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 Thoarla (demolition) gameplay.

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Fleur
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PostSubject: Thoarla (demolition) gameplay.   Wed Feb 01, 2017 3:31 pm

http://cosmiccalc.appspot.com/?DIVINEp0THOARLAp0p6BDeAL54cLGbm2aC3cBSfnidno261@jcFCo58@jhe-kjdhfdl3@EB8agT7kjaSC9hfaL3l3@gB7aEB7p33*6a15a35*4a39|%2C|%3A-@|%7C|aSC3|%3A|bSC3d|EB7aE|cWP|bSP1|ET7|cAMia|heSO3|C2aC|dcHD|ACe1|%2

It's not so much a "is the tune good" (advice welcome too) than about the game-play.

My main concern is if it's worth to tune to this extend. It is a pretty costly tune, about 70% more than what i normally spend on tune 1 bot.

I hadn't noticed until i played with divine thoarla how many things could pierce/ignore her shield. Not only melee AIR like the new elisalotte, lino and manimo-girl, but some ART cannons and even that moray-like cannon part of a LND bot i don't know the name of.

Is there a way you can at least defend from melee AIR? They seem to be as effective to kill thoarla as berithia to bapho. Or maybe it's because i haven't played much with her yer that i do not know how to handle melee AIR.  They stick to you and melee until you die.


Don't misunderstand, she is amazing (and even broken) against non-AIR melee units, but i found her utterly helpless against AIR-melee (even untuned ones), which is why i am asking if it's worth to fully tune her.
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Diabolical
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PostSubject: Re: Thoarla (demolition) gameplay.   Wed Feb 01, 2017 3:43 pm

You can't defend against them, but at least you can farm the people too scared or incapable of fighting back.
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Trill
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PostSubject: Re: Thoarla (demolition) gameplay.   Wed Feb 01, 2017 3:43 pm

No weapon tunes

29 tgh

nigga, what rank are you?
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Fleur
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PostSubject: Re: Thoarla (demolition) gameplay.   Wed Feb 01, 2017 3:47 pm

@Trill wrote:
No weapon tunes

29 tgh

nigga, what rank are you?

My logic for this was "hell, i can already kill any bot that isn't melee-AIR with ridiculous ease, sometimes i don't even notice i killed them! May as well invest in tgh and [stun regain] so when a melee-AIR stuns me with it's melee, which will always happen because it's a melee attack, i'll recover 16~33 HP. It'll help me survive a bit longer until i manage to think in a way to defeat the AIR-melee in question".
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Maelstrom
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PostSubject: Re: Thoarla (demolition) gameplay.   Wed Feb 01, 2017 4:32 pm

Are melee airs really being that common currently?

my pc got fucked like 3 weeks ago and I couldn't play since then...
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Yushii
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PostSubject: Re: Thoarla (demolition) gameplay.   Wed Feb 01, 2017 4:56 pm

I'll put it this way. If you give someone with melee air a reason to play melee air, they will play melee air, because its a unique class thats fun to play. Its like Lunastasia for some people, including myself. If I can get away with it, I'll play it.

It just happens that they currently counter a broken meta bot and the playerbase is realizing it. Right now theres at least two or three per matching and will rise in number as people finish tuning their Elisalottes because shes a broken bot in her own right.
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Fleur
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PostSubject: Re: Thoarla (demolition) gameplay.   Wed Feb 01, 2017 5:28 pm

@Maelstrom wrote:
Are melee airs really being that common currently?

my pc got fucked like 3 weeks ago and I couldn't play since then...

Well...the new elisalotte (like lino) is an air-melee.

She is annoying.

Not broken, but annoying because they move around over your head, making aiming to hit them difficult.

I try to shoot Calin cannon to the ground so when they get close to melee they get hit by the sphere explosion.

Against divine thoarla they are very strong and a natural counter...like the other AIR melee...which is the reason of this thread.

What's the point of tune 1000 HP if thoarla is equally helpless against an AIR melee than when she had 500 HP?
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Yushii
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PostSubject: Re: Thoarla (demolition) gameplay.   Wed Feb 01, 2017 5:32 pm

Tune 2CV if air melees are giving you a hard time, also could save you from Lisel.
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