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 Momiji Flare

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Maelstrom
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PostSubject: Re: Momiji Flare   Wed Dec 21, 2016 12:22 pm

also, you at least 3 zero carts (path cart + 2x Crimson Arts)
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zamo
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PostSubject: Re: Momiji Flare   Wed Dec 21, 2016 1:02 pm

you can pick the flare bd out in cosmic calc which just puts you at level 1 with the cart in already, if you count the number of carts i picked and compared to my level i think you should find one missing

also, with tgh, should i just let it like... dunk into hell then? it tuned it up to nine cause i thought it wasn't something you wanted too low
edit: i said dunk into hell.. but what i mean is like, is it alright to just let it go? do whatever it wants?? like bye bye tgh
edit2:

i think i have enough mats to make a high capacity normally and allows me to use another ex tune, so how about this?
this also allows me to use my pre-tuned suprise boxes
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Maelstrom
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PostSubject: Re: Momiji Flare   Thu Dec 22, 2016 10:54 am

@zamo wrote:
you can pick the flare bd out in cosmic calc which just puts you at level 1 with the cart in already, if you count the number of carts i picked and compared to my level i think you should find one missing

lol, I never noticed this...

@edit
I am probably going with this

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WhiteTofuMagic
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PostSubject: Re: Momiji Flare   Thu Dec 22, 2016 2:13 pm

boost run does not stack with ninja run
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Sakura1
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PostSubject: Re: Momiji Flare   Thu Dec 22, 2016 2:52 pm

ninja run isnt a zero cart its a regular cart o-o
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Argento
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PostSubject: Re: Momiji Flare   Tue Jan 31, 2017 4:19 am

Sorry to resurrect this post, but i don't want to make a new topic to ask the same again.
I get the momiji with the coin. I want to do a build with ninja run but i have a few questions.

1- Ninja run breakpoint is the same as run breakpoint? 36/1 is good or i need more WLK?
2- Should i keep the Ninja sway or pick short boost?
3- Zero carts: I chose 3 so far (Flare path + x2 Crimson Arts), The 4th Zero cart says something about enhance close combat, it affects the melee or the counter? And what do? should i pick it or not?
4- I make the build with Anti Homing bit, should i keep it or choose another bit to help me in the attack (dual slayer).


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Maelstrom
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PostSubject: Re: Momiji Flare   Tue Jan 31, 2017 10:20 am

1- probably, but ninja run doesn't work with eco boost run

2- I would keep the "ninja sway"

3- it's shit, don't even bother

4- I am going to have anti-homos on mine. Melt bits can also
be interesting maybe...

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Fuwakomoriya
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PostSubject: Re: Momiji Flare   Tue Jan 31, 2017 10:34 am

Please go 3 great force because you will have no trouble hitting people unless they lak so hard that they warp before you could lead properly
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