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 27/02/2018 Update

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elmatalast
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PostSubject: 27/02/2018 Update   Tue Feb 27, 2018 5:33 am

Hello from the CosmicBreak Service Team. Weekly Maintenance is complete!

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This week in Garapons


The Premium Delight garapon has been added.
This garapon features a special lineup of powerful bots and can be rolled once for 10 Delight Tickets and 5 times for 50 Delight Tickets.

Garapon Bonus Campaign
5x rolls on all garapons (200Rt) will allow the player to roll a special bonus Garapon once for free!
See below for the prize list.
- H.M. SP Ticket S Mini x5
- H.M. SP Ticket S Mini + Cosmo Harmonics GAMMA
- H.M. SP Ticket S Mini + Cosmo Unison BETA
- H.M. SP Ticket S Mini + Arena Item Cube
- H.M. SP Ticket S Mini + Plate Cosmos IV + Plate Cosmos III

From now until 03/13, Thoarla Nyx (3 Slot) and Scaraboss (3 Slot) have been added to the shop for 120 Rt.

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Campaigns

Tuning success
Tuning rates for standard and Core tuning have been increased by 20% until 03/13.

Drop+ Campaign
The Drop+ Campaign has begun and will run for 2 weeks, adding a number of rare items and prizes to the Union Wars drop pools.

One of the following items will be randomly awarded upon the completion of any Union Wars (Unrestricted) battle.

One of the following items will be randomly awarded upon the completion of any Union Wars (BR 4+) battle.

In addition x5 Exp can be obtained from BR 4+ room.



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Clan Fight System

Clan Fight is a game mode that allows clans to compete against each other every week! Check it out by clicking on the Clan Fight Info button underneath Epoch Battle on the Arena menu.

The Regular Clan Fights scheduled are 03/4, 03/11, 03/24, 03/31 at 19:00 - 20:30 server time. To participate, register your team from the Clan Fight screen after the event has started. Teams that register will be automatically matched up with each other.

For more information about prizes and more specific rules, click here.
*Regular Clan Fights give out 3 Clan Coins to Winners! You will receive 1 Clan Coin, even if your team loses!

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Other!

Battle Challenge Cubes
Login before 03/13 to receive a Battle Challenge Cube. Open your PROF in Garage to view details.
Cube must be completed before 03/13.

Balance Adjustments
Saya BS has been adjusted as follows:
- Ammo: 480 -> 960
- Cooldown time reduced.
- Missile tracking capabilities improved

Saya BS2 has been adjusted as follows:
- Ammo: 70 -> 140
- Cooldown time reduced.

Saya BS3 has been adjusted as follows:
- Ammo: 20 -> 30
- Cooldown time reduced.
- Projectile size increased.

The Battle Rating (BR) system has been adjusted so that a BR loss no longer occurs when the average BR of the losing team was significantly lower than that of the winning team.

Damage over Time (DoT) effects such as Melt or Burning now contribute towards a player's damage dealt and their Jammer score.

Bugfixes
The following bugs regarding Vermelho Type.B's Azoth module have been fixed:
- Fixed a bug in which multiple bits would be summoned during WB usage.
- Fixed a bug in which graphical effects would not play when summoning bits via subweapon finished.

Fixed a bug in which Artiln and Pekhota BDs had slots.

Fixed a bug in which Snailbot LG2's barrier did not work as intended.

Fixed a bug in which Mirage Raid LG2 was made equippable to all robot types.

Fixed a bug in which Lios GB would play a strange animation while firing a ranged weapon.


Last edited by elmatalast on Fri Mar 02, 2018 8:53 am; edited 1 time in total
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Kuzuha
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PostSubject: Re: 27/02/2018 Update   Tue Feb 27, 2018 6:57 am

Didn't expect Saya would be buffed. I'll be seeing Dia spam her a lot again.
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MercedesBR
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PostSubject: Re: 27/02/2018 Update   Tue Feb 27, 2018 7:07 am

Gr8, we're receiving a bugfix announcement for a bug we never had.
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Silvershine
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PostSubject: Re: 27/02/2018 Update   Tue Feb 27, 2018 8:21 am

C$ lied. The dot damage still doesnt add up to damage done in scorescreen x:

Tested with Momiji and Gisele. Only raw, direct damage was shown in scoreboard, but dot damage still cant be seen.
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PostSubject: Re: 27/02/2018 Update   Tue Feb 27, 2018 8:36 am

