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 Koyomi build

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Maelstrom
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PostSubject: Koyomi build   Wed Dec 28, 2016 9:00 pm

Spoiler:
 

I really wanted to build with boost run instead, but I couldn't fit the stats for this even with
a GC tune, so I decided to try her FLY based. I never builded this kind of bot, is everything
okay or should I cange something?

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Argento
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PostSubject: Re: Koyomi build   Wed Dec 28, 2016 11:14 pm

wonderbit works with negative STR??
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Maelstrom
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PostSubject: Re: Koyomi build   Wed Dec 28, 2016 11:24 pm

yes, or at least that is what was told me...
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Sakura1
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PostSubject: Re: Koyomi build   Wed Dec 28, 2016 11:24 pm

yea her bit is rigged dont worry common now this is common sense
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PostSubject: Re: Koyomi build   Wed Dec 28, 2016 11:29 pm

well, I don't think her weapon needs to be tuned since it already has good range and
speed by default, also since she is not meant to be a damage dealer anyway I didn't
even bothered about reaching 40 tec or having force tunes on the weapon.
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Sakura1
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PostSubject: Re: Koyomi build   Wed Dec 28, 2016 11:55 pm

get speed on her gun she needs it

500+ is a fcking must on her

at least 2x GRB + FORCE for the loli since if u tuned tec u clearly plan on getting some dmg

might as well do a force
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Maelstrom
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PostSubject: Re: Koyomi build   Thu Dec 29, 2016 12:11 am

@Sakura1 wrote:


at least 2x GRB + FORCE for the loli since if u tuned tec u clearly plan on getting some dmg

Are we talking about the same bot?

Idk, I feel like 400 speed for 300 range being more than enough for me and what I would miss with
400 speed I will still miss at 500 (laggy niggers), also, I don't think I have the capa and the slots to
invest in weapon tunes and I will be probably shooting most at enemies that comes into my team
just to jam and for WB buffs...
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CxM
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PostSubject: Re: Koyomi build   Fri Dec 30, 2016 8:47 pm

she doesn't require much investment, all guard plus all guards makes her bulky enough. you can just use basic 100% tunes after you jump/junk tune the weapon. though the weapon tunes i used could've been better, 2 basic reaches and a air force would've saved me 25 cost at the expense of just 15 range. i built her before the buff and she's been really fun to use after it.
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Maelstrom
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PostSubject: Re: Koyomi build   Fri Dec 30, 2016 9:02 pm

are your koyomi drived?
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PostSubject: Re: Koyomi build   Fri Dec 30, 2016 9:32 pm

@Maelstrom wrote:
are your koyomi drived?
yep, armor. even without hp tunes or medic she rarely dies and i've had great success charging the wonder buffs. you can harass arts with her sub wep. the only tunes i did were the weapon tunes and basic wlks and flys.

just medals:
 
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Maelstrom
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PostSubject: Re: Koyomi build   Fri Dec 30, 2016 9:38 pm

I am probably going to change the build to wlk based, but I still don't think I will tune her weapon at all.
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PostSubject: Re: Koyomi build   Fri Dec 30, 2016 9:57 pm

sounds good, as long as you don't drop her ammo.
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PostSubject: Re: Koyomi build   Fri Dec 30, 2016 9:59 pm

bad thing is that I already wasted dense cosmos tunning fly, lol
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