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 21/12/2017 mega update (updated)

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NeedCheeseCake
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PostSubject: Re: 21/12/2017 mega update (updated)   Thu Dec 21, 2017 1:12 pm

@elmatalast wrote:
Her CV and All guard 99% comes with a price, 45HP per use, which you guys didn't notice.

@Fairlion wrote:
Lucky her melee is somehow quite generic.
Actually she has couple of different melee combo and it's kinda hard to pull them off because needs precise timing and delay between sub button pressing.

Alot of melees are like that, which makes her nothing new. Abyss hu, eris, are examples I can list on the top of my head who have extended combos if you delay your right clicks. Ouka was the one who started this trend iirc.
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Maelstrom
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PostSubject: Re: 21/12/2017 mega update (updated)   Thu Dec 21, 2017 1:15 pm

@elmatalast wrote:
Her CV and All guard 99% comes with a price, 45HP per use, which you guys didn't notice.

Seems like Eve rage stuff. I can already see ppl going full g.capas with 1k+ hp, or simply not going with LND path at all.
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Argento
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PostSubject: Re: 21/12/2017 mega update (updated)   Thu Dec 21, 2017 3:35 pm

That ZERO is for going ART path. The weapon cant be tuned (no H.glads, slow or melt) for going Melee path.
The good thing is she will be easy to tune for a WLK based ART (STR + WLK and assault step?).
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CxM
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PostSubject: Re: 21/12/2017 mega update (updated)   Thu Dec 21, 2017 4:02 pm

what are her built in carts?

yea art seems to be the way to go. was gonna say maybe the land route can still be interesting with trigger happy on those missiles and the 1st demo elm posted made it look like she could gain decent height meleeing but it seemed like the missiles on land route weren't affected by hyper.

what debuff is that purple pillar on art path?
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PostSubject: Re: 21/12/2017 mega update (updated)   Thu Dec 21, 2017 4:13 pm

the only thing i see appealing is that Nuke!! and ofc the laser!!
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PostSubject: Re: 21/12/2017 mega update (updated)   Thu Dec 21, 2017 9:17 pm

Yes, Finally another Zero ART joins the club, Kagura was feeling alone in the Zero ART Section.
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PostSubject: Re: 21/12/2017 mega update (updated)   Thu Dec 21, 2017 9:20 pm

@Argento wrote:
Yes, Finally another Zero ART joins the club, Kagura was feeling alone in the Zero ART Section.

was there really no other zero arts after kagura? that's strange considering how much CS masturbates to artillery.
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PostSubject: Re: 21/12/2017 mega update (updated)   Thu Dec 21, 2017 9:20 pm

CS masturbates to airs now.
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PostSubject: Re: 21/12/2017 mega update (updated)   Thu Dec 21, 2017 11:22 pm

@CxM wrote:
what are her built in carts?

yea art seems to be the way to go. was gonna say maybe the land route can still be interesting with trigger happy on those missiles and the 1st demo elm posted made it look like she could gain decent height meleeing but it seemed like the missiles on land route weren't affected by hyper.
what debuff is that purple pillar on art path?
I've put all the infos related to her, in those new youtube videos.
She has two built in cart, Beam guard(but most likely it changes to Sword guard if you take land path) and Boost Step.
Boost step changes to Assault step if you take land path and then transform. Purple Pillar is slow turn.

Also a correction
@elmatalast wrote:
Her CV and All guard 99% comes with a price, 45HP per use, which you guys didn't notice.
It's 10% of your HP not 45HP.

@Argento wrote:
The weapon cant be tuned (no H.glads, slow or melt) for going Melee path.
The weapon is slotted. It didn't have any slot because of bug, they sent slotted parts earlier today


Last edited by elmatalast on Fri Dec 22, 2017 1:09 am; edited 1 time in total
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PostSubject: Re: 21/12/2017 mega update (updated)   Fri Dec 22, 2017 12:46 am


@elmatalast wrote:
It's 10% of your HP not 45HP.


LOL more HP she have more she Lose. Another reason to take ART path.
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PostSubject: Re: 21/12/2017 mega update (updated)   Fri Dec 22, 2017 1:09 am

@NeedCheeseCake wrote:
@Argento wrote:
Yes, Finally another Zero ART joins the club, Kagura was feeling alone in the Zero ART Section.

was there really no other zero arts after kagura? that's strange considering how much CS masturbates to artillery.

Let me see if i remember all Zeros.

LAND Zeros: Total= 15
Eris x2 (Normal + Punk)
Reshax2 (Normal + Punk)
Momiji x2 (Normal + School)
Mikoto
Mikoto Bunny (not the same as normal)
Vanessa
Ex-Laz
Eve
Eve School (not the same as normal)
Jace
Jace School (not the same as normal)
Shivatris (New girl)

ART Zeros: Total=3
Kagura x2 (Normal + Miko)
Shivatris (New girl)


Air Zeros: Total=4
Eve
Eve School
Alcy
Thoarla

Suport Zeros: Total=2
Eris Waitress
Resha Waitress



Pls tell me if i forgot someone.


