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 22/11/2017 update (updated)

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MrCake
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PostSubject: 22/11/2017 update (updated)   Tue Nov 21, 2017 7:33 am

angel gara is added which the latter two raphilim and axis unit "metatuel" are featured


angel that came to tell that the guardian arks are close to resurrection(literally it could mean one thing in reality, think about it)
can stick barriers onto enemies and stop shooting attacks
also uses two servants to attack enemies that are locked on
one attacks and one gives a debuff which then restore her boost guage
at time the slaves are summoned, pressing the main weapon button to fire a beam
the beam has 3 levels of charges which each time the time to refire it will be shorter

her wb does tornado damage to enemies and also does time repair on allies

literally wing gundumb pose


fire with his AMJs which are interconnected with each other.

also including "kenturion" and dartarnis mu(will be showig that soon)

till 21/12/2017

and also delight gara featuring therse and coletti

till 21/12/2017 for delight gara, ticket, bonus gara
till 07/12/2017 for hi mega sp


look for her in the anniversary are and pass her  astro ores and red craft stones
she need astro ores to create a new union
which those are found in all except for arcantus, chaos uw, team fight
i dont for training though, try that out if you want to
and by doing so, you can get various stuffs liem victory pieces, hm s ticket mini etc

till 07/12/2017 for exchange and astro ore drop

also sword, shell blast and beam guard will be balance adjusted


angel gara
Spoiler:
 

weekly




delight gara
Spoiler:
 


Last edited by MrCake on Wed Nov 22, 2017 6:29 am; edited 2 times in total
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MrCake
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PostSubject: Re: 22/11/2017 update (updated)   Tue Nov 21, 2017 7:51 am

yeah, kenturion actually already existed in the other game for a long time
only thing i could say about it is that it could change sizes
L size mode (default)


S size mode (transformed)


transforming midway






only gets rifle arm
and its sub attack have auto homing which the bullet even does a curl
and it gotten notorious that it got banned from a mode that is literally tri union wars except 4 way war in a far wider scale than cb's tri uw
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Frizz
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PostSubject: Re: 22/11/2017 update (updated)   Tue Nov 21, 2017 8:02 am

I want more gynoids not more stupid axis
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Fuwakomoriya
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PostSubject: Re: 22/11/2017 update (updated)   Tue Nov 21, 2017 8:15 am

MGQ3 flashbacks!
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Maelstrom
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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 1:36 am

Balance adjustment:
 

Idk, but seems like they did things...

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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 2:15 am

So if AIR with beam guard equipped will reduce beam damage by 30% and ART with beam guard equipped will reduce beam damage by 55% instead?
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Maelstrom
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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 2:17 am

Dunno, but makes sense.

Original text:
 
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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 3:21 am

my brain just hurts, so basically units that counter now have a higher reduction for their advantage counter?

I suppose that does slightly fixs ish naybe somewhat a tiny wisely little shitty bit the triangle but not like it helps MUCH
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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 3:45 am

I seen a lot of dumb builds in arena lately not using blast guard will this make them change their mind Laughing Hope not I love nuking non AIR units 100hp shots with Lisel

Anybody knows if these guard carts balances will affect the all guard buff
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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 3:49 am

ART bots get the most benefit from balance adjustment meanwhile AIR and LND are barely touched.
That's a good thing, somehow. Lucky I added beam guard on all my ARTs as mandatory cart.

@Esequienes? wrote:
I seen a lot of dumb builds in arena lately not using blast guard will this make them change their mind Laughing Hope not I love nuking non AIR units 100hp shots with Lisel
I don't think 5% more blast guard for all non-AIR will make a big difference.
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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 4:00 am

Better translation

-The following adjustments were made to the beam guard.
-Damage reduction effect 25% → 30%
-Damage reduction effect when applying artillery: 25% → 55%

The following adjustments were made for the sword Guard.
-Damage reduction effect: 30% → 40%
-Damage reduction effect when the air combat is applied: 30% → 50%

