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 Melee weapon tunes: When it becomes bad?

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Fleur
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PostSubject: Melee weapon tunes: When it becomes bad?   Tue Jan 31, 2017 11:41 am

3x a melee weapon with ex-melt, slow, etc.

Is it worth it on melees like Mercurio or Lasker even if their combos don't do as many attacks with fast speed as Pina, Eris or Killica?
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Maelstrom
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PostSubject: Re: Melee weapon tunes: When it becomes bad?   Tue Jan 31, 2017 12:52 pm

Obviously no, and even on bots who are supposed
to be good at triggering effects, I would just do a single
slow/melt tune because you don't want to be reliant
on rng to kill your targets and you don't want to waste
90 cost on rng, you just want it as a bonus and bots
with good melee combos for this will already have a
decent proc rate with 1x tune.

If you have shitty rng, even 3x tune will be shit.
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Zwiebel Force
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PostSubject: Re: Melee weapon tunes: When it becomes bad?   Tue Jan 31, 2017 3:52 pm

You typically get more use out of enhaced weapon stats on such bots. There used to be a time when people tuned slow on weapons like Vanguard Sword, but that was long before we had stuff like gap closer boosters, or ass step. At this point the only thing I could really recommend would be Melt and only if your weapon has like one bazillion hits per click. The rest is more like trolling to me.
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Sakura1
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PostSubject: Re: Melee weapon tunes: When it becomes bad?   Tue Jan 31, 2017 4:08 pm

you normally get 2x of a status debuff if their weapon is holy and has capa to spare one would go 3x

but those cases are rare
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