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 21/09/2016 updates (updated)

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Mia Ageha
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PostSubject: Re: 21/09/2016 updates (updated)   Wed Sep 21, 2016 8:26 pm

i want Mialy Type U ........ also still need Aleixa Arl xD bounce I love you
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xTohka
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PostSubject: Re: 21/09/2016 updates (updated)   Thu Sep 22, 2016 3:05 am

@elmatalast wrote:
someone01 wrote:
@elmatalast wrote:
pepen, bikes, seireux, killica, berz, fruc, malca these are garbage? u ok?

1. Penpen girl is not on the gara image.
2. Killica is purple alternate...and killica is common for normal delight already.
3. Berz is purple alternate version, different weapons.
4. There are no 2 bikes, just kal.
5. There is no seireux...
6. Malca is very common for normal delight already.

Maybe you are confusing himega ticket with the mega gara?
dunno what cake uploaded there. It's taking too much time to load that whole page. Anyway this is the new HM garapon. If those are garbage to you, I don't know what else you want them to put in there.
Coz inside of his head is junk, why bother lol?
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RikuSora
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PostSubject: Re: 21/09/2016 updates (updated)   Thu Sep 22, 2016 8:37 am

salt
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paladin7378
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PostSubject: Re: 21/09/2016 updates (updated)   Thu Sep 22, 2016 1:10 pm

noob question here.

So is this an anniversary or something? I'm just curious what's the occasions for having a lot of gold bots in this gara.

And also, does that mean we are getting this on the October 18?

Since JP got their limited UC gara on 9/8, then two weeks later they got this update.

Assuming we will get out limited UC gara on 10/4, two weeks later will be 10/18.
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Maelstrom
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PostSubject: Re: 21/09/2016 updates (updated)   Thu Sep 22, 2016 1:36 pm

No, it's just a mega gara, mega garas appear periodically without any special reason and
the amount of golds on them doesn't mean that its easy to get things...
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Shidokun
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PostSubject: Re: 21/09/2016 updates (updated)   Thu Sep 22, 2016 4:50 pm

Higher gold rate = less chance to get something you want from the gara.

Mega gara in a nutshell.
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Sakura1
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PostSubject: Re: 21/09/2016 updates (updated)   Thu Sep 22, 2016 6:40 pm

@Shidokun wrote:
Higher gold rate = less chance to get something you want from the gara.

Mega gara in a nutshell.

than be one of those who has it all expect homora

literally expect homora and the new moes ._.

send welp
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Kuzuha
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PostSubject: Re: 21/09/2016 updates (updated)   Thu Sep 22, 2016 10:01 pm

Bait gara.
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Sakuya
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PostSubject: Re: 21/09/2016 updates (updated)   Thu Sep 22, 2016 11:44 pm

WOW, i have full tuned Mercurio but i need retune my Kanna too Very Happy
btw someone give me some cheap stuffs  #em5   #em5   #em5  why is everything overprice there day ?
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Obi-Wan-Kenobi
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PostSubject: Re: 21/09/2016 updates (updated)   Fri Sep 23, 2016 12:20 am

@Sakuya wrote:
WOW, i have full tuned Mercurio but i need retune my Kanna too Very Happy
btw someone give me some cheap stuffs  #em5   #em5   #em5  why is everything overprice there day ?
Blame card campaigns giving free UC.
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elmatalast
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PostSubject: Re: 21/09/2016 updates (updated)   Fri Sep 23, 2016 12:40 am

not card campaign. It is the last Torencia
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Maelstrom
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PostSubject: Re: 21/09/2016 updates (updated)   Fri Sep 23, 2016 10:26 am

Did someone already made any kanna/mercurio buff demo video? I am not good with runes...
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PostSubject: Re: 21/09/2016 updates (updated)   Fri Sep 23, 2016 10:42 am

@Maelstrom wrote:
Did someone already made any kanna/mercurio buff demo video? I am not good with runes...

just smoke them
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Kuzuha
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PostSubject: Re: 21/09/2016 updates (updated)   Sat Sep 24, 2016 10:53 am

Oh wow. Kanna's ranged weapon speed will be increased from 300 to 570. That's freaking fast already. And that part can still be tuned. Too bad it can be ignored by super armor.
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Maelstrom
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PostSubject: Re: 21/09/2016 updates (updated)   Sat Sep 24, 2016 11:44 am

call me dumb, but I would just drop it anyway...
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CxM
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PostSubject: Re: 21/09/2016 updates (updated)   Sat Sep 24, 2016 1:34 pm

wasn't kanna's shot inaccurate? well she has a railgun now.
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Maelstrom
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PostSubject: Re: 21/09/2016 updates (updated)   Sat Sep 24, 2016 1:39 pm

I see no reason to keep it when a assault step + melee can easily cover the shot range, also,
yes, it's inaccurate and the effective range is even lower than the one said in the description...
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MeloettaAria
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PostSubject: Re: 21/09/2016 updates (updated)   Sat Sep 24, 2016 2:57 pm

@Kuzuha wrote:
Bait gara.

