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 20/07/2017 updates

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Maelstrom
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PostSubject: Re: 20/07/2017 updates   Sun Jul 23, 2017 1:20 am

Most ppl will probably get back to their armor drives after the first week anyway.
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Kuzuha
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PostSubject: Re: 20/07/2017 updates   Sun Jul 23, 2017 7:15 am

Esp those that rely heavily on Last Stand.
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elmatalast
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PostSubject: Re: 20/07/2017 updates   Sun Jul 23, 2017 7:58 am

Most of those new carts are rng based so I don't see any problem if people wants to stick with armor drive.
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xTohka
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PostSubject: Re: 20/07/2017 updates   Sun Jul 23, 2017 10:02 am

Btw, did we gonna got that free stuff for real?
I wanna try to build something with those free G Capa (stupid stuff tho)
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Maelstrom
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PostSubject: Re: 20/07/2017 updates   Sun Jul 23, 2017 12:41 pm

CS should change that last stand into something else, like a chain guard proc for example...
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Kuzuha
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PostSubject: Re: 20/07/2017 updates   Sun Jul 23, 2017 12:47 pm

Or have it activate by RNG instead. Where CS is good at XD

Now after looking at the Gun Drive cart, Long barrel, does it require you to stay still while on the ground? Because there's a difference with standing on the ground then being on the ground.
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Fairlion
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PostSubject: Re: 20/07/2017 updates   Sun Jul 23, 2017 1:40 pm

@Kuzuha wrote:
Long barrel, does it require you to stay still while on the ground?
地面に足がついている時.... means foots have to touch the ground so moving is ok.
Update is already out in JP ... why not do a real test? I'm lazy af to create an account tho.
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Kuzuha
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PostSubject: Re: 20/07/2017 updates   Sun Jul 23, 2017 2:34 pm

Nah. I'll wait.
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Sakuya
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PostSubject: Re: 20/07/2017 updates   Mon Jul 24, 2017 2:47 am

They buffs Houmura LUL
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elmatalast
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PostSubject: Re: 20/07/2017 updates   Mon Jul 24, 2017 12:31 pm

Free Asphe and Minaria doesn't come with any usb. So one gotta buy em from Victory Order shop
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PostSubject: Re: 20/07/2017 updates   Mon Jul 24, 2017 12:35 pm

150VO for each USB is too much  Sad
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PostSubject: Re: 20/07/2017 updates   Mon Jul 24, 2017 1:32 pm

@Kuzuha wrote:
Or have it activate by RNG instead. Where CS is good at XD

It reminds me of a Hunter skill from PSO2.
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Kuzuha
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PostSubject: Re: 20/07/2017 updates   Mon Jul 24, 2017 4:23 pm

@elmatalast wrote:
Free Asphe and Minaria doesn't come with any usb. So one gotta buy em from Victory Order shop

CS can go fck themselves.
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Argento
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PostSubject: Re: 20/07/2017 updates   Mon Jul 24, 2017 5:24 pm

Eco boost run + Eco Boost (Burst/booster Drive) Stack for a boost run Art ??
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PostSubject: Re: 20/07/2017 updates   Mon Jul 24, 2017 5:50 pm

@Argento wrote:
Eco boost run + Eco Boost (Burst/booster Drive) Stack for a boost run Art ??

eh just test it O-o... although i honestly dont see why it wouldnt stack
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PostSubject: Re: 20/07/2017 updates   Mon Jul 24, 2017 7:00 pm

So, shouldnt the 40% penetration drive skill also penetrate enemies on proc?
If yes, I really wonder what Momiji Fireballs will do...
Like...
when hitting multiple enemies at once in a row with the fireball, will they all melt? o.o.

Also that 1.5x to 1.1x multiplier when weapon speed is higher than 250 is kinda meh, but guess its for balancing purposes to make snipers not too stronk. My question remains tho: does the rule apply to base weapon speed or weapon speed number after tunes?
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PostSubject: Re: 20/07/2017 updates   Mon Jul 24, 2017 7:35 pm

@Silvershine wrote:
So, shouldnt the 40% penetration drive skill also penetrate enemies on proc?
If yes, I really wonder what Momiji Fireballs will do...
Like...
when hitting multiple enemies at once in a row with the fireball, will they all melt? o.o.

Also that 1.5x to 1.1x multiplier when weapon speed is higher than 250 is kinda meh, but guess its for balancing purposes to make snipers not too stronk. My question remains tho: does the rule apply to base weapon speed or weapon speed number after tunes?


Im pretty sure its barrier only

and it means after tunes
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Argento
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PostSubject: Re: 20/07/2017 updates   Mon Jul 24, 2017 7:53 pm

40% Proc to penetrate Barrier (Thoarla barrier or Sasha), It would be good a cart that adds pierce to any shot (for me is better that wonder supply) but C$ didn't think in that.


