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 22/06/2017 updates

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God is a Cat Girl
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PostSubject: Re: 22/06/2017 updates   Thu Jun 22, 2017 6:27 am

This balance adjustments are starting to become a meme, a bad one too.
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PostSubject: Re: 22/06/2017 updates   Thu Jun 22, 2017 6:43 am

I would love to see the translated buff list (even if GTed).

can't do it by my own right now because reasons...
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PostSubject: Re: 22/06/2017 updates   Thu Jun 22, 2017 6:48 am

@Maelstrom wrote:
I would love to see the translated buff list (even if GTed).

can't do it by my own right now because reasons...

Quote :
Balance adjustment
· For the cure AM, the following adjustments were made.
- Power: 5 → 15
- Range: 200 → 250
- Increased the blast decisions.

· The following adjustments were made for bolt gantlets equipped with cure.
- Shorter time to reuse.
- We changed the number of bullets infinitely.
- Shorter time to lock on.

· For the cure dedicated WB, the following adjustments were made.
- The support effect of AllGuard began to be activated immediately after the invocation.
- A barrier effect was given for the shooting attack fired during activation.

· The following adjustments were made for Krull / Grad and Krull / Glad S.
- We set the assault step as the default equipment.
- Cruel BD cost: 365 → 380 capacity: 675 → 690
- Cruel BD 2 Cost: 365 → 380 Capacity: 675 → 690
- Couleur BD 2 # 1 Cost: 365 → 380 Capacity: 675 → 690

· For the glad chain saw that can be equipped with Krull / Glad, the following adjustments were made.
- In order to increase the power when equipped on both arms.
- I made it possible to give it with confirmation about the throw turn effect during the transformer state.
- I got a support effect of Crimson veil during combo.
- Longer distance traveled by fighting attacks.

· The following adjustments were made for "SPIKE RAIN" of Spike Shooter equipped by Krür / Glad.
- Move it in the input key direction.
- Power: (Built-in reinforced not yet acquired) 13 → 20 / (Built-in reinforced 1 piece acquired) 13 → 22 / (Built-in reinforced 2 pieces acquired) 13 → 25
- I got a support effect of Crimson veil during combo.
- Increased the judgment of the blast of the first shot being fired.
- Changed to be able to combo when equipped on both arms.

· Changed the "SPIKE GATLING" of the spike shooter equipped by Krür / Glad to not share the time to reuse with other weapons.

· For the "SCISSORS SWORD" of the Glad Scissors which can be equipped with Krull / Glad, the following adjustments were made.
- In order to increase the power when equipped on both arms.
- I got a support effect of Crimson veil during combo.
- Longer distance traveled by fighting attacks.

· For the "SCISSORS SHOOT" of Glad Scissors which can be equipped by Krür · Glad, the following adjustments were made.
- Changed not to share time to reuse with other weapons.
- We changed to prevent simultaneous shooting.

· For the Kurul BD @ and the Krull BD 2 @, the following adjustments were made.
- During the support effect of the transformer state, we gave the effect of all guards.
- Damage to Wonderbit is set to 1 and HP has been changed to 5.

· The following adjustments were made for Ercott BD 2.
- Capacity: 835 → 875

· About "Ercott BD 2" "G-MOVE" The following adjustments were made.
- I did not activate it when I did not block.
- In order to get the support effect of Crimson veil at the time of invocation.
- We changed the number of bullets infinitely.
- Longer time to reuse.

· The following adjustments were made for "KNIFE COMBO" of the Jikullaba knife which can be equipped by Ercott.
- We changed back step shooting to left click combo.
- Increased combo count by 1.
- Changed attacks launched during backsteps to move along the ground.

· The following adjustments were made for the "HOMING KNIFE" of the Jikullaba knife which Ercott can equip.
- We changed the attribute of the bullet to be launched first to the melee attack attribute.

