OH SHIT, IT BURNS SO MUCH IT HURTS LA *coughs* well, little girls are sometimes curious for those...
Baphogridr Girl was released in Magical ★ Garapon
on April 28th, 2016, instantly becoming hot potato of the meta game due to her ridiculous and exceptional abilities as LND melee robot.
As Ark of Despair
, her true form can thrash and rip apart anything that stands against her way with forceful attacks and her appearance. This giant beast knows nothing about fear, and one scratch will hurt you like you are really feeling it.
Yes, CB version of King Kong
■ Her melee attacks are very exceptional whether it is Normal or Transformed version, making dogfight extremely powerful overall.
■ She has access to insane HP pool amount, which literally became her identity as tankiest LND unit ever and hard to die easily.
■ Long-term sustainability on front line fights more than 30 seconds minimum ~ 2 min 30 seconds as maximum. (if used with 4 Wonder Drugs)
■ Burst damage with reaches that can stop most of flying or running units.
■ Benefits on guerrilla fights, thanks to her HP pools while transformed, and her small appearance when reverted back, making her easy to hit and run whenever necessary.
◆ Extremely vulnerable to Melt
due to her overgrown hit box size. She is also vulnerable to most of debuffs, but Melt is her hardest counter of all time, because Melt makes Bapho's identity as huge tanker "useless" with fixed percentage HP cuts.
◆ Although her melees have good amount of range, she suffers long after-delays and sucks with chases. You can increase her chasing ability with red-tier Boost Run and Assault Step.
◆ Just like bikers, if you ignore her and move away, her plan as crowd diver gets easily spoiled.
◆ She gets killed very easy if she reverts back during middle of fight. Unless she has series of Wonder Drugs in her item supply, she cannot maintain fights more than 30 sec. per transform.
(Wonder Bit, Transform, Fixed, Not affected
by STR/TEC scale nor WB-related Lv.3 Core Tunes)
Duration: 30 secondsKey of victory for Baphogridr, and the main reason why she is called the "Ark of Despair"
Transforms into her true giant form, Ark of Despair, and enhances her attacking power and range. Upon transformation, she gains top-priortized Crimson Veil
that cannot be erased by Support Rejection
Also, she gains access to x10
multiplied HP boost during transformation, making her almost impossible to be taken down with sheer brute forces.
-Wonder Energy Drain
(Only applied to her Claw Attack)The power... is being sucked in!
-Eleanore, during Yggdride Incident
Her melee slashes drain opponent's Wonder Gauge and fills her one, the life force to release her giant form.
Regardless of target, she gains 15~20% of Wonder Gauge upon LMB click during her melee slashes.
Since she cannot gain Wonder Gauge while taking damage
, you have to take advantage of draining Wonder Gauge as much as possible by clawing other objects or opponents to Transform ASAP.
●Breakdowns of her attacks
Force: 8 =>50
Shoots two Jammer Shots that inflicts "Dash Restriction
". Simple, yet very fast to take down even bikers on pursuit. Mostly used to track down running away targets to prevent escapes with stuns.
Shoots oversized explosion ball that inflicts "Dash Restriction
" and huge stun. Just as big as Huge Cannon explosion and makes exceptional chase-down tool.
Force: 42 => 50
Sends a long ranged slash and dashes toward with shock waves on her hand. Hits AIR some times very well.
Stampedes opponent once with huge shock waves from claw swinging with insane range. Very quick on activation.
Just as other melee robots' guard, raises Guard to block incoming projectiles with Crimson Veil.
Cannot be used when transformed.
※Guard's Ammo restores back to 30 when transformed back from giant mode, due to programming code of erasing Guard and reverting back with "Transformation"
-Claw Attack-(Wonder Energy Drain applies)
Force: 32 => 50
Slashes opponent five times with razor sharp claw, activates multi-slashes that ignores TGH reduction
with Left Click(LMB) while on right click to drain huge amount of Wonder Bit Gauges. Also by utilizing TGH ignore function, you can destroy PS too.
Swings large and mighty claw three times to rip opponents out. After three swings in a row, she suffers a bit long delay.
Her job is very very simple. Transform into giant beast and
chew, rip, taste, and entertain those chibis alive
thrash enemy front line or groups on sight with extreme HP pool of hers within limited time.
