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 Kuhl Build.... So Kool

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RaverX
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PostSubject: Kuhl Build.... So Kool   Wed Apr 06, 2016 8:09 pm

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Last edited by RaverX on Wed Apr 06, 2016 9:01 pm; edited 1 time in total
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Winty
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PostSubject: Re: Kuhl Build.... So Kool   Wed Apr 06, 2016 8:16 pm

why do you have a high run alpha tune when you are already in negative tec


level 9? assault step? sword guard? No real reason to leave melees not capped because they have useful carts. I'd only ever noncap airs.
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