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PostSubject: Re: 21/12/2017 mega update (updated)   Fri Dec 22, 2017 1:27 am

There is a good reason why most zeroes are lnd
Because Alcy is air, hacking zero has most benefit and air counters lnd by default. That is, if she's actually relevant in the meta...
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PostSubject: Re: 21/12/2017 mega update (updated)   Fri Dec 22, 2017 1:40 am

@Argento wrote:
@NeedCheeseCake wrote:
@Argento wrote:
Yes, Finally another Zero ART joins the club, Kagura was feeling alone in the Zero ART Section.

was there really no other zero arts after kagura? that's strange considering how much CS masturbates to artillery.

Let me see if i remember all Zeros.

LAND Zeros: Total= 15
Eris x2 (Normal + Punk)
Reshax2 (Normal + Punk)
Momiji x2 (Normal + School)
Mikoto
Mikoto Bunny (not the same as normal)
Vanessa
Ex-Laz
Eve
Eve School (not the same as normal)
Jace
Jace School (not the same as normal)
Shivatris  (New girl)

ART Zeros: Total=3
Kagura x2 (Normal + Miko)
Shivatris  (New girl)


Air Zeros: Total=4
Eve
Eve School
Alcy
Thoarla

Suport Zeros: Total=2
Eris Waitress
Resha Waitress



Pls tell me if i forgot someone.



Bunny Mikoto technically is the same as the original, same carts and effects, the difference is the locked arms and lack of AMJ. If anything she's directly worse due to doing the same but lacking the ability to get better AMs.
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PostSubject: Re: 21/12/2017 mega update (updated)   Fri Dec 22, 2017 1:44 am

I know, thats why i not counted her as a re-skin, same with School Eve and School Jace, because they have diferent melee combos (or something like that, i cant remember) than originals.
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PostSubject: Re: 21/12/2017 mega update (updated)   Fri Dec 22, 2017 2:10 am

@Argento wrote:
I know, thats why i not counted her as a re-skin, same with School Eve and School Jace, because they have diferent melee combos (or something like that, i cant remember) than originals.

School Eve and Jace have different melee and weapons, Mikoto has the same stuff (just a reskin because honestly those AMJ doesn't matter at all nor change function).
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PostSubject: Re: 21/12/2017 mega update (updated)   Fri Dec 22, 2017 3:16 am

arts are super weird, i've been thinking i need some more i like and that miruru being my fav art is weird. lands are very similar to each other, airs to a lesser extent, but arts are seeming radically different to me.

sasha, ena, berz, serieux, homura, princess ganon shiva something, eleanore, philia, feuille, rinka, amelia,lily eve. they're really different from each other aren't they?


Last edited by CxM on Fri Dec 22, 2017 3:23 am; edited 1 time in total
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PostSubject: Re: 21/12/2017 mega update (updated)   Fri Dec 22, 2017 3:18 am

And I still need more airs, but everything seems uninteresting and boring af on the air side...
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PostSubject: Re: 21/12/2017 mega update (updated)   Fri Dec 22, 2017 5:27 am

ARTs got more "sub-types" than LNDs or AIRs, I supoose.
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PostSubject: Re: 21/12/2017 mega update (updated)   Fri Dec 22, 2017 6:22 am

Lands sub-types as far as I am aware are:

melees
gunners
hybrids
heavy crowd divers
bikers
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Argento
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PostSubject: Re: 21/12/2017 mega update (updated)   Fri Dec 22, 2017 9:39 am

ARTs Sub-Types

Single Shooter
Alpha Shooter
Rouches (are arts but their job is be a suppot deploying barriers)
Sasha Walking fortress
Debuffers and Status giver
Sniper

The rest are all the same with a little chage in the weapons. All new arts (by default) have 4 weapons, 2 main 2 Sub.

AIRs Sub-Types

Single Shooter
Alpha Shooter
Melee
Debuffers and Status Giver
Sniper
Hover Cannons

Just like Arts are all almost the same with a few Weapon Changes.


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PostSubject: Re: 21/12/2017 mega update (updated)   Fri Dec 22, 2017 10:48 am

dafuq is a "hover cannon"?
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PostSubject: Re: 21/12/2017 mega update (updated)   Fri Dec 22, 2017 11:48 am

Hover cannons.  Are the Airs that Stay in the air hovering (yep)  shooting to the other side of the map with a Cannon
(or high damage weapon).
I add them as a special sub-type because you have to use them a little diferent than a normal Air.

Ilgryps
Nebel
Istina Bullet
Celika hawk (not really hover but meh)
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PostSubject: Re: 21/12/2017 mega update (updated)   Fri Dec 22, 2017 4:12 pm

well arts also got the choice of going wlk or fly based, a couple melees, and some that can stay in the air longer than normal(berz, asphe, ripley, that mech with the high jump legs)

wouldn't hover cannon and sniper be the same in the airs case?
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