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 28/12/2016 updates (updated)

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Maelstrom
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PostSubject: Re: 28/12/2016 updates (updated)   Sun Jan 01, 2017 9:57 pm

Sorry for this kind of question, but Litia is still viable? I am wishing to build one...
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Kuzuha
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PostSubject: Re: 28/12/2016 updates (updated)   Mon Jan 02, 2017 12:33 am

@aosepsa wrote:
problem is, how will you apply ammo drain to flying AIRs most of time?

You get good at chasing them.
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VietPho
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PostSubject: Re: 28/12/2016 updates (updated)   Mon Jan 02, 2017 1:31 am

@Kuzuha wrote:
@aosepsa wrote:
problem is, how will you apply ammo drain to flying AIRs most of time?

You get good at chasing them.


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Argento
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PostSubject: Re: 28/12/2016 updates (updated)   Mon Jan 02, 2017 1:58 am

ACID LAZOR + some good subweapon with shell drain.
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CoreX
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PostSubject: Re: 28/12/2016 updates (updated)   Mon Jan 02, 2017 10:33 am

Question, anyone by chance know or seen the difference between school hennri's mega rook cannon and original's?
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Frizz
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PostSubject: Re: 28/12/2016 updates (updated)   Mon Jan 02, 2017 11:50 am

School Henri's Mega Rook can shoot 3 times and can be used in alpha strike.
IIRC MRCannon II have 15 force.
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CoreX
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PostSubject: Re: 28/12/2016 updates (updated)   Mon Jan 02, 2017 11:52 am

@Frizz wrote:
School Henri's Mega Rook can shoot 3 times and can be used in alpha strike.
IIRC MRCannon II have 15 force.

oh O-O nice thanks
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VietPho
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PostSubject: Re: 28/12/2016 updates (updated)   Mon Jan 02, 2017 1:38 pm

@Frizz wrote:
School Henri's Mega Rook can shoot 3 times and can be used in alpha strike.
IIRC MRCannon II have 15 force.


Does it still stun bikers the same way?
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CoreX
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PostSubject: Re: 28/12/2016 updates (updated)   Mon Jan 02, 2017 2:23 pm

@VietPho wrote:
@Frizz wrote:
School Henri's Mega Rook can shoot 3 times and can be used in alpha strike.
IIRC MRCannon II have 15 force.


Does it still stun bikers the same way?

^ Good question...
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Frizz
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PostSubject: Re: 28/12/2016 updates (updated)   Mon Jan 02, 2017 3:26 pm

Don't know but the speed and range are the same.
Also the force of MRCannon II is 12 and have 150 ammo.
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Sakura1
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PostSubject: Re: 28/12/2016 updates (updated)   Mon Jan 02, 2017 3:57 pm

@Frizz wrote:
School Henri's Mega Rook can shoot 3 times and can be used in alpha strike.
IIRC MRCannon II have 15 force.

this is literally mass disappointment
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UncleBobbie
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PostSubject: Re: 28/12/2016 updates (updated)   Tue Jan 03, 2017 8:25 am

So are the new schoolskins carbon copies of their originals except for the outfit?
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CoreX
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PostSubject: Re: 28/12/2016 updates (updated)   Tue Jan 03, 2017 8:49 am

@UncleBobbie wrote:
So are the new schoolskins carbon copies of their originals except for the outfit?

Hennri - Aside from the weak ass mega rook cannon II basically the same
Sylvia - Carbon copy to the core
Phillia - Gi's melt shot seems to fire instantly (once charged) and fires three shots which are smaller but home (this is from match observation on JP client)
the last 2 .... i dunno
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UncleBobbie
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PostSubject: Re: 28/12/2016 updates (updated)   Tue Jan 03, 2017 10:28 am

@CoreX wrote:
@UncleBobbie wrote:
So are the new schoolskins carbon copies of their originals except for the outfit?

Hennri - Aside from the weak ass mega rook cannon II basically the same
Sylvia - Carbon copy to the core
Phillia - Gi's melt shot seems to fire instantly (once charged) and fires three shots which are smaller but home (this is from match observation on JP client)
the last 2 .... i dunno

Thanks a lot
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dyshaun
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PostSubject: Re: 28/12/2016 updates (updated)   Thu Jan 05, 2017 1:42 am

Kanna was like fuck y'all perverts no one will see up my skirt since I not going to ware one anyways
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Silvershine
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PostSubject: Re: 28/12/2016 updates (updated)   Thu Jan 05, 2017 7:09 am

Some people in game claim that there will be new 4* core tune that increases damage and guarant a crit for bots that have stealth abilities like eris, berithia and momiji? n.n wtf?
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Shidokun
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PostSubject: Re: 28/12/2016 updates (updated)   Thu Jan 05, 2017 7:29 am

lol, crit dmg does like nothing on beri though
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Argento
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PostSubject: Re: 28/12/2016 updates (updated)   Thu Jan 05, 2017 11:48 am

A good core tune up would be a 2 star core tune that enhance the cartridge "stealth System" to "Custom Stealth System" so Broad radar can't detect them.
It is supposed that Stealth is avoid radar detection, but broad radar detects them anyway. So WTF?
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Esequienes?
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PostSubject: Re: 28/12/2016 updates (updated)   Thu Jan 05, 2017 1:09 pm

@Argento wrote:

 It is supposed that Stealth is avoid radar detection, but broad radar detects them anyway. So WTF?
Why would stealth system cart overtake broad radar if Broad radar cart is more expensive.
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Argento
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PostSubject: Re: 28/12/2016 updates (updated)   Thu Jan 05, 2017 1:57 pm

@Esequienes? wrote:

Why would stealth system cart overtake broad radar if Broad radar cart is more expensive.

So what if it's more expensive?
Broad radar: allows robot to view all enemies on radar.
Stealth System: makes robot invisible to enemy radar.

So one of those two needs to be fixed, Broad not showing stealth players or Stealth not showing up in any enemy radar.

Think of it like a real life problem

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Shidokun
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PostSubject: Re: 28/12/2016 updates (updated)   Thu Jan 05, 2017 3:13 pm

Perhaps putting that in a 4 star core tune could do it o wo/
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Sakura1
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PostSubject: Re: 28/12/2016 updates (updated)   Thu Jan 05, 2017 6:00 pm

@Shidokun wrote:
Perhaps putting that in a 4 star core tune could do it o wo/

naw its should be a 3-2*
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Kuzuha
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PostSubject: Re: 28/12/2016 updates (updated)   Thu Jan 05, 2017 7:58 pm

Digga and Obomaru have the ability to bypass broad radar. I think Argento's idea would be a nice add-on if ever.
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