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 Kyouka build

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Maelstrom
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PostSubject: Kyouka build   Fri Nov 24, 2017 1:28 pm

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So much slots...
You can change the slows into melt and go sword drive too (I am still going to decide).

Tunes probably need better organization too.
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PostSubject: Re: Kyouka build   Fri Nov 24, 2017 1:40 pm

So what makes her special from any other melee moe?
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Maelstrom
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PostSubject: Re: Kyouka build   Fri Nov 24, 2017 1:47 pm

From what I could see till now:

>she has a really nice combo hit count. WB makes it better
>fast attacks with good travel and gladiator effect + combo speed up on WB
>60% damage reduction + speed up on main
>warps, dashs and general high mobility
>stunlock hard
>she can sway during her attack combos if you hold the directional keys during her melee combo
(like, swaying and attacking at the same time).
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PostSubject: Re: Kyouka build   Fri Nov 24, 2017 3:57 pm

@Maelstrom wrote:
From what I could see till now:
>60% damage reduction + speed up on main
.

CS is putting that in all the new melees its making to make them usable in these AIR meta times. This feature is practically making these melees transformed baphos but without the giant hitbox but with less damage reduction. Bapho tranformation is basically a 90% damage reduction + giant hit box and a slower but stronger combo. Vermello when uses her barrier bit is basically a transformed bapho but with 100% projectile and 60% melee damage reduction. Her WB last less but it recharges it self Vermelo is more broken than Bapho at least bapho has a giant hit box and you can melt her vermelo block all melt shots idk if she blocks Odette's anti WB attacks.
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Maelstrom
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PostSubject: Re: Kyouka build   Fri Nov 24, 2017 4:11 pm

It does not have long duration, it's like about twice the time of the chain guard mains, but it's
duration time almost fully covers the cooldown time.

Gonna test if shell supply works on it.
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PostSubject: Re: Kyouka build   Fri Nov 24, 2017 4:15 pm

How long does it last exactly?, how many ammo those those 60% damage reduce have? and can they be resupply with ammo item?
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PostSubject: Re: Kyouka build   Fri Nov 24, 2017 4:26 pm

Duration is about 6 seconds, it has 10 ammo and shell suppy doesn't work on it.

It's kinda like Astralyzer's acceleration, but with damage reduction instead of CV.
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PostSubject: Re: Kyouka build   Fri Nov 24, 2017 5:22 pm

I know stun supply+ works on 15 ammo main weapons does it work on a 10 ammo main have you checked? Also do you know how long Margarete 60% damage reduction lasts? and how many times she can use it?
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PostSubject: Re: Kyouka build   Fri Nov 24, 2017 5:28 pm

Never had a margrete, so idk and I am pretty sure stun supply needs a 10 ammo minimun to work.

I may be wrog tho, but I cant test now.
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PostSubject: Re: Kyouka build   Sat Nov 25, 2017 2:30 am

Oh well, I will probably go with sword drive / melt.

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PostSubject: Re: Kyouka build   Sat Nov 25, 2017 2:39 am

Build looks fine.
Would recommend two hglads one melt, personally; I've always found a single status tune to work well enough.
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PostSubject: Re: Kyouka build   Sat Nov 25, 2017 2:44 am

I always had an theory that you just need a single status tune, but I haven't made any
status build to test it yet, might try this time.

But 2x h.glad wouldn't be a bit too overkill on her?
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PostSubject: Re: Kyouka build   Sat Nov 25, 2017 8:27 pm

Kyouka hits 2 times with each Click, 1 Melt would work fine. For other melees that make just 1 hit per click 2 melts. (my opinion).

Also the big AoE Spinning attack (at the end of the combo pressing MWB) with 2 Hglad and 1 melt will hit a lot of people in healing spots.
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PostSubject: Re: Kyouka build   Thu Dec 07, 2017 12:07 pm

No BS? Seems like a waste to me. I personally equip a Magical C.S. BS to her, for added stats and a few extra tune slots. Heck, a BS would probably mean that you don't have to do so many Great Tunes.
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PostSubject: Re: Kyouka build   Thu Dec 07, 2017 1:30 pm

@Armored Entity wrote:
No BS? Seems like a waste to me. I personally equip a Magical C.S. BS to her, for added stats and a few extra tune slots. Heck, a BS would probably mean that you don't have to do so many Great Tunes.

wut remove that ugly piece of shit

if u really wanted slots and something viable get frog BS or something goD
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PostSubject: Re: Kyouka build   Thu Dec 07, 2017 1:41 pm

>not having Hanna Fritz BS
Why?
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PostSubject: Re: Kyouka build   Thu Dec 07, 2017 1:57 pm

@Fairlion wrote:
>not having Hanna Fritz BS
Why?

