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 Calamity Bringer, Baphogridr's guideline

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aosepsa
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PostSubject: Calamity Bringer, Baphogridr's guideline   Mon Jun 13, 2016 8:46 am




OH SHIT, IT BURNS SO MUCH IT HURTS LA








*coughs* well, little girls are sometimes curious for those...








Baphogridr Girl was released in Magical ★ Garapon on April 28th, 2016, instantly becoming hot potato of the meta game due to her ridiculous and exceptional abilities as LND melee robot.





As Ark of Despair, her true form can thrash and rip apart anything that stands against her way with forceful attacks and her appearance. This giant beast knows nothing about fear, and one scratch will hurt you like you are really feeling it.


-Pros


Yes, CB version of King Kong

■ Her melee attacks are very exceptional whether it is Normal or Transformed version, making dogfight extremely powerful overall.

■ She has access to insane HP pool amount, which literally became her identity as tankiest LND unit ever and hard to die easily.

■ Long-term sustainability on front line fights more than 30 seconds minimum ~ 2 min 30 seconds as maximum. (if used with 4 Wonder Drugs)

■ Burst damage with reaches that can stop most of flying or running units.

■ Benefits on guerrilla fights, thanks to her HP pools while transformed, and her small appearance when reverted back, making her easy to hit and run whenever necessary.



-Cons




◆ Extremely vulnerable to Melt due to her overgrown hit box size. She is also vulnerable to most of debuffs, but Melt is her hardest counter of all time, because Melt makes Bapho's identity as huge tanker "useless" with fixed percentage HP cuts.

◆ Although her melees have good amount of range, she suffers long after-delays and sucks with chases. You can increase her chasing ability with red-tier Boost Run and Assault Step.

◆ Just like bikers, if you ignore her and move away, her plan as crowd diver gets easily spoiled. 

◆ She gets killed very easy if she reverts back during middle of fight. Unless she has series of Wonder Drugs in her item supply, she cannot maintain fights more than 30 sec. per transform.



●Abilities



  -Revelation(Wonder Bit, Transform, Fixed, Not affected by STR/TEC scale nor WB-related Lv.3 Core Tunes)

Duration: 30 seconds

Key of victory for Baphogridr, and the main reason why she is called the "Ark of Despair"

Transforms into her true giant form, Ark of Despair, and enhances her attacking power and range. Upon transformation, she gains top-priortized Crimson Veil that cannot be erased by Support Rejection.

Also, she gains access to x10 multiplied HP boost during transformation, making her almost impossible to be taken down with sheer brute forces.



  -Wonder Energy Drain(Only applied to her Claw Attack)

The power... is being sucked in! -Eleanore, during Yggdride Incident

Her melee slashes drain opponent's Wonder Gauge and fills her one, the life force to release her giant form.

Regardless of target, she gains 15~20% of Wonder Gauge upon LMB click during her melee slashes.

Since she cannot gain Wonder Gauge while taking damage, you have to take advantage of draining Wonder Gauge as much as possible by clawing other objects or opponents to Transform ASAP.



●Breakdowns of her attacks


=



-Jammer Shot-
 =
-Despair Breath-

Force: 8 =>50
Ammo: 60
Range: 200
Speed: 400
INT: 500

Shoots two Jammer Shots that inflicts "Dash Restriction". Simple, yet very fast to take down even bikers on pursuit. Mostly used to track down running away targets to prevent escapes with stuns.

=

Shoots oversized explosion ball that inflicts "Dash Restriction" and huge stun. Just as big as Huge Cannon explosion and makes exceptional chase-down tool.






=


-Despair Strike-
=
-Stamp-


Force: 42 => 50
Range: 200
Speed: 150
INT: 500


Sends a long ranged slash and dashes toward with shock waves on her hand. Hits AIR some times very well.

=

Stampedes opponent once with huge shock waves from claw swinging with insane range. Very quick on activation.



-Guard-

Ammo: 30


Just as other melee robots' guard, raises Guard to block incoming projectiles with Crimson Veil. 

Cannot be used when transformed.

※Guard's Ammo restores back to 30 when transformed back from giant mode, due to programming code of erasing Guard and reverting back with "Transformation"








=



-Claw Attack-(Wonder Energy Drain applies)
=
-Despair Claw-

Force: 32 => 50
Range: 85
Speed: 70
INT: 500


Slashes opponent five times with razor sharp claw, activates multi-slashes that ignores TGH reduction with Left Click(LMB) while on right click to drain huge amount of Wonder Bit Gauges. Also by utilizing TGH ignore function, you can destroy PS too.

=

Swings large and mighty claw three times to rip opponents out. After three swings in a row, she suffers a bit long delay.




●Tactics


Her job is very very simple. Transform into giant beast and chew, rip, taste, and entertain those chibis alive Twisted Evil thrash enemy front line or groups on sight with extreme HP pool of hers within limited time.

