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 What's the appeal of AXIS robots?

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WhiteTofuMagic
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PostSubject: Re: What's the appeal of AXIS robots?   Fri Aug 19, 2016 9:44 pm

Dinkleberg is a lnd. Its originally designed as crowd and rush control. now a days it stops bikes. But when that one air get hit by the cannon, its gonna hit that sub and come out of that stun, go into Dinkleberg's blind spots and proceed to having butt sex with its lasers. even on berly U legs, its not gonna be able to fend off an air in open combat.

unless your art can hit really high tier boost run with enough gimmicks to tell lnds to fck off, stick to flying with arts.  as far as i know, only hand full of arts have gotten away with this kind of play style. ( etc. burger monigger, homura)
not to mention fly based art can actually use accel roll to get away or close distance if weapon does not have enough range.
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Maelstrom
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PostSubject: Re: What's the appeal of AXIS robots?   Fri Aug 19, 2016 11:08 pm

@WhiteTofuMagic wrote:

unless your art can hit really high tier boost run with enough gimmicks to tell lnds to fck off, stick to flying with arts.  as far as i know, only hand full of arts have gotten away with this kind of play style. ( etc. burger monigger, homura)

In other words, you need an art with high tier boost run (aka red tier), some sort of
decoy dash and a main weapon that doesn't require aiming..
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