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 Request for Walk/Fly/TGH breakpoints here

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hankzorz
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PostSubject: Request for Walk/Fly/TGH breakpoints here   Wed Jul 06, 2011 4:46 pm

Refer to title. I'm not talking about boost run for walk either.
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Nihil679
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PostSubject: Re: Request for Walk/Fly/TGH breakpoints here   Wed Jul 06, 2011 4:47 pm

@ngelicdark wrote:
For WLK, the breakpoints are as follows: 11/14/17/21/24/28/32/38
**Though caution: please read Suguri's diary post; apparently WLK speed may vary depending on the map but this are the general agreed upon breakpoints.

For FLY, the breakpoints are as follows: 31/32/34/38
For TGH, the ESTIMATED breakpoints are 15/21/3x? (not thoroughly tested yet!!)

From http://www.cosmicbreakfanforum.com/t3961-cosmic-break-an-extensive-compilation-guide-updated-6-29-11

Edit: Actually I think the 31/32 one is wrong. I doubt breakpoints would be that close to each other.

Edit edit: In fact, it is. Here's a better FLY breakpoint list.
10 14 18 22 26 30 31 34 38
Don't know why this hasn't been updated in yet, pretty sure I posted it there.
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Suguri
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PostSubject: Re: Request for Walk/Fly/TGH breakpoints here   Wed Jul 06, 2011 5:27 pm

Fly Breakpoints wrote:

15-18-20-23-25-28-31-34-38

Walk Breakpoints wrote:

19-22-25-28-32-36

Tgh Breakpoints wrote:

7-11-16-21(?)-???-???-???-???

I don't know the results of any thorough tgh breakpoint tests, but I want to say that there's one every five points starting from 11 for some reason. People also talk like 40 is a breakpoint, so idk. Only tgh breakpoints I'm positive on are 7, 11, and 16, and I know there's one in the low 20s (pretty sure it's 21).
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ngelicdark
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PostSubject: Re: Request for Walk/Fly/TGH breakpoints here   Wed Jul 06, 2011 7:55 pm

@Nihil679 wrote:
@ngelicdark wrote:
For WLK, the breakpoints are as follows: 11/14/17/21/24/28/32/38
**Though caution: please read Suguri's diary post; apparently WLK speed may vary depending on the map but this are the general agreed upon breakpoints.

For FLY, the breakpoints are as follows: 31/32/34/38
For TGH, the ESTIMATED breakpoints are 15/21/3x? (not thoroughly tested yet!!)

From http://www.cosmicbreakfanforum.com/t3961-cosmic-break-an-extensive-compilation-guide-updated-6-29-11

Edit: Actually I think the 31/32 one is wrong. I doubt breakpoints would be that close to each other.

Edit edit: In fact, it is. Here's a better FLY breakpoint list.
10 14 18 22 26 30 31 34 38
Don't know why this hasn't been updated in yet, pretty sure I posted it there.

It is wrong, and I'm sorry that I haven't updated yet. But yeah, what's posted here should be right.

I'll update it right now as a quickie, sorry about the late stuff..just busy these days.
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ironpen27
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PostSubject: Re: Request for Walk/Fly/TGH breakpoints here   Wed Jul 06, 2011 10:01 pm

What is a breaking point anyway?

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knyx
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PostSubject: Re: Request for Walk/Fly/TGH breakpoints here   Wed Jul 06, 2011 10:09 pm

@ironpen27 wrote:
What is a breaking point anyway?


www.discoverychannel.ca/Showpage.aspx?sid=23327

Now, if you wanted to know what a breakpoint is, it's where when a certain stat reaches a certain value, that attributed trait experiences a great increase, as in a nonlinear increase with certain values not worth going over if you can't reach the next breakpoint.


Last edited by knyx on Wed Jul 06, 2011 11:11 pm; edited 1 time in total
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Myzr
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PostSubject: Re: Request for Walk/Fly/TGH breakpoints here   Wed Jul 06, 2011 10:58 pm

Very informative, thanks
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SkyPanic
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PostSubject: Re: Request for Walk/Fly/TGH breakpoints here   Thu Jul 07, 2011 1:36 am

@Suguri wrote:
Fly Breakpoints wrote:

15-18-20-23-25-28-31-34-38

Walk Breakpoints wrote:

19-22-25-28-32-36

Tgh Breakpoints wrote:

7-11-16-21(?)-???-???-???-???

I don't know the results of any thorough tgh breakpoint tests, but I want to say that there's one every five points starting from 11 for some reason. People also talk like 40 is a breakpoint, so idk. Only tgh breakpoints I'm positive on are 7, 11, and 16, and I know there's one in the low 20s (pretty sure it's 21).


i ve though TGH break point is

6-10-15-25-???

never get higher than 25 though
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Raven
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PostSubject: Re: Request for Walk/Fly/TGH breakpoints here   Fri Jul 08, 2011 12:59 am

TGH breakpoint=the point where you receive less stun from attacks, or the point where the damage drops more on consecutive hits? Or both?

