circles.
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