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 Boost Run Asphe

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Maelstrom
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PostSubject: Boost Run Asphe   Sat Jul 22, 2017 1:12 pm

Spoiler:
 

@Kuzuha
welp
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LazFlamme
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PostSubject: Re: Boost Run Asphe   Sun Jul 23, 2017 8:19 am

Why not FLY-based so you can run and gain the high ground at the same time?
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Kuzuha
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PostSubject: Re: Boost Run Asphe   Sun Jul 23, 2017 10:15 am

@Mael

Get Broad Radar. It's mandatory for her.

Get at least Beam Guard as you'll need to be dealing with airs since that's where her weapons are most effective. Either way, she's squishy even with either guards even if paired with the All Guard buff.

You'll need to tune some range on her Driver Cannon but if you can manage, go ahead. FYI, most airs in this meta outrange her.

Getting Air Step is recommended on a WLK based build, but just an option to think about.

As for her WLK stat, isn't 35 the breakpoint for non-lands?

Use a different handheld that doesn't do anything besides giving you stats. Fireflower and the like tend to combo with her trampoline or can mess up main weapons (depends on how you setup your main weapons).

@Laz

Fly is ok too. It's just a matter of preference on which is easier/more fun to use. Fly has more options since you only focus on the Fly stat and Float dash being an optional cart.
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Maelstrom
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PostSubject: Re: Boost Run Asphe   Sun Jul 23, 2017 11:34 am

35 is the breakpoint for normal run, 36/13 is red tier boost run.

I didn't tuned range since I am going to use gun drive and long barrel cart already covers it,
otherwise I would do it force/h.range/h.range.

It's also nice to know that handhelds combo into the trampoline. That's a pain in the ass...

Meh, it's hard to get the stats with only one usb.
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Kuzuha
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PostSubject: Re: Boost Run Asphe   Sun Jul 23, 2017 11:44 am

Let me correct myself on the handheld thing. It doesn't combo automatically with the trampoline but it CAN be combo'd in progression (by switching). The issue is that handhelds don't get disabled even after mode change.
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PostSubject: Re: Boost Run Asphe   Sun Jul 23, 2017 12:28 pm

He doesn't equip Weather Cube@ which is a sub weapon (a crappy one).
Normally, Weather Cube@'s sub weapon is main, quick switch to Trampoline by using E button. However, with a +10 cost stick, it'll switch to that instead.
So it's fine to use +10 cost stick when Weather Cube@ is unequipped.

Why WLK Asphe tho? Trampoline is useless when along with long barrel cart.
Better go FLY with:
- HP + 30
- Fire Accel (give Speed Up)
- Barrier Shot
- Trigger Happy
- Wonder Supply

tl,dr: Use Lily Rain BF instead
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Kuzuha
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PostSubject: Re: Boost Run Asphe   Sun Jul 23, 2017 1:31 pm

Prolly he's after the speed up buff while boost running with guard throttle. For a wlk based build, the trampoline will be used for tactical purposes. And trust me, I have both builds and both work.
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Maelstrom
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PostSubject: Re: Boost Run Asphe   Sun Jul 23, 2017 2:29 pm

Gonna calc an FLY based build later.

I just wanted it WLK based because I don't have any boost run ARTs besides Monica Leader,
but there's no reason to not make her FLY based (I do play better with FLY based arts anyway).
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PostSubject: Re: Boost Run Asphe   Mon Jul 24, 2017 5:12 pm

hmm would some speed tunes work on her psygun?
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Kuzuha
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PostSubject: Re: Boost Run Asphe   Tue Jul 25, 2017 3:24 am

Never noticed much difference on her psyguns when I tuned it with speed but then again, last time I did that was before her buff. And as far as I know, the speed will affect the initial phase of the psygun's projectile (before it angles). So in theory, the faster it finishes the first phase, the faster the 2nd phase would start to track it's target. I guess I'll try this on my 3rd (or 4th) build once the new drives hit the server.
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PostSubject: Re: Boost Run Asphe   Tue Jul 25, 2017 4:08 am

yea cause I notice when the first phase miss said tracking decides to ignore the target sometimes and just flies off somewhere else,
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PostSubject: Re: Boost Run Asphe   Tue Jul 25, 2017 4:21 am

That's the problem with her psygun. The first phase relies on manual aiming. So targets close to her are harder to hit.
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PostSubject: Re: Boost Run Asphe   Thu Jul 27, 2017 3:19 am

I'm hijacking this thread bc its asphe related,

Spoiler:
 

after messing around with her in arena Im liking it she simple but fun,

the only thing bugging me is the shitty weapon order so Im gonna use non-action handhelds bc for fck sakes she for the love of gone cant hold anything without destroying her weapon order,

also weapon tunes are literally random I was thinking of paralyz but i forget if Paralyz even works on psyguns ( correct me if I'm wrong ) that or her stun too weak to make use but but god she has so much walk what2do with it D:
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Kuzuha
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PostSubject: Re: Boost Run Asphe   Thu Jul 27, 2017 3:44 am

I set the weather as my main weapon then quick switch to the psygun. But it's safe to use handhelds that doesn't have any functions.

Don't tune Para on her psygun. It already soft stuns at 100% rate. You'll realize this when airs with augmented thrusters goes higher when you shoot them. It also almost stops anything (except laggy derps) from moving with the HS buff and used on low tgh targets.

And I did say she's fun af a lot of times.
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PostSubject: Re: Boost Run Asphe   Fri Jul 28, 2017 12:19 am

hmmm Im not a fan of using the one shot guns first and the rapid fires ones second due to how slow my reaction is with said setup but sadly u cant remove it due to it being needed to use the psygun :V so i tried looking for another gun to use but cant really find anything worthie at least for my taste
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Maelstrom
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PostSubject: Re: Boost Run Asphe   Wed Aug 16, 2017 12:48 pm

Spoiler:
 

>no USBs
>no handhelds
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Kuzuha
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PostSubject: Re: Boost Run Asphe   Wed Aug 16, 2017 3:34 pm

Not bad for the stats despite not having usbs. I won't comment on cart choice. Depending on the build, she needs every single cart that's available for her. But you should really get Broad Radar.

You'll have range issues with her psygun but if you can sneak an attack to your target, by all means.
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Maelstrom
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PostSubject: Re: Boost Run Asphe   Wed Aug 16, 2017 11:33 pm

@Kuzuha wrote:

You'll have range issues

With 380+ range?
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PostSubject: Re: Boost Run Asphe   Thu Aug 17, 2017 12:04 am

@Maelstrom wrote:
@Kuzuha wrote:

You'll have range issues

With 380+ range?

u do know the psygun doesnt always hit at 380 range even if it speeds up its gonna miss most of the time unless they are close
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Kuzuha
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PostSubject: Re: Boost Run Asphe   Thu Aug 17, 2017 1:42 am

380 range is decent. I suggest you give it a try first and see if it works well with you. I have 360 range (or near that) with my psygun (with good reason)
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Maelstrom
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PostSubject: Re: Boost Run Asphe   Thu Sep 21, 2017 10:33 am

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Kuzuha
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PostSubject: Re: Boost Run Asphe   Sat Sep 23, 2017 3:31 am

I'd prefer mobility over damage, imo. My Out of my 3 Asphes, 2 have 25 tec. And I still do fairly well with her.
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