Try using berithia. It'll be more visible since her damage comes entirely from torture
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LazFlamme
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PostSubject: Re: 27/02/2018 Update   Tue Feb 27, 2018 8:38 am

Aha, muh Saya!
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ZedEX-FedEX~
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PostSubject: Re: 27/02/2018 Update   Tue Feb 27, 2018 8:39 am

Beri's clap damage already counts as jammer score before this update. How about melt on bapho? That's going to be fairly visible.
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CxM
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PostSubject: Re: 27/02/2018 Update   Tue Feb 27, 2018 9:06 am

consider it a good thing melt isn't counted as damage, your bounty would raise fast and immediately vs a bapho.
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PostSubject: Re: 27/02/2018 Update   Tue Feb 27, 2018 3:48 pm

lol cs still gives a shit about br
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PostSubject: Re: 27/02/2018 Update   Tue Feb 27, 2018 7:07 pm

@Kuzuha wrote:
Didn't expect Saya would be buffed. I'll be seeing Dia spam her a lot again.
You would have to get me to care about this game, because right now I can't even bring myself to get past the channel select screen.

As you can see, I'm not impressed by these buffs.
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Kuzuha
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PostSubject: Re: 27/02/2018 Update   Tue Feb 27, 2018 10:34 pm

I have her but haven't used her yet. But you're the expert, Dia.
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CxM
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PostSubject: Re: 27/02/2018 Update   Tue Feb 27, 2018 11:24 pm

was thinking of doing a ammo burner(i mean trigger happy alpha accel) build before i knew about her buff, helps with my plans but it's way down the road.

funny though, from what you're saying the missiles are lame but you can mash them now.

edit: hold on never mind they didn't touch the main weapon.

edit edit: hold on hold on, ya really should try her again, just did a training run and the subs seemed alot more accurate than i remember, even fired the big one at a enemy offscreen behind me and it hit.
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darkflared
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PostSubject: Re: 27/02/2018 Update   Wed Feb 28, 2018 12:36 am

Vermelho Type.B - "... displays remarkable compatibility with Zias geo-cells."

Crimrose - "...50% of her body consists of Zias geo-cells..."

soon axis are just gonna be moebots
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Kuzuha
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PostSubject: Re: 27/02/2018 Update   Wed Feb 28, 2018 7:27 am

Trigger happy is only for single weapons iirc.

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Zwiebel Force
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PostSubject: Re: 27/02/2018 Update   Wed Feb 28, 2018 8:17 am

@darkflared wrote:
Vermelho Type.B - "... displays remarkable compatibility with Zias geo-cells."

Crimrose - "...50% of her body consists of Zias geo-cells..."

soon axis are just gonna be moebots
Full moe vernelho aka CAST Vermelho ia already a thing in JP. Wait she even in this update. How much more do you need to count her as "moe"??
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PostSubject: Re: 27/02/2018 Update   Wed Feb 28, 2018 9:36 am

We have a mech.
Turned into a moe.
Turned into a mech.
Turned into a moe.

Why update? We have been doing this on Tierouge and Trintia since 2016!
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PostSubject: Re: 27/02/2018 Update   Wed Feb 28, 2018 12:16 pm

@LazFlamme wrote:
2016
excuse me
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Maelstrom
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PostSubject: Re: 27/02/2018 Update   Wed Feb 28, 2018 12:30 pm

I expected the new Alice to be AIR melee...
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PostSubject: Re: 27/02/2018 Update   Wed Feb 28, 2018 12:34 pm

You shouldn't expect that to begin with. Like, look at Homura and Miruru (their original version). I'm expecting a rocket launcher that is only for smashing people on melee range for a long time now.
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PostSubject: Re: 27/02/2018 Update   Wed Feb 28, 2018 12:36 pm

@ZedEX-FedEX~ wrote:
I'm expecting a rocket launcher that is only for smashing people on melee range for a long time now.

Does Heldtkaiser (or whatever the mech with a baton cannon is called) or mini Lily Eve count?
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PostSubject: Re: 27/02/2018 Update   Wed Feb 28, 2018 1:28 pm

Not gonna count, it has to be the main feature of the weapon.
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PostSubject: Re: 27/02/2018 Update   Fri Mar 02, 2018 8:55 am

* cben forgot to mention it so had to confirm it by playing arena. x5 exp is running in BR 4+ Room.
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