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Kuzuha
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PostSubject: Re: 21/09/2016 updates (updated)   Sat Sep 24, 2016 5:54 pm

@Maelstrom wrote:
I see no reason to keep it when a assault step + melee can easily cover the shot range, also,
yes, it's inaccurate and the effective range is even lower than the one said in the description...

The weapon is a dead give away when she's near the target. But what makes it a problem is that her melee sucks at tracking even if she has HG tunes (despite having assault step and that cart still really doesn't help much). Another issue I've noticed is her melee range begins to lower on every melee animation (that's how I feel anyway but you should notice it too when you use her).

And she has no super armor either. The end.

-----

On a side note, I remember sending a suggestion e-mail to CS a long time ago since January. Some points are redundant just make sure CS realizes their errors. CS is actually listening?

-----

Hi CS,

So after a long time (yes, that long), Kanna Tsukishiro's buff only provides a barrier which lasts a sec (or 1.5) which negates ranged attacks. As it
may look a bit impressive, it still doesn't help her in this meta even when she was first released. So her are a couple of suggestions so she would be
playable:

1) Her Charge Attack - adjust this to 1 sec casting time. Destroying support fields isn't easy when you'll be facing a healing group most of time, and her shield when she casts it easily breaks.

2) Decrease the cooldown of her Charge attack. Like I said, it's not easy to destroy support fields. Why have a long cooldown time on this?

3) Decrease skill delay after using Charge attack - because she can't move or attack after using it. How come? That's just like asking to bebackstabbed.

5) Her buff should give her a boost in stats, movement, damage. Because destroying bubbles isn't easy as it is, might as well give a big reward for this.

6) Decrease the cooldown Tsukishiro style : Barrier to 700 int. It doesn't last very long. So why the long cooldown?

7) Tsukishiro style : Mortar - Program this to ignore super armor when targets melee so they can be stunned. I swear it's her only weapon vs other melee and it still is negated by melee attacks. Using this is hard as it is as it requires manual aiming and mobility is everything now in this meta.

Cool Increase the speed and range of her melee - I've had this tested and I've never seen a melee attack that can't catch up running backwards (as in enemy is shooting you while running backwards. No mobility gimmicks used). And this is using Assault step and x3 High Gladiator tunes to boot.

9) Decrease melee int to 400. Unlike other melee that also has 500 int, hers give her 1 sec delay to attack. Again, like Charge attack, she couldn't move or do anything.

10) Give her super armor when she uses her melee - I don't understand why she wasn't given one when the previous meta melee have it.
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Maelstrom
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PostSubject: Re: 21/09/2016 updates (updated)   Sat Sep 24, 2016 6:09 pm

She still has the melee tracking problems even after the buff?
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Kuzuha
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PostSubject: Re: 21/09/2016 updates (updated)   Sat Sep 24, 2016 6:13 pm

@Maelstrom wrote:
She still has the melee tracking problems even after the buff?

No idea. It was only mentioned that her attack was buffed. And this is only when she destroys a trap/support field. No one's posting a vid of her yet.
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Sakuya
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PostSubject: Re: 21/09/2016 updates (updated)   Sat Sep 24, 2016 8:35 pm

destroy owns trap :3 but i hope she can uses super armor when be hitting by meele like Ivis. i dont like farm trees at early game to get crimson veil like Bepho :3
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PostSubject: Re: 21/09/2016 updates (updated)   Sun Sep 25, 2016 12:12 am

@Sakuya wrote:
destroy owns trap :3 but i hope she can uses super armor when be hitting by meele like Ivis. i dont like farm trees at early game to get crimson veil like Bepho :3

Sadly, that might be the case. But at least it's better that she can destroy a trap now besides support fields in order to buff herself.
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CxM
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PostSubject: Re: 21/09/2016 updates (updated)   Sun Sep 25, 2016 1:05 am

i still like my idea for kanna, have her blast barrier ball(the one she shoots at the end of combo after bursting a bubble) have a strong gravity effect. as is it's a redundant gimmick that was also hard to trigger and test with a willing partner.
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PostSubject: Re: 21/09/2016 updates (updated)   Sun Sep 25, 2016 11:27 am

@Kuzuha wrote:
@Sakuya wrote:
destroy owns trap :3 but i hope she can uses super armor when be hitting by meele like Ivis. i dont like farm trees at early game to get crimson veil like Bepho :3

Sadly, that might be the case. But at least it's better that she can destroy a trap now besides support fields in order to buff herself.
she gets free CV + clearance from destroying traps though
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