-As a result of consultation with the service team in accordance with the balance above, the following parts, the support effect that is granted by the wonder bit (damage 60% reduction effect) and sword guard, if the blast Guard is duplicated 99% To cut the damage of 99% longer than other support effects, so that it was possible to cut the damage, the support effect all guard (damage 60% reduction effect) and other damage reduction effect is changed to not overlap.
-Di Gaius BD
-Margaret BD
-Dedicated wonder bit Valkyria-core equipped with Vermerio BD
-Full power drive that can be equipped with Ciel de rag bucket

・ The following adjustments were made for the am2 of Tanis.
-range: 60 → 75
-Bullet Speed: 60 → 80
-Increased the decision of the attack to occur during activation.
-a support effect in the event of a combo or an attack that occurs in the final combo was made to get the crimson veil.
-Blown away by the attack to increase the distance of the blow.
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Maelstrom
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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 4:01 am

Based on a friend translation and what I could understand, seems like airs will get 10% extra resist
from sword guard and arts will get 25% extra resist from beam guard.

Not 100% sure tho.

@edit
ese already got a better translation, so whatever.
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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 4:10 am

Use bing translator its way better I used to translate updates for the cb spanish fan forum and bing was the most accurate i tested.

The big winner on these carts balances are the SUP units which would be good if healers didn't exist.

I still dont understand this part

Quote :
-As a result of consultation with the service team in accordance with the balance above, the following parts, the support effect that is granted by the wonder bit (damage 60% reduction effect) and sword guard, if the blast Guard is duplicated 99% To cut the damage of 99% longer than other support effects, so that it was possible to cut the damage, the support effect all guard (damage 60% reduction effect) and other damage reduction effect is changed to not overlap.
-Di Gaius BD
-Margaret BD
-Dedicated wonder bit Valkyria-core equipped with Vermerio BD
-Full power drive that can be equipped with Ciel de rag bucke

Vermelo and margaret nerf???
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Maelstrom
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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 4:20 am

@Esequienes? wrote:

I still dont understand this part

Quote :
-As a result of consultation with the service team in accordance with the balance above, the following parts, the support effect that is granted by the wonder bit (damage 60% reduction effect) and sword guard, if the blast Guard is duplicated 99% To cut the damage of 99% longer than other support effects, so that it was possible to cut the damage, the support effect all guard (damage 60% reduction effect) and other damage reduction effect is changed to not overlap.
-Di Gaius BD
-Margaret BD
-Dedicated wonder bit Valkyria-core equipped with Vermerio BD
-Full power drive that can be equipped with Ciel de rag bucke

Vermelo and margaret nerf???

I hope.
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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 4:27 am

The bad thing is that cs doesn't translate balance adjustment anymore. So we will never know what this did. Maybe Margaret and Vermello user will notice the difference(don't have any).
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Frizz
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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 5:36 am

What I get
The 3 bots mentioned will not duplicate the effects from this balance and made the 60% damage cut (from the self buffs) jump to 99% so the effects from these bots will not overlap the balance and aways will be 60% damage cut.
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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 7:23 am

So its not a nerf then Sleep What I want to know If all guard will be affected by these balances.
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manaka_junpei
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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 10:55 am


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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 11:39 am

any video demo of her yet?
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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 12:20 pm

What Im interested is that Caked or typed " new " colleti and therese " but we got the same old shit.
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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 12:52 pm

Spoiler:
 


Last edited by elmatalast on Wed Nov 22, 2017 11:24 pm; edited 1 time in total
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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 1:17 pm

What a let down

1st Her costume decorations can't be removed like Justicia's and Lumeria's which limits her perverted skin potential
2nd Why is she wearing pant's when in her artwork she is wearing a skirt with black stokings.
3rd Why she heals we don't need more healing in this game...
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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 6:01 pm

@Esequienes? wrote:
2nd Why is she wearing pant's when in her artwork she is wearing a skirt with black stokings.
are you blind
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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 6:07 pm

Diabolical wrote:
@Esequienes? wrote:
2nd Why is she wearing pant's when in her artwork she is wearing a skirt with black stokings.
are you blind
No u high nigga. In the artwork those green knee guards go up to her knees in the 3d model they go to her skirt covering  all of her thighs.
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PostSubject: Re: 22/11/2017 update (updated)   Wed Nov 22, 2017 6:09 pm

who gives a shit
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