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 17/06/2016 updates (updated)

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WhiteTofuMagic
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PostSubject: Re: 17/06/2016 updates (updated)   17/06/2016 updates (updated) - Page 2 EmptySat Jun 18, 2016 11:14 am

Does Ena have ANTI SLOW? Please let her have anti slow, that way, when the bit have a rider, it actually experience speed up.
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Sakura1
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PostSubject: Re: 17/06/2016 updates (updated)   17/06/2016 updates (updated) - Page 2 EmptySat Jun 18, 2016 11:19 am

Didnt they menrion somewhere thst anti light slow was un effect
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elmatalast
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elmatalast

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PostSubject: Re: 17/06/2016 updates (updated)   17/06/2016 updates (updated) - Page 2 EmptySun Jun 19, 2016 7:33 am

Demo:
 
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VietPho
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PostSubject: Re: 17/06/2016 updates (updated)   17/06/2016 updates (updated) - Page 2 EmptySun Jun 19, 2016 9:59 pm

So any these new bots /moes good?
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God is a Cat Girl
Very Kek
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PostSubject: Re: 17/06/2016 updates (updated)   17/06/2016 updates (updated) - Page 2 EmptySun Jun 19, 2016 11:17 pm

Karin seems interesting because she brings something into CB that CB lacks, but instead brings it as an advantage.
The lack of cooldowns make the arena a lot more chaotic and brainless (only very specific units have cooldowns that matter, most doesn't have them, some like Haruka have cooldown = int, which is pointless to have the cooldown at that point), while in other games where there's cooldowns and/or reloads, you get rewarded for thinking ahead or taking risks rather than just holding fire all the time.
Karin's gimmick pretty much offers you less power for less downtimes, or more power but you have downtimes and "theoretically" slightly plan ahead instead of just mashing M1/2, but she offers way too many dashes for you to quickly get in, unload and get out to load her cannon again.

Pretty nice looking concept, and as usual, wasted.
I just wonder how people will deal with her cannon, considering that it's a copy/paste of TBG's (which in turn is a modified ctrl+V of Lisel's), which people say that it's bad (it's not bad, the users are), except with a gimmick, a debuff, less force on normal shots (gimmick might increase it or not) and more ammo (which doesn't really matter).
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Maelstrom
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PostSubject: Re: 17/06/2016 updates (updated)   17/06/2016 updates (updated) - Page 2 EmptyMon Jun 20, 2016 5:23 am

Being honest, Ena looks shitty for me...
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WhiteTofuMagic
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PostSubject: Re: 17/06/2016 updates (updated)   17/06/2016 updates (updated) - Page 2 EmptyMon Jun 20, 2016 10:55 am

fck any of the golds. the silvers look way better.
dat C- Barbossa beam rifle, i like the way it is like a swallow missile that also work in other directions. also the barrier is nice too. question is are they homing? can they be over ranged?

Turtlebacker also look pretty smexy.
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Maelstrom
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PostSubject: Re: 17/06/2016 updates (updated)   17/06/2016 updates (updated) - Page 2 EmptyMon Jun 20, 2016 1:23 pm

And supersonic videos are still dead...
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RaverX
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PostSubject: Re: 17/06/2016 updates (updated)   17/06/2016 updates (updated) - Page 2 EmptyMon Jun 20, 2016 5:38 pm

@Maelstrom wrote:
And supersonic videos are still dead...

works for me and also.... WRONG PLACE!!
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Maelstrom
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PostSubject: Re: 17/06/2016 updates (updated)   17/06/2016 updates (updated) - Page 2 EmptyTue Jun 21, 2016 3:30 am

lol
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