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 Generic Flareleon

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LazFlamme
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PostSubject: Generic Flareleon   Wed Feb 01, 2017 12:32 pm

Do I build this thing like every other melee?:
 
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Argento
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PostSubject: Re: Generic Flareleon   Wed Feb 01, 2017 1:32 pm

Don't use fast recovery, you need to be burning the longer you can to melt people. Change it to boost run and add 2 more wlk.
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StiJoLew
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PostSubject: Re: Generic Flareleon   Wed Feb 01, 2017 2:01 pm

Self-applied burning is treated as a buff and isn't effected by fast recovery.  At least that is how it works on blaze baron, I assume it's the same on flare.
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Sakura1
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PostSubject: Re: Generic Flareleon   Wed Feb 01, 2017 2:03 pm

Argento wrote:
Don't use fast recovery, you need to be burning the longer you can to melt people. Change it to boost run and add 2 more wlk.

no, its a buff it doesnt get affected by her self burn

in my opinion u can skip it if u want, ( be ready to get fcked by debuffS )



@topic

in my opinion I rather just not pick asstep bc u can just travel via sub tackle + if u get burn from that ur pretty much set to go
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Maelstrom
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PostSubject: Re: Generic Flareleon   Wed Feb 01, 2017 4:26 pm

>g.grappler/g.grappler/h.glad

You have a expensive tune that gives speed + 2 expensive that
removes speed. From all the possible weapon tune sets, you just
got the worst there...
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Argento
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PostSubject: Re: Generic Flareleon   Wed Feb 01, 2017 6:42 pm

@Sakura what do you mean with self buff? i get Flareleon a few days ago, and the only way i know to make her burn is using fire traps or ask for a teampillar.
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Sakura1
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PostSubject: Re: Generic Flareleon   Wed Feb 01, 2017 6:44 pm

Argento wrote:
@Sakura what do you mean with self buff? i get Flareleon a few days ago, and the only way i know to make her burn is using fire traps or ask for a teampillar.

if you mark an enemy with her main ( which does decently decent dmg )

and tackle them with her sub tackle she gains burn

and I think if u melee them while they are lock on you get burn too, someone can confirm this Im not sure since I did mark an enemy and melee some times and seem to gotten burn
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PostSubject: Re: Generic Flareleon   Wed Feb 01, 2017 8:19 pm

Thanks, i'm going to test it tonight.
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LazFlamme
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PostSubject: Re: Generic Flareleon   Thu Feb 02, 2017 4:26 am

Sakura1 wrote:
in my opinion I rather just not pick asstep bc u can just travel via sub tackle + if u get burn from that ur pretty much set to go

To be exact it's used to get her off the ground while I mash the buttons. Is Short Boost any better?

Oh and by the way, Flareleon does burn herself with melee (after marking), but only when her entire combo connects. Sorta like Lilu.

Maelstrom wrote:
>g.grappler/g.grappler/h.glad

You have a expensive tune that gives speed + 2 expensive that
removes speed. From all the possible weapon tune sets, you just
got the worst there...

Enlighten me.
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Maelstrom
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PostSubject: Re: Generic Flareleon   Thu Feb 02, 2017 12:24 pm

You can do h.glad/grappler/grappler instead, or you can just
do a single h.glad, or glad/glad/glad, or you can do 3x g.grappler
if you aren't afraid of the speed loss...
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PostSubject: Re: Generic Flareleon   Thu Feb 02, 2017 12:29 pm

Maelstrom wrote:
You can do h.glad/grappler/grappler instead, or you can just
do a single h.glad, or glad/glad/glad, or you can do 3x g.grappler
if you aren't afraid of the speed loss...

actually u be surprise why people do 2x GG + HG

most of my old melees have it due to how the game worked back then my magic ability to get hits to connect without connecting
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