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 Pepen Girl 1s (just a quick made build)

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Maelstrom
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PostSubject: Pepen Girl 1s (just a quick made build)   Tue Oct 04, 2016 12:39 pm

Spoiler:
 

Not sure if I am doing it right, feel free to help. Also, 10 spare capa...


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PostSubject: Re: Pepen Girl 1s (just a quick made build)   Tue Oct 04, 2016 1:04 pm

Guess you don't have Anko?
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Maelstrom
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PostSubject: Re: Pepen Girl 1s (just a quick made build)   Tue Oct 04, 2016 1:07 pm

I don't
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PostSubject: Re: Pepen Girl 1s (just a quick made build)   Tue Oct 04, 2016 1:13 pm

Shame.

Well, you don't need to keep that AM without a weapon, unless you just want the looks, a 3s part would most likely correct the stats shift plus perhaps lets you use all the capa.
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PostSubject: Re: Pepen Girl 1s (just a quick made build)   Tue Oct 04, 2016 3:08 pm

I wouldn't care if I could change both AMs, but changing only one makes it... weird, but
it's something to consider despite the aesthetics...

I guess I can assume that dual pepen psyguns aren't worth, right?
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PostSubject: Re: Pepen Girl 1s (just a quick made build)   Tue Oct 04, 2016 3:43 pm

@Maelstrom wrote:
I wouldn't care if I could change both AMs, but changing only one makes it... weird, but
it's something to consider despite the aesthetics...

I guess I can assume that dual pepen psyguns aren't worth, right?

something about pepen psyguns not being entirely good
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PostSubject: Re: Pepen Girl 1s (just a quick made build)   Tue Oct 04, 2016 4:00 pm

@Maelstrom wrote:
I wouldn't care if I could change both AMs, but changing only one makes it... weird, but
it's something to consider despite the aesthetics...

I guess I can assume that dual pepen psyguns aren't worth, right?

Yes, if you change it to a non moe arm it will look pretty weird, so it's just about picking your poison, slightly better stats or better looks.
The psyguns aren't the worst, it's just that Anko AM2 + Dango have the same exact cost and almost the same stats as the Pepen combo, and it's a much better weapon at range (psygun is better at close ranges), otherwise since you don't have dango, psygun is better than nothing, because you most likely won't find better for that cost. In the end it should do just fine.
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PostSubject: Re: Pepen Girl 1s (just a quick made build)   Tue Oct 04, 2016 9:52 pm

I just left my Pepen girl at level 8, then went armor drive, so I can use dual pepen twin guns, keep the anti alpha penguin WB, use 2 burst missile amjs and still save my stats. Though not really durable since no guard carts.

On the side note I did some cosmic calc... final damage breakpoints for Pepen Gunners is at 35 tec, Burst missile Amjs at 38 tec and for Pepen Twin Gun is at 39 tec... no need to go 40 tec.
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PostSubject: Re: Pepen Girl 1s (just a quick made build)   Tue Oct 04, 2016 10:14 pm

maximun tec is to go through tgh reduction...
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PostSubject: Re: Pepen Girl 1s (just a quick made build)   Tue Oct 04, 2016 11:36 pm

oh wow looking this build i just remember i can't 3 g capa because lack of slot...
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PostSubject: Re: Pepen Girl 1s (just a quick made build)   Thu Oct 06, 2016 8:18 pm

May i ask why 38 FLY?
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PostSubject: Re: Pepen Girl 1s (just a quick made build)   Thu Oct 06, 2016 8:26 pm

Why not?
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PostSubject: Re: Pepen Girl 1s (just a quick made build)   Thu Oct 06, 2016 8:32 pm

@Frizz wrote:
Why not?

Not sure...

Is float dash + 38 FLY that good?
Maybe you can move further distances with her retreat shot in the air if have 38 FLY?

Dunno, i'm just guessing.
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PostSubject: Re: Pepen Girl 1s (just a quick made build)   Thu Oct 06, 2016 8:47 pm

someone01 wrote:
May i ask why 38 FLY?

31 is enough, but if you can go with 38, so why not?

well, you can also trade it for more hp or force tunes I guess...
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PostSubject: Re: Pepen Girl 1s (just a quick made build)   Thu Oct 06, 2016 8:55 pm

@Maelstrom wrote:
someone01 wrote:
May i ask why 38 FLY?

31 is enough, but if you can go with 38, so why not?

well, you can also trade it for more hp or force tunes I guess...

Ah....yes...that's great and all...but may i ask why you didn't got WLK and boost run for your build instead? What makes float dash+fly the superior option?
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PostSubject: Re: Pepen Girl 1s (just a quick made build)   Thu Oct 06, 2016 8:56 pm

someone01 wrote:
@Maelstrom wrote:
someone01 wrote:
May i ask why 38 FLY?

31 is enough, but if you can go with 38, so why not?

well, you can also trade it for more hp or force tunes I guess...

Ah....yes...that's great and all...but may i ask why you didn't got WLK and boost run for your build instead? What makes float dash+fly the superior option?

I just did not considered such option yet
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PostSubject: Re: Pepen Girl 1s (just a quick made build)   Thu Oct 06, 2016 10:33 pm

someone01 wrote:
@Maelstrom wrote:
someone01 wrote:
May i ask why 38 FLY?

31 is enough, but if you can go with 38, so why not?

well, you can also trade it for more hp or force tunes I guess...

Ah....yes...that's great and all...but may i ask why you didn't got WLK and boost run for your build instead? What makes float dash+fly the superior option?


Fly based build allows you to alpha while flying or float dashing of course. Same as chasing and alphafiring somebody over water, hills, pits, and drops, which can be said true when running away from LND melees. Something that short boost can do also but not boost run.

But to be painfully obvious, how can you outrun a standard 38wlk/1fly boost run LND when you pick to be WLK based? Answer is get a higher breakpoint of 40wlk/8fly boost run. That's alot of stat to invest, because spamming your custom penguin dash won't be enough since most LND nowadays have some means of closing the gap also. I think the exceptions are the decoy dashes of Monigga and Homora.
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PostSubject: Re: Pepen Girl 1s (just a quick made build)   Thu Oct 06, 2016 11:38 pm

@Pork Chop wrote:
I think the exceptions are the decoy dashes of Monigga and Homora.

Karin's decoy dash is also amazing!
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