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 Rosso alpha air build.

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Fleur
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PostSubject: Rosso alpha air build.   Tue Feb 02, 2016 4:12 pm

http://cosmiccalc.vacau.com/

ROSSOi0ASPIDEi0i6BDbAL48cWBbFA1cLGbL103@eeC2cHDbM292fhcHDACb66@hcFCACb12@T4cBSbL86fEB5g143@eT1aSL3g146@EeEehi34*5a6*2a8a26a30|%2C|%3A|%7C|EB5aE|T4a|@dB5a|cAMbL|ET4|%2

I have no idea if that's good.

My main issues with this:

-Armada AM2 has low ammo, very very low ammo.
-Maybe i should invest in lupette rowel and have 1 more weapon: 1 armada AM2 and 1 crystas AM.
-Maybe i should forget about armada AM and get a combination of 2 crystas AM and BS tuned with speed+range tunes. Or at least range.
-Maybe i should use boost EX drive instead of armor EX drive.
-Maybe internal core cartridges was a bad idea.

The game is full of penpen girls and henrierres, both which are annoying and easily kill big airs.

So, im inclined for the bold option. I could, in theory, attack from a quite long distance with remote pieces (at a pretty fast speed with shooter/high shooter), to avoid these 2 bots.
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Winty
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PostSubject: Re: Rosso alpha air build.   Tue Feb 02, 2016 4:32 pm

two crystas arms don't do anything, one is enough to provide boost. If anything use steel burn arm.

you have 39fly. You only need 38. change high tech alpha to high tech beta.

gsupply is a fucking terrible tune and you should never use it.
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Sakura1
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PostSubject: Re: Rosso alpha air build.   Tue Feb 02, 2016 6:40 pm

u should really not bother tuning range on those crystal parts if ur overranging ( btw i didnt bother looking at the build ) and has anyone proven a effect of speed tunes on remote guns?
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Fleur
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PostSubject: Re: Rosso alpha air build.   Sat Feb 27, 2016 10:08 am

Armada weapons have incredibly low ammo.


I don't really get how alpha air works, gameplay-wise.


I see these players getting almost all the match awards, attacking everyone from the sky without ever land, with a barrage of attacks. But with the builds i make it is half the amount of attacks they do and constantly mess with the 1-second timing which means i'll fall to a sure death.

How do they never run out of ammo and/or mess with the 1-second burst i do not know.

Maybe luppette amj that allows me to carry another weapon will be better.
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Winty
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PostSubject: Re: Rosso alpha air build.   Sat Feb 27, 2016 10:13 am

you seem to have no installed the "long moving burst" core tune
that is a very big mistake
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Zwiebel Force
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PostSubject: Re: Rosso alpha air build.   Sat Feb 27, 2016 10:44 am

someone01 wrote:
Armada weapons have incredibly low ammo.
That's why LMB is bad. You can try bringing 2xShell Supply though.
Quote :
I don't really get how alpha air works, gameplay-wise.
Me neither, but that's not the main problem in this game, ever!
Quote :
How do they never run out of ammo and/or mess with the 1-second burst i do not know.
i think it's because they're better at timing their alpha.
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Fleur
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PostSubject: Re: Rosso alpha air build.   Mon Mar 07, 2016 1:06 pm

Winty wrote:
you seem to have no installed the "long moving burst" core tune
that is a very big mistake

You are right!

I didn't got it.

Now that i got it, alpha air is a lot more easy!

Thanks for the tip.


Zwiebel Force wrote:

Quote :
How do they never run out of ammo and/or mess with the 1-second burst i do not know.
i think it's because they're better at timing their alpha.

Long moving burst makes a BIG difference!


I don't want to make another post for this, but are these 5 cartridges good for alpha air boost drive?

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Maelstrom
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PostSubject: Re: Rosso alpha air build.   Mon Mar 07, 2016 3:20 pm

Drop Fall Charge and take Stun Recovery instead...
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Winty
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PostSubject: Re: Rosso alpha air build.   Mon Mar 07, 2016 6:51 pm

fall charge lets you become a turret by mashing space without arrow keys. With boost steal weapons you can simply hover in place like this until a target comes into range, then boost drain it and fly away. This is extremely useful on maps with no height limit as you can break altitude and then hover outside of range while shooting downward.

If you were going to drop a cart to get stun recovery, it would be propellant armor. It's the least useful out of the carts since any boost you lose you can just get back by either falling or shooting people with boost steal weapons, or both.
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Maelstrom
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PostSubject: Re: Rosso alpha air build.   Tue Mar 08, 2016 2:33 pm

Winty wrote:
fall charge lets you become a turret by mashing space without arrow keys. With boost steal weapons you can simply hover in place like this until a target comes into range, then boost drain it and fly away. This is extremely useful on maps with no height limit as you can break altitude and then hover outside of range while shooting downward.

Yes, I noticed this right after my post when I watched an Diabolical Saya video...
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