Because I never rolled Hanna Fritz, simple as that.

@Sakura1 wrote:
@Armored Entity wrote:
No BS? Seems like a waste to me. I personally equip a Magical C.S. BS to her, for added stats and a few extra tune slots. Heck, a BS would probably mean that you don't have to do so many Great Tunes.

wut remove that ugly piece of shit

if u really wanted slots and something viable get frog BS or something goD

Magical C.S. BS isn't ugly, it only appears when she's boosting, like Ivis or Chloe BS. Also it gives stats she needs, STR and WLK, while only costing 1 TGH (which she has low of anyways).
I could buy another Lafiel or Saber Elisa BS probably, but that would cost me RT. And Frog Lander BS isn't viable because it gives TEC, which she does not need.
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PostSubject: Re: Kyouka build   Thu Dec 07, 2017 2:11 pm

@Armored Entity wrote:
@Fairlion wrote:
>not having Hanna Fritz BS
Why?

Because I never rolled Hanna Fritz, simple as that.

@Sakura1 wrote:
@Armored Entity wrote:
No BS? Seems like a waste to me. I personally equip a Magical C.S. BS to her, for added stats and a few extra tune slots. Heck, a BS would probably mean that you don't have to do so many Great Tunes.

wut remove that ugly piece of shit

if u really wanted slots and something viable get frog BS or something goD

Magical C.S. BS isn't ugly, it only appears when she's boosting, like Ivis or Chloe BS. Also it gives stats she needs, STR and WLK, while only costing 1 TGH (which she has low of anyways).
I could buy another Lafiel or Saber Elisa BS probably, but that would cost me RT. And Frog Lander BS isn't viable because it gives TEC, which she does not need.

its viable bc it gives wlk and u can just burn tec with high run beta

u cow
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PostSubject: Re: Kyouka build   Thu Dec 07, 2017 2:18 pm

I would recommend Pawnger BS (20 hp 1 wlk 1 fly for 20 cost) but that thing is ugly.
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PostSubject: Re: Kyouka build   Thu Dec 07, 2017 2:25 pm

Well I just checked the Calc, and I think I might use Saber Elisa BS, which I own, and would also be very good on her. Though still, what's wrong with Magical CS BS?
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Maelstrom
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PostSubject: Re: Kyouka build   Thu Dec 07, 2017 2:31 pm

I guess I will go overkill on melts and tune x3.

Fuck the system!
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PostSubject: Re: Kyouka build   Thu Dec 07, 2017 7:05 pm

@Maelstrom wrote:
I guess I will go overkill on melts and tune x3.

Fuck the system!

nice try but CS system will stick fuck you in the butt

*cough* gacha * cough*
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PostSubject: Re: Kyouka build   Sat Dec 09, 2017 12:59 pm

there are better things to X3 melt than cat. I feel her base melee need 1 high glad. also since this thing's buff is a multiplier, won't grappler tuning this do more justice?
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PostSubject: Re: Kyouka build   Sat Dec 09, 2017 2:48 pm

@Armored Entity wrote:
@Fairlion wrote:
>not having Hanna Fritz BS
Why?

Because I never rolled Hanna Fritz, simple as that.

she is going to be in the next DX coin update.
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PostSubject: Re: Kyouka build   Sun Dec 10, 2017 7:50 am

I would rather not use magical CS BS cuz of the high cost and it only gives 2 (actually 1 cuz -1 tgh) extra stats (if you count 5 hp = 5 cost and 1 stat = 5 cost).

Go for Abyss Jikun BS if yah want a good BS that looks good. Hanna BS is still one of the best BS to have on a melee lnd.
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