Usual plan is to farm WB Gauge with her melee attacks and bring extra Wonder Drug to keep her giant form as long as possible. And when she reverts back, plan escape route to mend light wounds and repeat from start.

During assault process, remember you can be extreme tanker to take hit from enemy fires to prevent your team dying in vain. (Or just sit there and watch opponent keep hitting on you and get killed by your teammates. Trust me, it is fun to watch those helpless moments.)

If you wish to finish everything less than 2 min, you can put all 4 Wonder Drug to make yourself high with giant form and thrash at enemy spawn until everything is over, since not much things can kill you either way.

Bapho can be very agile and cunning at the same time with guerrilla tactics, where she farms Wonder Gauge by farming opponent's trees or assassinating vulnerable enemy unit that has been separated by other teammates. Or she can try to pick on single target with her giant form when necessary.

One thing you should remind yourself(I explained this at -Cons part) is never try to head on against Melt-accessed units(Flare Momiji; the one top OPest LND unit you can ever have, Kagura/Philia; placing Melt Trap field to keep giant away, Corona; Flare Tackle and melt for good 3 seconds) unless you can actually take them down without taking too much melt on your mouth.

Also, never let other Normal Baphos attach to you, regardless of your mode, since they drain your WB Gauge as well, it becomes mind game of which Bapho gets suck dry first.



●Countermeasures


Frankly speaking, if you want her drop dead from sight, Melt is all you really need. No questions asked, melt her yesterday, today, and tomorrow. It literally stops her movement, escape, and kill possibility due to sudden movement stop.

She can still be stopped and stunned through CVeil piercing moves(Miruru Miu's Homing Bazooka), so alternatively if you want to stop her assault, this is good way to stall her out. You can also bind her movements with Lasker's Scissor Grab, Yurika's Control Plant, Rone's Icicle Fall, Azure's Shock Laser, or Shock Bazooka to prevent her assault and keep her in check.

Always consider her possible escape route and block it. When she starts running away, keep her in bay and strike down when she reverts back into Normal Mode. If you fail to do so, then she will likely heal her wounds/farm WB gauge again and come back with ridiculous HP pool again to stomp on your team again.

You can also bring Pepo-related unit out to steal all the Wonder Drugs in her stock, because most Baphos will carry bunch of Wonder Drug to assault the group with extended Wonder Bit dutation. Literally it means "No drugs, no more time to rampage around", so harvest dem all and put her into despair instead!

Or you can just simply ignore and run away from her, until her time limit runs out.



●Cartridge that you should know to consider

Assault Step: Comes in very handy for utilizing Assault Step's travel distance and melee attacks to cut the chase down. This will cover large area where Bapho needs to strike down the fleeing opponent.

Fast Recovery: Do not laugh when I say "Fast Recovery is meta cartridge." Because Baphogridr needs to shake off those raining debuffs in order to keep on moving forward to destroy targets. Halving the duration of debuffs is very important for units who takes every seconds seriously, when she must utilize every seconds as gold. Especially against Slow, Powerless, Shock, and Melt, you will take lots of benefits of preventing fast-death.

Boost Run: Very essential for Baphogridr's maneuver, either to move giant into destination point, or to run away the chase scene and survive. Also, Boost Run helps Bapho to chase her enemies even faster.

Blast/Sword Guards: Not really required to take since her transform mode literally allows 90% damage reduction all the time (take 100 from Normal Mode and becomes 400/500[20% HP loss] =/= take 100 from Transformation Mode and becomes 4900/5000[2% HP loss]), but it is still considerable to make her durable while fighting with Normal Mode.

Short Boost/Sway: Interesting cartridge for Bapho to consider, because first, covers up AIR unit routes very efficient with claw combos, and latter, covers up ground unit routes with quick side dashing and claw them down.


●Possible builds

Armor Drive: Extreme HP pool and survival rate, and safe to manage your role as bruiser in general. Last Stand for double the chance to live longer. Not a bad choice of build to go if you want to play safe and sound tanky unit.

Sword Drive: Very offensive and kill-based unit. Because you can put Melt and Armor Breaker to maximize her damage output. Since her LMB slash hits more than 4 times, it will proc Melt on sight against units who try to kill Normal Moded Baphogridr. In exchange of those benefits, she dies rather quick if you are not be careful enough.


Please put any questions or tips I might have not put on this guide. And happy boss fights.
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Mon Jun 13, 2016 9:15 am

@aosepsa wrote:
You can also bring Pepo-related unit out to steal all the Wonder Drugs in her stock, because most Baphos will carry bunch of Wonder Drug to assault the group with extended Wonder Bit dutation. Literally it means "No drugs, no more time to rampage around", so harvest dem all and put her into despair instead!

