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 Revenge tunes & Accel Roll question

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Facepalmer
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PostSubject: Revenge tunes & Accel Roll question   Mon Dec 05, 2016 3:56 pm

So tuning multiple but same revenge tunes will somewhat make the % stack, triggering it more often.
I'm not sure whether it's by addictive or multiplicative though...

But, what about tuning and stacking different revenge tunes? Like if i'm tuning one of each, HS + Clearance + CV?
Do they cancel each other out if by chance they activated in quick succession? Or it's actually possible to get all of them on? ( CV needs to happen last though )


Last edited by Facepalmer on Thu Dec 08, 2016 6:19 am; edited 3 times in total
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Kuzuha
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PostSubject: Re: Revenge tunes & Accel Roll question   Mon Dec 05, 2016 5:14 pm

I've tried it. They won't stack. And Success rate on each is only at 5%. Not sure about CV and clearance stacking though but I never got those 2 to work.
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PostSubject: Re: Revenge tunes & Accel Roll question   Tue Dec 06, 2016 12:47 am

Each chance is independent of one another, and one revenge tune will overwrite the currently active one if it activates before the other disappears. Example: you're hit by a fire pillar, which counts as a light stun, thus a 5% chance of activation.

If you have 2 Clearance tunes and 1 Crimson Veil tune, each time you're stunned will roll a chance at activating all 3 of the revenge tunes in order. Let's think of it like dice, a number generated between 1-100 for all 3 tunes, to activate them one at a time, in the order they are tuned (ie: Clearance, Clearance, then Crimson Veil will be rolled)

If the roll is successful on one of the Clearance tunes and then fails the Crimson Veil roll, Clearance will activate. If Clearance activates, then Crimson Veil activates afterwards, Crimson Veil will take effect.
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Facepalmer
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PostSubject: Re: Revenge tunes & Accel Roll question   Tue Dec 06, 2016 11:31 pm

I see, so tuning more than one will not really get the % to stack that way...

Well then there should be no reason to tune different revenge tunes together eh? Since they will simply get replaced by next one.

Then referring to Astral post above, i take it order of tunes actually matters if let's say i actually did it anyway?
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PostSubject: Re: Revenge tunes & Accel Roll question   Tue Dec 06, 2016 11:33 pm

actual I thought u could have both Clearance and Cv on at the same time since they dont get overwritten when u get buff by Lala+ Trinita
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PostSubject: Re: Revenge tunes & Accel Roll question   Wed Dec 07, 2016 12:24 am

Those are external buffs applied by other robots, not the Revenge tunes.

And yes, the order of the tunes matter. But because the chances of each tune applying are fairly low to begin with, you'll rarely encounter scenarios where one is overwritten by another unless you're being butchered in a corner by melees.
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Facepalmer
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PostSubject: Re: Revenge tunes & Accel Roll question   Wed Dec 07, 2016 5:54 am

Wow thanks man, it would be so costly and time consuming to test these out alone...

Valuable answers there man.

Master of off topic i am (don't want to thread spam)
Do you think Accel Roll actually need WLK stat to perform better?
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Frizz
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PostSubject: Re: Revenge tunes & Accel Roll question   Wed Dec 07, 2016 6:24 am

I think AccelRoll shares the same FloatDash breakpoints.
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PostSubject: Re: Revenge tunes & Accel Roll question   Thu Dec 08, 2016 3:26 am

and then Float Dash actually needs WLK too if i recall correctly...
No wonder...well, too late for finished products...
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Sakura1
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PostSubject: Re: Revenge tunes & Accel Roll question   Thu Dec 08, 2016 3:35 am

all u need is 1 wlk

like no point in getting increased speed or something when accel roll speed already fcking dumb
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Facepalmer
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PostSubject: Re: Revenge tunes & Accel Roll question   Thu Dec 08, 2016 6:17 am

Well sure but i'm curious how much faster or, further it can get if let's say i actually didn't dunk WLK lol.

And actually i already get caught few times when rolling and the bots' staying tilted until i land LOL
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PostSubject: Re: Revenge tunes & Accel Roll question   Thu Dec 08, 2016 10:55 am

You'd need 8 WLK to have any noticeable difference and that's a pain in the ass to keep. Just go for 1 WLK and be happy because the difference with more WLK is so small it's not worth the effort 99% of the time.
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PostSubject: Re: Revenge tunes & Accel Roll question   Fri Dec 09, 2016 2:20 am

8 is actually a lot...
Well, guess i can test the potential of it with a 40 WLK Fapjack.

Also i sure wish that 3 days Accel Roll exists
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