· Increase the effect time for the main weapon which gives himself a support effect to cut the damage by 99%. The target character will be below.
- Ercott Riba
- Canna of the month
- Japanese clothing canna
- Ivis
- Ivis Rene
- Bikini Ivis BF
- Hanna Fritz BI
- Magey Carmine

· The following adjustments were made for Monica Gold AM3 "RAPIDCANNON".
- Range: 270 → 340
- Bounce speed: 340 → 390
- Number of bullets: 260 → 300
- Adjustment to widen the incident angle was made.
- We reduced the shake of bullets at the time of shooting.

· Monika · Gold AM3's "ECM BOMB" The following adjustments were made.
- Bounce speed: 220 → 320

· The following adjustments were made for Monica Gold AM4.
- Bounce speed: 320 → 390

· Monika · Gold AM10 's "CHARGE CANNON" about the following adjustments.
- Power: 30 → 37
- Bounce velocity: 320 → 450
- Reduced charging time and increased time to reuse.
- Adjustment to widen the incident angle was made.

· Monika · Gold AM10 "SLICER" about the following adjustments were made.
- Changed not to share time to reuse with other weapons.

· For Monica · Gold AM 9 @, I extended the angle to redirect.

· For Monica · Gold BD 6, the following adjustments were made.
- Increased judgment of shielding effect.
- The effect time of the shield has been lengthened.

· About the break of Mighty Vine Girl (Extra Origin), the following adjustments were made.
- I activated it when HP is 80% or less.
- I made it to be invincible during break.

· For the following parts that can be equipped with Mighty Vine Girl (Extra Origin), we adjusted to increase the durability value of the shield.
- Mighty Shield α
- Mighty Shield β
- Mighty Shield γ

· For the knuckle brit that can be equipped with Mighty Vine Girl (Extra Origin), the following adjustments were made.
- Number of bullets: 30 → 45

· For the bunker smash that can be equipped with Mighty Vine Girl (Extra Origin), the following adjustments were made.
- Increased the judgment of the blast generated.
- Power: 20 → 32
- Number of bullets: 10 → 20
- Shorter time to reuse.
- When the attack strikes the enemy, the support effect of the chain guard is given.

· For the Mighty Vine Girl AM (Extra Origin), the following adjustments were made.
- Changed so that it does not fall when attacking in the air.
- I got a support effect of Crimson veil during combo.
- Shortened stiffness after the attack.
- Reduced the height of jump behavior at combo.

· For the Mighty Vine Girl AM 2 (Extra Origin), the following adjustments were made.
- Speed: 170 → 220
- Shorter time to reuse.



That's from google so pour in some salt and get ready to laugh (cure is Kuhl), mostly when you notice that they made Kururu cost more without getting more free capa.

If anything it seems that melee got actually decent buffs, even those that didn't really need them compared to everything that actually need buffs, Kuhl pretty much got virtually infinite pulls and can start them at 250 range. Meanwhile both Monicas that got buffed are still trying to bend to suck their own dick because no one else will do so, but hey, land Monica charge shot has a super fast charge, that's cool, too bad the gatling is still garbage that won't support her long enough for the charge shot to matter.


Last edited by God is a Cat Girl on Thu Jun 22, 2017 7:09 am; edited 1 time in total
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PostSubject: Re: 22/06/2017 updates   Thu Jun 22, 2017 6:53 am

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PostSubject: Re: 22/06/2017 updates   Thu Jun 22, 2017 7:29 am

@God is a Cat Girl wrote:
@Maelstrom wrote:
I would love to see the translated buff list (even if GTed).

can't do it by my own right now because reasons...

Quote :
Balance adjustment
· For the cure AM, the following adjustments were made.
- Power: 5 → 15
- Range: 200 → 250
- Increased the blast decisions.

· The following adjustments were made for bolt gantlets equipped with cure.
- Shorter time to reuse.
- We changed the number of bullets infinitely.
- Shorter time to lock on.

· For the cure dedicated WB, the following adjustments were made.
- The support effect of AllGuard began to be activated immediately after the invocation.
- A barrier effect was given for the shooting attack fired during activation.