Usual plan is to farm WB Gauge with her melee attacks and bring extra Wonder Drug to keep her giant form as long as possible. And when she reverts back, plan escape route to mend light wounds and repeat from start.
During assault process, remember you can be extreme tanker to take hit from enemy fires to prevent your team dying in vain. (Or just sit there and watch opponent keep hitting on you and get killed by your teammates. Trust me, it is fun to watch those helpless moments.)
If you wish to finish everything less than 2 min, you can put all 4 Wonder Drug to make yourself high with giant form and thrash at enemy spawn until everything is over, since not much things can kill you either way.
Bapho can be very agile and cunning at the same time with guerrilla tactics, where she farms Wonder Gauge by farming opponent's trees or assassinating vulnerable enemy unit that has been separated by other teammates. Or she can try to pick on single target with her giant form when necessary.
One thing you should remind yourself(I explained this at -Cons part) is never try to head on against Melt-accessed units(Flare Momiji; the one top OPest LND unit you can ever have, Kagura/Philia; placing Melt Trap field to keep giant away, Corona; Flare Tackle and melt for good 3 seconds) unless you can actually take them down without taking too much melt on your mouth.
Also, never let other Normal Baphos attach to you, regardless of your mode, since they drain your WB Gauge as well, it becomes mind game of which Bapho gets suck dry first.
Frankly speaking, if you want her drop dead from sight, Melt is all you really need. No questions asked, melt her yesterday, today, and tomorrow. It literally stops her movement, escape, and kill possibility due to sudden movement stop.
She can still be stopped and stunned through CVeil piercing moves(Miruru Miu's Homing Bazooka), so alternatively if you want to stop her assault, this is good way to stall her out. You can also bind her movements with Lasker's Scissor Grab, Yurika's Control Plant, Rone's Icicle Fall, Azure's Shock Laser, or Shock Bazooka to prevent her assault and keep her in check.
Always consider her possible escape route and block it. When she starts running away, keep her in bay and strike down when she reverts back into Normal Mode. If you fail to do so, then she will likely heal her wounds/farm WB gauge again and come back with ridiculous HP pool again to stomp on your team again.
You can also bring Pepo-related unit out to steal all the Wonder Drugs in her stock, because most Baphos will carry bunch of Wonder Drug to assault the group with extended Wonder Bit dutation. Literally it means "No drugs, no more time to rampage around", so harvest dem all and put her into despair instead!
Or you can just simply ignore and run away from her, until her time limit runs out.
●Cartridge that you should know to considerAssault Step
: Comes in very handy for utilizing Assault Step's travel distance and melee attacks to cut the chase down. This will cover large area where Bapho needs to strike down the fleeing opponent.Fast Recovery
: Do not laugh when I say "Fast Recovery is meta cartridge." Because Baphogridr needs to shake off those raining debuffs in order to keep on moving forward to destroy targets. Halving the duration of debuffs
is very important for units who takes every seconds seriously, when she must utilize every seconds as gold. Especially against Slow, Powerless, Shock, and Melt, you will take lots of benefits of preventing fast-death.Boost Run
: Very essential for Baphogridr's maneuver, either to move giant into destination point, or to run away the chase scene and survive. Also, Boost Run helps Bapho to chase her enemies even faster.Blast/Sword Guards
: Not really required to take since her transform mode literally allows 90% damage reduction all the time (take 100 from Normal Mode and becomes 400/500[20%
HP loss] =/= take 100 from Transformation Mode and becomes 4900/5000[2%
HP loss]), but it is still considerable to make her durable while fighting with Normal Mode.Short Boost/Sway
: Interesting cartridge for Bapho to consider, because first, covers up AIR unit routes very efficient with claw combos, and latter, covers up ground unit routes with quick side dashing and claw them down.
●Possible buildsArmor Drive
: Extreme HP pool
and survival rate
, and safe to manage your role as bruiser in general. Last Stand for double the chance to live longer. Not a bad choice of build to go if you want to play safe and sound tanky unit.Sword Drive
: Very offensive and kill-based
unit. Because you can put Melt
and Armor Breaker to maximize her damage output. Since her LMB slash hits more than 4 times, it will proc Melt on sight against units who try to kill Normal Moded Baphogridr. In exchange of those benefits, she dies rather quick if you are not be careful enough.
Please put any questions or tips I might have not put on this guide. And happy boss fights.