I noticed even with like 30 TGH I still get stunned by nearly everything that stuns an 11 TGH.
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xzpwnz
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PostSubject: Re: Request for Walk/Fly/TGH breakpoints here   Fri Jul 08, 2011 3:02 am

Tgh?
7 10 15 21 28 35 40
Breakpoints are both
After a certain number of hits at a break point the damage of it should drop drastically
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SkyPanic
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PostSubject: Re: Request for Walk/Fly/TGH breakpoints here   Fri Jul 08, 2011 4:43 am

@xzpwnz wrote:
Tgh?
7 10 15 21 28 35 40
Breakpoints are both
After a certain number of hits at a break point the damage of it should drop drastically

at 25 TGH Nicole 's Dead eye 's palm strike ll not stun anymore
i think 25 is a break point
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Nisa
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PostSubject: Re: Request for Walk/Fly/TGH breakpoints here   Fri Jul 08, 2011 6:03 am

@SkyPanic wrote:
@xzpwnz wrote:
Tgh?
7 10 15 21 28 35 40
Breakpoints are both
After a certain number of hits at a break point the damage of it should drop drastically

at 25 TGH Nicole 's Dead eye 's palm strike ll not stun anymore
i think 25 is a break point

no

it also depends what nicole ur fighting.
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hankzorz
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PostSubject: Re: Request for Walk/Fly/TGH breakpoints here   Sun Jul 10, 2011 10:31 pm

Will the true walk breakpoints ever be unveiled? =O
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Suguri
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PostSubject: Re: Request for Walk/Fly/TGH breakpoints here   Sun Jul 10, 2011 11:41 pm

@hankzorz wrote:
Will the true walk breakpoints ever be unveiled? =O
Well, now that I think about it, walk, fly, and boost run breakpoints are probably variable due to angular velocity caused as a result of map curvature with no coding to compensate for it. To find what you're asking about, you'd need a map with extreme angular velocity to test each stat under the most significant conditions. You can read more about that here if you don't know what I'm talking about: http://www.cosmicbreak.com/commu/?m=pc&a=page_fh_diary&target_c_diary_id=1106

And I do happen to know somebody with a custom map that does just that, so I'll ask them if they've done any personal breakpoint testing.

The breakpoints I provided were based on testing in Central, by the way.
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fggt
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PostSubject: Re: Request for Walk/Fly/TGH breakpoints here   Mon Jul 11, 2011 2:16 am

Why not test with B.C or Shino SS LG scratch u may know what is the tgh breakpoint. Test with a 40 tgh Hati, and it cant be push back by shino lg, if a 39 tgh can be, then 40 is breakpoint.
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Hagane
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PostSubject: Re: Request for Walk/Fly/TGH breakpoints here   Fri Jul 15, 2011 12:38 am

Quote :
Well, now that I think about it, walk, fly, and boost run breakpoints are probably variable due to angular velocity caused as a result of map curvature with no coding to compensate for it. To find what you're asking about, you'd need a map with extreme angular velocity to test each stat under the most significant conditions. You can read more about that here if you don't know what I'm talking about: http://www.cosmicbreak.com/commu/?m=pc&a=page_fh_diary&target_c_diary_id=1106


ummm... I'm pretty sure that does not matter as long as the tests are done in the exact same spot each time. It's not like the breakpoints are going to change just because you're on a different place. If you do the tests on a curved map each time, then the results should be the same if you do the tests on a flat plane each time. So all the breakpoints people get from their testing should still be the exact same. The angular velocity has more to do if you're trying to catch up to someone and you're moving uphill or something.
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Suguri
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PostSubject: Re: Request for Walk/Fly/TGH breakpoints here   Fri Jul 15, 2011 3:58 am

@Hagane wrote:
Quote :
Well, now that I think about it, walk, fly, and boost run breakpoints are probably variable due to angular velocity caused as a result of map curvature with no coding to compensate for it. To find what you're asking about, you'd need a map with extreme angular velocity to test each stat under the most significant conditions. You can read more about that here if you don't know what I'm talking about: http://www.cosmicbreak.com/commu/?m=pc&a=page_fh_diary&target_c_diary_id=1106


ummm... I'm pretty sure that does not matter as long as the tests are done in the exact same spot each time. It's not like the breakpoints are going to change just because you're on a different place. If you do the tests on a curved map each time, then the results should be the same if you do the tests on a flat plane each time. So all the breakpoints people get from their testing should still be the exact same. The angular velocity has more to do if you're trying to catch up to someone and you're moving uphill or something.
I'd show you data that says otherwise, but I just had viewing permissions revoked for the place they're located. Think what you want to think.
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ngelicdark
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PostSubject: Re: Request for Walk/Fly/TGH breakpoints here   Mon Jul 18, 2011 7:27 pm

Oh I was looking for this diary post for a while now Suguri. I was going to reference this in my breakpoints sect but couldn't remember where I found the link. Ty for posting.

@Hagane

After reediting my own post a couple times I finally see what you mean:

Breakpoints are the same; but max velocity is dependent on the map; as with angular velocity.

Now the question is, is that really true? Due to the fact that max velocity is dependent on the whims of angular velocity, will breakpoints be the same? Think about it; due to the way CB calculates things, it tends to round down (at least with damage). Say that on a flat plane, 38 WLK will grant you 38.2 MPH (but because of the way it rounds, it will round to 38). Now if you played on a curved plane, your 38 WLK will now grant you 37.9, a .3 MPH change, but due to the way CB rounds down, you now drop to 37.


Now while that is completely theoretical, and the logical basis is assuming that CB's engines rounds down on EVERYTHING (which may cause this entire argument to just completely dethread once someone suggests otherwise), and while the velocity might not even be THAT big a difference--

The breakpoint in this case just might change. Might.

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knyx
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PostSubject: Re: Request for Walk/Fly/TGH breakpoints here   Mon Jul 18, 2011 7:55 pm

Another question is whether there's the simple factor of programming, where with some games motion is calculated in 2D, and speed is how fast a player can cover a tile either horizontally or vertically. Thus, moving diagonally, both a tile horizontally and vertically means you're going at 1.414x the speed of going just in a single direction.

Not sure how simplistic CB's movement system is though, I don't think this would work so well.
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ngelicdark
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PostSubject: Re: Request for Walk/Fly/TGH breakpoints here   Mon Jul 18, 2011 10:33 pm

Sadly I'm no programmer. Just one who enjoys a nice bout of theorycraft. Wink

But this would be an interesting thing to test. May just put this whole argument to rest.
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