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 20/07/2017 updates

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Sakura1
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PostSubject: Re: 20/07/2017 updates   Fri Jul 21, 2017 7:10 pm

@RoflWaffle wrote:
Quote :
Fast Rapid Shoot: Speed x 1.5 when do a first shot. x1.1 instead if bullet speed > 250

Does anyone know if this works on subweapons too? 250 -> 375 speed is a big deal and this could be amazing on weapons that were balanced around being slow (Psyguns, Core Chaser Missile, big ball Subweapons).

In theory I would kinda say no, due to it saying first shot, but knowing CS horrible ability to actual used proper descriptions

there a small chance it would work on bullet base subs like ex laz but Im gonna say no since I can't test in jp since I dont own any bullet base subs :V
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Esequienes?
Genuine Drunk
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PostSubject: Re: 20/07/2017 updates   Fri Jul 21, 2017 8:22 pm

CS is only releasing 1 new moe bot at the time now
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Maelstrom
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PostSubject: Re: 20/07/2017 updates   Fri Jul 21, 2017 9:42 pm

So, about the long barrel cart, you just need to be on the ground and that's all?
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Argento
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PostSubject: Re: 20/07/2017 updates   Fri Jul 21, 2017 10:19 pm

Fear Momiji Zero Gun drive.
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Sakuya
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 2:10 am

So after CB released zero Thoarla, they saw how fuckup they did and started make counter bots like Air Elisa, Koharu and give us free Lino but melee air did not work that well then they make some alpha moe like Nazi girl and Murica girl and give us new drives to hope it can charge current play style and make Thoarla no longer in top of result table. Its mean Air types will be dead after that for sure, Jammer types will not playable if no healing skills ( rip Koyomi forever).
spoil: The Ages Of Right Button Clicker will be back soon™.





sorry: my English teacher dead when i was 5 °_°




Last edited by Sakuya on Sat Jul 22, 2017 3:50 am; edited 1 time in total
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Kuzuha
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 2:52 am

Don't forget about Verm (melee bot with infinite barrier). CS felt lazy adjusting her so they introduced the new drives instead.
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 4:52 am

I wonder if it would work against aletta since her barrier is unpenetrable its more like 3 seconds of invulnerability rather than a barrier.
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Maelstrom
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 5:03 am

I wonder the same...
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Kuzuha
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 7:00 am

It should work. But there's still RNG for the projectile to pierce. Unfortunately, it says that the Barrier Shot cart won't work on alpha units.
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 7:22 am

it's the band aid fix thing all over again.

I can't stop thinking about how strong Gun Drive will be on my Monica Leader.
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Sakura1
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 8:14 am

@Maelstrom wrote:
it's the band aid fix thing all over again.

I can't stop thinking about how strong Gun Drive will be on my Monica Leader.

in theory gun drive should boost monica up a tier

although u be giving last stand and hp for a more conventional dps/ weapon boost

but the outcome should be positive for the high price of losing 70+ hp

@Myself
So I looking at bots to use gun drive with and I really can't think of any beside monica leader.....oh wait school lily could work.... hmmmm guess ill go work on a build
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 8:21 am

I don't use last stand on leader and it seems really worth to give up 70hp for gun drive.
Even with -70hp, I will still have around 630hp and it's more than enough for her.
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 8:47 am

Meanwhile every alpha strikers including my own Pepen:
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 9:49 am

Look at the bright side. They have to give up on 100 hp and last stand. That's actually something to think about.
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 10:23 am

I would love to have gun drive carts being available to alphas just to
see them giving up on last stand.

Gun drive looks borderline OP imo, but I am not sure about burst drive...
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 10:32 am

@Maelstrom wrote:
I would love to have gun drive carts being available to alphas just to
see them giving up on last stand.

Gun drive looks borderline OP imo, but I am not sure about burst drive...


i honestly thought the same gun drive is straight up op while burst drive just feels like its lacking in a definite route
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 10:41 am

What about Sasha with gun drive?
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 12:06 pm

@Maelstrom wrote:
What about Sasha with gun drive?

we're screwed
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 12:13 pm

@Higichi wrote:
@Maelstrom wrote:
What about Sasha with gun drive?

we're screwed

That's what CS had been doing to its playerbase anyway.
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 2:56 pm

@Sakura1 wrote:
@RoflWaffle wrote:
Quote :
Fast Rapid Shoot: Speed x 1.5 when do a first shot. x1.1 instead if bullet speed > 250

Does anyone know if this works on subweapons too? 250 -> 375 speed is a big deal and this could be amazing on weapons that were balanced around being slow (Psyguns, Core Chaser Missile, big ball Subweapons).

In theory I would kinda say no, due to it saying first shot, but knowing CS horrible ability to actual used proper descriptions

there a small chance it would work on bullet base subs like ex laz but Im gonna say no since I can't test in jp since I dont own any bullet base subs :V

I wonder if now I can tune 3x geforce on blutwalzer (Chloe GL) and use
this cart to cover the speed.
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Argento
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 5:40 pm

@Maelstrom wrote:
I wonder if now I can tune 3x geforce on blutwalzer (Chloe GL) and use
this cart to cover the speed.

OHHH MY DOG. I have a 3 Gforce Bluthcandle Chloe not drived. Thanks for remind me about her.
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Sakura1
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 5:54 pm

@Maelstrom wrote:
@Sakura1 wrote:
@RoflWaffle wrote:


Does anyone know if this works on subweapons too? 250 -> 375 speed is a big deal and this could be amazing on weapons that were balanced around being slow (Psyguns, Core Chaser Missile, big ball Subweapons).

In theory I would kinda say no, due to it saying first shot, but knowing CS horrible ability to actual used proper descriptions

there a small chance it would work on bullet base subs like ex laz but Im gonna say no since I can't test in jp since I dont own any bullet base subs :V

I wonder if now I can tune 3x geforce on blutwalzer (Chloe GL) and use
this cart to cover the speed.


it would work.... but welll it depends on how u build it.
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Fairlion
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 9:11 pm

How about:
 

Meanwhile:
 
Damn.
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 9:53 pm

@Fairlion wrote:
How about:
 

Meanwhile:
 
Damn.

eh. since most nora alpha to some extent wouldnt burst drive work.
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Fairlion
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PostSubject: Re: 20/07/2017 updates   Sat Jul 22, 2017 11:51 pm

Wonder Scraper proc rate is too low for Nora to work (2 guns) when AIR/ART alpha standard is 4+ gun.
Other carts is useless in Nora too beacuse they are FLY-based.
Stun Supply exists.
So Armor Drive she is
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