It should be fun, kek
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Mon Jun 13, 2016 11:34 am

for some reason this made me want to tune my Ivis Reine
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Mon Jun 13, 2016 1:05 pm

This is how you kill a BaPho with lasker
https://www.twitch.tv/mohvietpho/v/71789307


I don't own any Momiji Zeros Sad
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Mon Jun 13, 2016 1:50 pm

@VietPho wrote:
This is how you kill a BaPho with lasker
https://www.twitch.tv/mohvietpho/v/71789307

I also killed your bapho with Darkness Eris Wink
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Mon Jun 13, 2016 8:47 pm

I find it kind of hard to get away from bahpo when she's in her big form.
am i supposed to like run to the left or right?
I also find it hard to break away from her melee in general No
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Tue Jun 14, 2016 1:12 am



you just never go near her big form, ever...
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Tue Jun 14, 2016 9:28 am

This is honestly a good guide for people to see how to counter her and what she has available to use despite it being an attempt at writing an actual user guide for her.
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Tue Jun 14, 2016 7:04 pm

Because it was supposed to be anti-Bapho guide, but I revised it back as "in disguise of general guide" due to personal reasons.
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Wed Jun 15, 2016 12:17 am

Any idea how to do that bug where sometimes bapho gets full health back when transforming back to small version?
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Wed Jun 15, 2016 12:27 am

Again, why do you want to rely on bugs? Gitgud noodle.
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Wed Jun 15, 2016 7:51 am

Because it is not a bug, it's a feature

-winty's all-day advise


Jokes aside, no.

Even if I do know the method(which I cannot make good theory of how), it makes the game extremely unfair compared to other glitches on different robots we all used from years ago.
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Wed Jun 15, 2016 8:50 am

transform give you x10 and transforming back don't divide by 10 ? so 600 hp x 10 = 6000 hp , get some damage , 3000 hp left , WB is empty , 600 hp all the time

ew
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Wed Jun 15, 2016 12:01 pm

actually the bug is stupid and requires some deep planning in my opinion and yea its not fair so um Ancient Secret gonna be forever lost
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Wed Jun 15, 2016 6:07 pm

@aosepsa wrote:


you just never go near her big form, ever...

Im talking about if you do end up getting caught in their melee while trying to run away
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Wed Jun 15, 2016 8:25 pm

Magical Chef Gohda wrote:
Im talking about if you do end up getting caught in their melee while trying to run away

move left or right

or just abandon all your hope

@Higichi, when she reverts back, her HP is divided by 10, of course
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Mon Aug 08, 2016 8:06 pm

i think bapho opened a whole world of possibilities. imagine a new Icy who embodies Wisdom for a few seconds. or a Dracken transforming into Dostrex and burping burn around~
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Mon Aug 08, 2016 8:36 pm

Stop!
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Mon Aug 08, 2016 9:07 pm

Those arks suck by the way.
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Tue Aug 09, 2016 12:03 am

Idk, a playable version of Dostrex would thrash Bapho. He likes melt.
Wizdom would shoot big, long range nukes all day.
Bladine would be all about stylish, highly explosive, earth-shattering, somersault slashes.


Last edited by Irvinning on Tue Aug 09, 2016 3:55 pm; edited 1 time in total
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Tue Aug 09, 2016 12:12 am

Most of those counter measures are just good for stalling just a bit of time because it can just shoot at you to destroy your bits.not everyone has momiji, lisel's melt shot is unreliable due to reloading times, astralyzer might miss his debuff attack, and other characters put themselves at risk because they need to use melee or short ranged attacks and that's just gonna make you the primary target. Plus they are very robot-specific (nobody will ever get another yurika, for example), so what if you just don't have any of them?

Lasker seems to be the best counter, but you gotta assume there's nobody else helping the baphomet. If I were the baphomet I would run away towards my team and recover, just like resha in the old days. You keep forgetting your team has to deal with the rest of the enemy team, and if they know what's good for them they will exploit the fact that some of you are busy dealing with the tankiest nigger to ever set foot in cb.

If Baphomet were to fall on compentent hands, well, you said it yourself: "abandon all hope".
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Tue Aug 09, 2016 3:29 pm

@aosepsa wrote:
Those arks suck by the way.

They really do.

Spoiler:
 
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Tue Aug 09, 2016 3:53 pm

@MegaManZX wrote:
@aosepsa wrote:
Those arks suck by the way.

They really do.

Spoiler:
 

why are u comparing a 2007? npc bot to a 2016 moe?

I dont understand its like comparing a 2007 iphone to a 2016 iphone, completely different
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Tue Aug 09, 2016 7:12 pm

@Sakura1 wrote:
@MegaManZX wrote:
@aosepsa wrote:
Those arks suck by the way.

They really do.

Spoiler:
 

why are u comparing a 2007? npc bot to a 2016 moe?

I dont understand its like comparing a 2007 iphone to a 2016 iphone, completely different

That was to show that the old ones are underpowered compared to Baphogridr. They would need to be massively overhauled. I thought that went without saying?
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PostSubject: Re: Calamity Bringer, Baphogridr's guideline   Tue Aug 09, 2016 7:15 pm

You're also fighting an NPC bladine which wasn't player controlled that lost nearly 1,500 of it's HP from the water damage (Which you set to 100 according to the video)
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