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 Luto Ayame

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Argento
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PostSubject: Luto Ayame   Thu Dec 15, 2016 11:13 pm

This is the best build i could get, but is a fat build with 2 G.capa. I know it's a waste to use 2 G.Capa in Luto, but i would like to have a good build for her.


Luto Ayame (Armor Drive):
 

Luto Ayame (sword Drive):
 
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Maelstrom
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PostSubject: Re: Luto Ayame   Thu Dec 15, 2016 11:32 pm

>slow/melt
>revenge tune
>red tier boost run
>anti-homo

you don't really need to have everything,
I would say to pick only 2 of these...

I don't think she needs slow at all, she already has
enough stunlock on her combo to keep the targets
locked to death. If not going with sword drive build,
I would say you to go with h.glad/grappler/grappler.

Single revenge tune is just bad and your tgh is not
low enough, I would just drop it or fit a second one
at least...

Red tier boost run is cool and all, but it's not something you
should be making sacrifices for. Just go for red tier on bots
that have naturally good stats for it.
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Argento
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PostSubject: Re: Luto Ayame   Fri Dec 16, 2016 12:10 am

Thanks. Now that i know all that i end with this build trying to keep all except the slow/melt tunes. The build end with 2 Clearence and more Hp.

Luto Ayame  Armor Drive :
 



Here i can lower the Hp a Little and get 1 Melt to help with the melee.

Luto Ayame Sword Drive:
 



Or go with 2 Melts and drop clearence.

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WhiteTofuMagic
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PostSubject: Re: Luto Ayame   Thu Dec 22, 2016 1:33 am

Never get boost run on luto ayame. when you launch the charged slash wave, it is fired at the angle you are facing. if you are chasing someone on boost run, your body is facing the ground, slashwave is launched at the ground, completely useless. that also means you can't fire it up a hill. seriously, how many people got this luto before the free coin? why no one even mention this?
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Maelstrom
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PostSubject: Re: Luto Ayame   Thu Dec 22, 2016 1:59 am

I prefer to "lose" the slash rather than lose boost run, lol
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PostSubject: Re: Luto Ayame   Thu Dec 22, 2016 2:44 am

i was tuning luto ayame last tune up campaign until i found out that heavy strike overwrites luto's parry tackle and since i didn't want to waste 30rt to remove heavy strike core tune since good garas were coming up I just junked her until next tune up campaign on 2017.
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PostSubject: Re: Luto Ayame   Thu Dec 22, 2016 10:07 am

Whitetofumagic wrote:
Never get boost run on luto ayame. when you launch the charged slash wave, it is fired at the angle you are facing. if you are chasing someone on boost run, your body is facing the ground, slashwave is launched at the ground, completely useless. that also means you can't fire it up a hill. seriously, how many people got this luto before the free coin? why no one even mention this?

I'm agree with @Maelstom, Boost run is a must in Luto. That charge Slash is not her main weapon, it's only there to give CV (because Luto don't have CV shield) while running and be released near the opponent as an opening for the combo slash, Even if it miss the hit, it served the purpose of giving CV to get near the opponent.
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