· The following adjustments were made for Krull / Grad and Krull / Glad S.
- We set the assault step as the default equipment.
- Cruel BD cost: 365 → 380 capacity: 675 → 690
- Cruel BD 2 Cost: 365 → 380 Capacity: 675 → 690
- Couleur BD 2 # 1 Cost: 365 → 380 Capacity: 675 → 690

· For the glad chain saw that can be equipped with Krull / Glad, the following adjustments were made.
- In order to increase the power when equipped on both arms.
- I made it possible to give it with confirmation about the throw turn effect during the transformer state.
- I got a support effect of Crimson veil during combo.
- Longer distance traveled by fighting attacks.

· The following adjustments were made for "SPIKE RAIN" of Spike Shooter equipped by Krür / Glad.
- Move it in the input key direction.
- Power: (Built-in reinforced not yet acquired) 13 → 20 / (Built-in reinforced 1 piece acquired) 13 → 22 / (Built-in reinforced 2 pieces acquired) 13 → 25
- I got a support effect of Crimson veil during combo.
- Increased the judgment of the blast of the first shot being fired.
- Changed to be able to combo when equipped on both arms.

· Changed the "SPIKE GATLING" of the spike shooter equipped by Krür / Glad to not share the time to reuse with other weapons.

· For the "SCISSORS SWORD" of the Glad Scissors which can be equipped with Krull / Glad, the following adjustments were made.
- In order to increase the power when equipped on both arms.
- I got a support effect of Crimson veil during combo.
- Longer distance traveled by fighting attacks.

· For the "SCISSORS SHOOT" of Glad Scissors which can be equipped by Krür · Glad, the following adjustments were made.
- Changed not to share time to reuse with other weapons.
- We changed to prevent simultaneous shooting.

· For the Kurul BD @ and the Krull BD 2 @, the following adjustments were made.
- During the support effect of the transformer state, we gave the effect of all guards.
- Damage to Wonderbit is set to 1 and HP has been changed to 5.

· The following adjustments were made for Ercott BD 2.
- Capacity: 835 → 875

· About "Ercott BD 2" "G-MOVE" The following adjustments were made.
- I did not activate it when I did not block.
- In order to get the support effect of Crimson veil at the time of invocation.
- We changed the number of bullets infinitely.
- Longer time to reuse.

· The following adjustments were made for "KNIFE COMBO" of the Jikullaba knife which can be equipped by Ercott.
- We changed back step shooting to left click combo.
- Increased combo count by 1.
- Changed attacks launched during backsteps to move along the ground.

· The following adjustments were made for the "HOMING KNIFE" of the Jikullaba knife which Ercott can equip.
- We changed the attribute of the bullet to be launched first to the melee attack attribute.

· Increase the effect time for the main weapon which gives himself a support effect to cut the damage by 99%. The target character will be below.
- Ercott Riba
- Canna of the month
- Japanese clothing canna
- Ivis
- Ivis Rene
- Bikini Ivis BF
- Hanna Fritz BI
- Magey Carmine

· The following adjustments were made for Monica Gold AM3 "RAPIDCANNON".
- Range: 270 → 340
- Bounce speed: 340 → 390
- Number of bullets: 260 → 300
- Adjustment to widen the incident angle was made.
- We reduced the shake of bullets at the time of shooting.

· Monika · Gold AM3's "ECM BOMB" The following adjustments were made.
- Bounce speed: 220 → 320

· The following adjustments were made for Monica Gold AM4.
- Bounce speed: 320 → 390

· Monika · Gold AM10 's "CHARGE CANNON" about the following adjustments.
- Power: 30 → 37
- Bounce velocity: 320 → 450
- Reduced charging time and increased time to reuse.
- Adjustment to widen the incident angle was made.

· Monika · Gold AM10 "SLICER" about the following adjustments were made.
- Changed not to share time to reuse with other weapons.

· For Monica · Gold AM 9 @, I extended the angle to redirect.

· For Monica · Gold BD 6, the following adjustments were made.
- Increased judgment of shielding effect.
- The effect time of the shield has been lengthened.

