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 EO Elisalotte...

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Fleur
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PostSubject: EO Elisalotte...   Sun Mar 05, 2017 8:04 pm

http://cosmiccalc.appspot.com/?ELISALOTTE%20%26BDbLS145cLGho2aC1cHDhSP1agcHDpSC7cFCpEPqhgaLqbS192@EfEfER4jfL3e-@kS2aPS2e-jfR4e-nn%233*6a9a10a20a34|%2C|%3A|%7C|EP4aE|cWPb|R4a|L3aL3|b-@|ACb20|cAMhf|PS2aP|eSO34|l@dP4|maEP4|C2aC|i05@|3cBS

I don't know. I have never tuned 3 slows so am not even sure if it's worth it considering the capa tunes.

Her AM2 AOE is very good to catch, so maybe i should tune range for increase the circle size?
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Kuzuha
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PostSubject: Re: EO Elisalotte...   Sun Mar 05, 2017 10:38 pm

Why tune a weapon that has a very long interval? Also, increasing range doesn't increase the circle size.
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Sakura1
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PostSubject: Re: EO Elisalotte...   Sun Mar 05, 2017 10:54 pm

ahh that reminds me when I did 3x GG on her ARM catch with original elisa

ahh the good old days

but yea >range to increase circle size

oh boi another mother fcker vietpho

no thats not how the game works son

it increase the distance u travel

so basically u be able to catch slightly easier but it wont change the circle size
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PostSubject: Re: EO Elisalotte...   Mon Mar 06, 2017 3:50 am

Elisa Glanz > Elisa EO. Fight my mine.
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Zwiebel Force
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PostSubject: Re: EO Elisalotte...   Mon Mar 06, 2017 5:21 am

>tuning slow
I trust your fps is 1 digit tier? Because that's the only reason to use that on a modern melee unit. Seriously if you don't go Melt! you go wrong. Ever since stun supply, not even shell drain makes much sense anymore. I never met an EO Elisa that had trouble stunlocking things.

I went 3x hglad on my Sabe, but that's a different combo I believe (she's got that main weapon augmentation thing).
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Fleur
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PostSubject: Re: EO Elisalotte...   Mon Mar 06, 2017 9:16 am

@Zwiebel Force wrote:
>tuning  slow
I trust your fps is 1 digit tier? Because that's the only reason to use that on a modern melee unit. Seriously if you don't go Melt! you go wrong. Ever since stun supply, not even shell drain makes much sense anymore. I never met an EO Elisa that had trouble stunlocking things.

With the amount of ARTs with decoys, jumps and speed i fail to see how a slow tune is outdated.

Plus, tune melt would require sword drive.
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Maelstrom
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PostSubject: Re: EO Elisalotte...   Mon Mar 06, 2017 11:23 am

do 1x h.glad + 2x slows instead
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PostSubject: Re: EO Elisalotte...   Mon Mar 06, 2017 12:33 pm

>implying u cant dodge decoy

stop r click spamming and actually think for once
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Maelstrom
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PostSubject: Re: EO Elisalotte...   Mon Mar 06, 2017 12:57 pm

@Sakura1 wrote:
>implying u cant dodge decoy

stop r click spamming and actually think for once

or just play mercurio instead
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Fleur
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PostSubject: Re: EO Elisalotte...   Mon Mar 06, 2017 1:02 pm

@Sakura1 wrote:
>implying u cant dodge decoy

stop r click spamming and actually think for once

...I don't think you understand.

The whole point of slow is not to avoid the decoy, it's that the ART cannot escape after doing the decoy. ARTs with a decoy ability use it to run away when fighting a robot that can kill them.

With slow they won't be able to get away/escape after using the decoy.

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Sakura1
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PostSubject: Re: EO Elisalotte...   Mon Mar 06, 2017 1:09 pm

@Fleur wrote:
@Sakura1 wrote:
>implying u cant dodge decoy

stop r click spamming and actually think for once

...I don't think you understand.

The whole point of slow is not to avoid the decoy, it's that the ART cannot escape after doing the decoy. ARTs with a decoy ability use it to run away when fighting a robot that can kill them.

With slow they won't be able to get away/escape after using the decoy.


no it seems your not understanding

I wasn't judging slow on elisa

I judge the fact that u said " with all these arts and their decoy " meaning you find it hard to kill them
basically your getting struck by their decoy
basically your r click spamming

thats what I got and hence said what I said.
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Maelstrom
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PostSubject: Re: EO Elisalotte...   Mon Mar 06, 2017 1:24 pm

The kind of ppl who would die to monigga leader melt decoy...
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Zwiebel Force
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PostSubject: Re: EO Elisalotte...   Mon Mar 06, 2017 3:39 pm

@Maelstrom wrote:
The kind of ppl who would die to monigga leader melt decoy...
This made me realize why slow sucks. There's also a good chance the effect is changed to something else just after the proc. There're too many units with personal debuffs now (somehow I want a update that increases the number of slots).
Also: most decoy dashes have too much cd to keep away from you for long unless they can outspeed you. If that's the case you're going after the wrong target imo
Just wait for the decoy to be activated by something else (or you just stop trying to 1on1 bots that are designed to avoid 1on1-situations).
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Beatrix
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PostSubject: Re: EO Elisalotte...   Thu Mar 09, 2017 12:03 pm

if playing as ninja style, anything is good until u face 3 flare momiji
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