Also, Fast rapid Shot is Speed after tunes. But it's OK because it helps you reach the 400-ish Minimum Speed needed to play this meta. The bad thing it only apply to the 1st Shot.

250 Speed x 1.5 = 375 Speed (not 400 but better than 250)
290 Speed + 3 G.Rapid Beta = 420 Speed
290 Speed + 2 G. Rapid Beta = 377 x 1.1 = 414 Speed. And a free slot to add a Paralyze.
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PostSubject: Re: 20/07/2017 updates   Tue Jul 25, 2017 1:11 am

@Argento wrote:
40% Proc to penetrate Barrier (Thoarla barrier or Sasha), It would be good a cart that adds pierce to any shot (for me is better that wonder supply) but C$ didn't think in that.


Also, Fast rapid Shot is Speed after tunes. But it's OK because it helps you reach the 400-ish Minimum Speed needed to play this meta. The bad thing it only apply to the 1st Shot.

250 Speed x 1.5 = 375 Speed (not 400 but better than 250)
290 Speed + 3 G.Rapid Beta = 420 Speed
290 Speed + 2 G. Rapid Beta = 377 x 1.1 = 414 Speed. And a free slot to add a Paralyze.

Do we fully understand how the 1.5x drive works? For example:

1) Does it work on subweapons too? (Destructor AA-missiles, Howitzer AMJ, Build Arm BS, etc.)
2) Does it work on magnegun weapons that have <250 speed but change their speed depending on the target's speed?
3) Is the 1.5x only applied to the first bullet shot each time you click the left mouse button, or the first bullet in the weapon's entire ammo supply?
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PostSubject: Re: 20/07/2017 updates   Tue Jul 25, 2017 3:14 am

so we're ignoring fire accel? wouldn't aleixa be able to use it too?

either way i'm loving all the gun drive carts i don't even want the +30, they got synergy.
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PostSubject: Re: 20/07/2017 updates   Tue Jul 25, 2017 4:35 am

@Argento wrote:
Eco boost run + Eco Boost (Burst/booster Drive) Stack for a boost run Art ??

It says Eco Boost Dash. Though it's pretty vague on what dash action it can be. Only thing I can think of are Float Dash and Air Step. Sway doesn't consume boost. And probably some other special dashes like Ninja Run. But this is just all speculation. It's annoying that CS doesn't clearly give all the specifics of some features in the game.
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PostSubject: Re: 20/07/2017 updates   Tue Jul 25, 2017 4:48 am

It said any Dash on air: Air Step, Glide Boost, Accel Roll, Air Loop. I don't think Float Dash count because it doesn't consume boost (only need for initial dash on ground).
Maybe Boost Step count?
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PostSubject: Re: 20/07/2017 updates   Tue Jul 25, 2017 5:06 am

@Kuzuha wrote:
@Argento wrote:
Eco boost run + Eco Boost (Burst/booster Drive) Stack for a boost run Art ??

It says Eco Boost Dash. Though it's pretty vague on what dash action it can be. Only thing I can think of are Float Dash and Air Step. Sway doesn't consume boost. And probably some other special dashes like Ninja Run. But this is just all speculation. It's annoying that CS doesn't clearly give all the specifics of some features in the game.

actually It means any special action cart, so chances are Ninja run should be effected unless cs did some actual coding and excluded some action carts
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PostSubject: Re: 20/07/2017 updates   Tue Jul 25, 2017 1:32 pm

@Sakura1 wrote:
@Kuzuha wrote:
@Argento wrote:
Eco boost run + Eco Boost (Burst/booster Drive) Stack for a boost run Art ??

It says Eco Boost Dash. Though it's pretty vague on what dash action it can be. Only thing I can think of are Float Dash and Air Step. Sway doesn't consume boost. And probably some other special dashes like Ninja Run. But this is just all speculation. It's annoying that CS doesn't clearly give all the specifics of some features in the game.

actually It means any special action cart, so chances are Ninja run should be effected unless cs did some actual coding and excluded some action carts

They wouldn't need coding, it's not a dash to start with.
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Maelstrom
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PostSubject: Re: 20/07/2017 updates   Tue Jul 25, 2017 3:01 pm

@God is a Cat Girl wrote:
@Sakura1 wrote:
@Kuzuha wrote:


It says Eco Boost Dash. Though it's pretty vague on what dash action it can be. Only thing I can think of are Float Dash and Air Step. Sway doesn't consume boost. And probably some other special dashes like Ninja Run. But this is just all speculation. It's annoying that CS doesn't clearly give all the specifics of some features in the game.

actually It means any special action cart, so chances are Ninja run should be effected unless cs did some actual coding and excluded some action carts

They wouldn't need coding, it's not a dash to start with.

I guess she is talking about Shadow Step.
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