· About the break of Mighty Vine Girl (Extra Origin), the following adjustments were made.
- I activated it when HP is 80% or less.
- I made it to be invincible during break.

· For the following parts that can be equipped with Mighty Vine Girl (Extra Origin), we adjusted to increase the durability value of the shield.
- Mighty Shield α
- Mighty Shield β
- Mighty Shield γ

· For the knuckle brit that can be equipped with Mighty Vine Girl (Extra Origin), the following adjustments were made.
- Number of bullets: 30 → 45

· For the bunker smash that can be equipped with Mighty Vine Girl (Extra Origin), the following adjustments were made.
- Increased the judgment of the blast generated.
- Power: 20 → 32
- Number of bullets: 10 → 20
- Shorter time to reuse.
- When the attack strikes the enemy, the support effect of the chain guard is given.

· For the Mighty Vine Girl AM (Extra Origin), the following adjustments were made.
- Changed so that it does not fall when attacking in the air.
- I got a support effect of Crimson veil during combo.
- Shortened stiffness after the attack.
- Reduced the height of jump behavior at combo.

· For the Mighty Vine Girl AM 2 (Extra Origin), the following adjustments were made.
- Speed: 170 → 220
- Shorter time to reuse.



That's from google so pour in some salt and get ready to laugh (cure is Kuhl), mostly when you notice that they made Kururu cost more without getting more free capa.

If anything it seems that melee got actually decent buffs, even those that didn't really need them compared to everything that actually need buffs, Kuhl pretty much got virtually infinite pulls and can start them at 250 range. Meanwhile both Monicas that got buffed are still trying to bend to suck their own dick because no one else will do so, but hey, land Monica charge shot has a super fast charge, that's cool, too bad the gatling is still garbage that won't support her long enough for the charge shot to matter.

I don't really understand that Kururu Balancement. It seems that they didn't raised her melee AoE wich imao is her main problem. I don't think a greater travel will fix that as she already had a decent travel.
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PostSubject: Re: 22/06/2017 updates   Thu Jun 22, 2017 7:48 am

Balance Adjustment and Bug Fix:
 
Someone already posted it when I was translating, so didn't notice


Last edited by elmatalast on Thu Jun 22, 2017 8:14 am; edited 1 time in total
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PostSubject: Re: 22/06/2017 updates   Thu Jun 22, 2017 7:59 am

Kuhl's Volt Gauntlet:
- Spammable (infinite ammo now)
- Lower cooldown
- Shorter lockon time
Kuhl's WB:
- All Guard from the start
- Barrier blocks bullets
Built-in Assault Step for Kururu (nothing change for her capa)
99% damage reduction's duration is extended.

That's all I care (for now). May read again if I roll others.
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PostSubject: Re: 22/06/2017 updates   Thu Jun 22, 2017 8:09 am

These elcott buffs looks interesting, but she still lacks boost run,
what is sad, also they didn't even touched BD1, meh.

But eh, they did more things than I expected on this balancement,
I mean, I thought they would just do some "fixes" here and there...
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PostSubject: Re: 22/06/2017 updates   Thu Jun 22, 2017 9:32 am

Spamming them with moniqqa images actually paid off.
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PostSubject: Re: 22/06/2017 updates   Thu Jun 22, 2017 11:04 am

@Fairlion wrote:
Kuhl's Volt Gauntlet:
- Spammable (infinite ammo now)
- Lower cooldown
- Shorter lockon time
Kuhl's WB:
- All Guard from the start
- Barrier blocks bullets
Built-in Assault Step for Kururu (nothing change for her capa)
99% damage reduction's duration is extended.

That's all I care (for now). May read again if I roll others.

