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 Biker Build, Alexia Arl

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Armored Entity
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PostSubject: Biker Build, Alexia Arl   Sat Apr 15, 2017 4:43 pm

Well I finally decided to dust off my Biker Girl. I feel that I need her now, even though I felt she'd be too OP and not fun.

I calc'ed out a build for her. What do you think? I am open to suggestions. Though I wanna keep her with at least 1 STR, to use an Anti-Homing Bit as to make her more hard to hit, because that's a big thing with bikers.

Spoiler:
 


Last edited by Armored Entity on Sat Apr 15, 2017 5:49 pm; edited 2 times in total
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Sakura1
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PostSubject: Re: Biker Build, Alexia Arl   Sat Apr 15, 2017 4:51 pm

Straight up shit build

did you even research anything about her? or bikes in general?

remove the asstep she cant use anyways
dunk fly 1 or 0 doesnt matter u either need it or u dont ( completely situation, maps )
tune the galtting gun, a simple force, shooter/great rapid/rapids should be enough

get CV
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Armored Entity
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PostSubject: Re: Biker Build, Alexia Arl   Sat Apr 15, 2017 5:28 pm

@Sakura1 wrote:
Straight up shit build

did you even research anything about her? or bikes in general?

remove the asstep she cant use anyways
dunk fly 1 or 0 doesnt matter u either need it or u dont ( completely situation, maps )
tune the galtting gun, a simple force, shooter/great rapid/rapids should be enough

get CV

Should I remove the Rangers and the weapon tunes on her sword then? And I did tune the Gatling Gun, look and see!


How about this instead?

Spoiler:
 


Last edited by Armored Entity on Tue May 02, 2017 1:01 am; edited 1 time in total
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Maelstrom
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PostSubject: Re: Biker Build, Alexia Arl   Sat Apr 15, 2017 6:24 pm

Try to reach 40 wlk

I don't think that anti-homo bits are that worth because things
that are supposed to hit you doesn't rely on homing anyway and
these said things will just easily destroy the bit.
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Sakura1
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PostSubject: Re: Biker Build, Alexia Arl   Sat Apr 15, 2017 6:27 pm

@Armored Entity wrote:
@Sakura1 wrote:
Straight up shit build

did you even research anything about her? or bikes in general?

remove the asstep she cant use anyways
dunk fly 1 or 0 doesnt matter u either need it or u dont ( completely situation, maps )
tune the galtting gun, a simple force, shooter/great rapid/rapids should be enough

get CV

Should I remove the Rangers and the weapon tunes on her sword then? And I did tune the Gatling Gun, look and see!


How about this instead?

Spoiler:
 

I honestly forgot if the melee on alexia is str or tec base but I did do a GG on mines so I guess tec base?

also get 40 wlk which is why I said dunk fly to 1 or 0

also try to get at least 500 hp that way armor drive wont go in vain since u need at least 600+ to survive in arena now and days =3=...
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WhiteTofuMagic
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PostSubject: Re: Biker Build, Alexia Arl   Sat Apr 15, 2017 7:33 pm

You should always consider anti homing, only thing standing between you and aletta death balls
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PostSubject: Re: Biker Build, Alexia Arl   Sun Apr 16, 2017 4:42 am

Things that can give you trouble are Thoarla, Gigan, Nebel, Mooray and recent Hilti. Most of these bots will use huge aoe attack or attack that just ignore anti-homo. Tuning her sub is a waste imo. And HP is meta.

jdajsdgsajdasg:
 
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PostSubject: Re: Biker Build, Alexia Arl   Sun Apr 16, 2017 10:02 am

@elmatalast wrote:
Things that can give you trouble are Thoarla, Gigan, Nebel, Mooray and recent Hilti. Most of these bots will use huge aoe attack or attack that just ignore anti-homo. Tuning her sub is a waste imo. And HP is meta.

jdajsdgsajdasg:
 

Where's the Crimson Veils I was just recommended?
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Zwiebel Force
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PostSubject: Re: Biker Build, Alexia Arl   Sun Apr 16, 2017 10:21 am

^^Dropped because CV on a 19 TGH Tough Runner Biker isn't really needed. Especially not if it's a Monika/Alexa. This is also why Anti-Homing Bit is a waste of capa on her. The units that can actually hit bikers will probably destroy the bit with splash damage, or can just ignore anti-homing (eithe rbecause that's what they're supposed to do, or because their autotracking is just that ridiculous).
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Maelstrom
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PostSubject: Re: Biker Build, Alexia Arl   Sun Apr 16, 2017 10:54 am

CV is too situational to worth the cost on bikers...
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PostSubject: Re: Biker Build, Alexia Arl   Sun Apr 16, 2017 7:03 pm

I dunno who to trust here, Sakura1, Zwiebel, or Maelstrom now.

Also, does that mean I shouldn't weapon tune the Savage Sword at all?
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Maelstrom
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PostSubject: Re: Biker Build, Alexia Arl   Sun Apr 16, 2017 7:06 pm

revenge tunes are almost always just a luxury anyway
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PostSubject: Re: Biker Build, Alexia Arl   Sun Apr 16, 2017 10:47 pm

@Maelstrom wrote:
CV is too situational to worth the cost on bikers...

i honestly dont believe CV is situational on bikes considering how bikes have to make sure to never stop and have to get close to hit anything to be exact

your close enough to get gangbang or raped by bullets

my cv almost always activates on my bikes like 96% of the time.

so when I recommended I really meant its extremely useful on them.

also I still no see any weapons tunes on her galtting why wont u people tune it =v=
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PostSubject: Re: Biker Build, Alexia Arl   Mon Apr 17, 2017 3:26 am

I don't remember when I saw Saku on a biker the last time. CV only procs in situations in which the enemy can hit you anyway, so you don't get stunned. Mhm, nice. I'll still hit you for 100 dmg, you can move while I do so...
Not worth the materials.
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Argento
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PostSubject: Re: Biker Build, Alexia Arl   Mon Apr 17, 2017 4:06 pm

Bikes are easy to build, Start with 40 WLK, after that go with TEC and HP.

I saw a few stupid builds here. Why don't you do this stupid build with 1000 Hp ?

Aleixa 1k:
 


+100 Hp from Armor Drive.
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