HOOOOOOOOOOOOOOOOT!!!!
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PostSubject: Re: 22/06/2017 updates   Thu Jun 22, 2017 11:29 am

But does Elcott have Holx-tier homing now?
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PostSubject: Re: 22/06/2017 updates   Thu Jun 22, 2017 2:34 pm

I think I got my balance wish with MBG EO. But then again, the tracking might still suck.
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PostSubject: Re: 22/06/2017 updates   Thu Jun 22, 2017 3:02 pm

@MercedesBR wrote:
Its a shame that CS totally forgot to put maril on that list.
They added Maril in A and Anna in C.
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PostSubject: Re: 22/06/2017 updates   Fri Jun 23, 2017 1:00 am

monica balance actually looks like she will work this time, too bad i never finish tuning the land one in my alts
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PostSubject: Re: 22/06/2017 updates   Fri Jun 23, 2017 2:50 am

@Sakura1 wrote:
monica balance actually looks like she will work this time, too bad i never finish tuning the land one in my alts

The sad part is that none of them will do any better. Land gatling is still garbage and she has no good gun to keep pressure on the enemy, Ult cannon still has crap range for a gun that takes 10 million years to charge and both of her guns need far more tunes than her capa can hold to make them work, and even if you try to main the rapidgun you will either need to feed her ammo items every minute or use expensive tunes which will gimp her anyway because that gun isn't meant for long range and spends all the ammo that fast.


They just threw numbers at the screen and called it a day, they didn't even think, they just spend 20 seconds increasing random numbers.
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PostSubject: Re: 22/06/2017 updates   Fri Jun 23, 2017 3:16 am

@God is a Cat Girl wrote:
This balance adjustments are starting to become a meme, a bad one too.

Probably CS couldn't think of any new good ideas anymore.
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PostSubject: Re: 22/06/2017 updates   Fri Jun 23, 2017 4:04 am

@Kuzuha wrote:
@God is a Cat Girl wrote:
This balance adjustments are starting to become a meme, a bad one too.

Probably CS couldn't think of any new good ideas anymore.

It's not that balancing old stuff is bad, it's just that their balance is bad. Better balance old shit than release new shit that is old shit but balanced *coughEOmoescough*.
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PostSubject: Re: 22/06/2017 updates   Fri Jun 23, 2017 4:20 am

@God is a Cat Girl wrote:
@Kuzuha wrote:
@God is a Cat Girl wrote:
This balance adjustments are starting to become a meme, a bad one too.

Probably CS couldn't think of any new good ideas anymore.

It's not that balancing old stuff is bad, it's just that their balance is bad. Better balance old shit than release new shit that is old shit but balanced *coughEOmoescough*.


*Bapho nerf. Digga nerf.*

I see what you mean.
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PostSubject: Re: 22/06/2017 updates   Fri Jun 23, 2017 8:43 am

original kuhl > 131
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PostSubject: Re: 22/06/2017 updates   Fri Jun 23, 2017 2:31 pm

@Kuzuha wrote:
@God is a Cat Girl wrote:
@Kuzuha wrote:


Probably CS couldn't think of any new good ideas anymore.

It's not that balancing old stuff is bad, it's just that their balance is bad. Better balance old shit than release new shit that is old shit but balanced *coughEOmoescough*.


*Bapho nerf. Digga nerf.*

I see what you mean.

Digga already nerf, why u even said "Digga" again which makes me sad so much...
Anyways, Bapho really needs those nerf not the Digga -_-
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PostSubject: Re: 22/06/2017 updates   Fri Jun 23, 2017 3:16 pm

Do you even read.
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PostSubject: Re: 22/06/2017 updates   Fri Jun 23, 2017 3:31 pm

JP and TW already started with the ballot thing and nothing here.
Nice job.
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PostSubject: Re: 22/06/2017 updates   Fri Jun 23, 2017 3:52 pm

that limited gara looks like shit.
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PostSubject: Re: 22/06/2017 updates   Fri Jun 23, 2017 7:29 pm

that kuhl looks like shit,

where dafuq is my EVE
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PostSubject: Re: 22/06/2017 updates   Fri Jun 23, 2017 7:55 pm

@Sakura1 wrote:
that kuhl looks like shit,

where dafuq is my EVE


Bro, why u have to repeat it in almost every post? We all know how do you want the fucking eve.
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