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 LND alpha (Synoris Gastra + Robin Hunter parts)

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PostSubject: LND alpha (Synoris Gastra + Robin Hunter parts)    Thu Oct 01, 2015 9:06 am

It's been done before but wait...!





Spoiler:
 

Robin Hunter AM2 gives additional +1 WLK and is 20 cost cheaper than Robin Hunter AM1.
This saves me 40 cost.
However, Power Arrow is 20 cost more expensive.

This means I can go 20 cost overcost in the calc (since Robin Hunter AM2 and Power Arrow are not in calc yet).

With the +2 WLK from AM2, I hit 34/7 boost run, which is orange tier, and 34 WLK, which is a Sway breakpoint.

Just need to avoid HyperShot and I'm good, I think.
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PostSubject: Re: LND alpha (Synoris Gastra + Robin Hunter parts)    Thu Oct 01, 2015 9:47 am

is the zarid bdj used to elevate the body
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PostSubject: Re: LND alpha (Synoris Gastra + Robin Hunter parts)    Thu Oct 01, 2015 9:51 am

Maybe

that and I already have it tuned.
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PostSubject: Re: LND alpha (Synoris Gastra + Robin Hunter parts)    Wed Oct 21, 2015 2:35 pm

I just got a Synoris (Normal Variant) and two Robin Hunter AM2s. I also have a normal Robin Hunter already. Would this be the best build to make for my Synoris?

I have some questions about it.
-I Calc'ed it and it has very little space for Tuning Up (as in Capacity-wise, not Slot-Wise). What should I do about that?
-Should I use both Robin Hunter AM2s, or one Robin Hunter AM1, and one Robin Hunter AM2? I have a pair of both, and Robin Hunter AM2 has less cost and is homing, but I was wondering if I should keep one AM1 for the Sub on the AM1?
-What guns should I put in his hands? This is supposed to be a pint-sized Alpha Striker, right? I originally thought Handy Bazookas, but I'm debating if there's a better option.
-I don't have Thrones Wing BS. Any better suggestions?


Though part of me also thinks he should be a Core Weapon only with Dual Lancerlot Shields. I'm debating if whether the Alpha Striker is better?
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PostSubject: Re: LND alpha (Synoris Gastra + Robin Hunter parts)    Wed Oct 21, 2015 5:14 pm

i also add growlian A bs for long range.
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PostSubject: Re: LND alpha (Synoris Gastra + Robin Hunter parts)    Wed Oct 21, 2015 5:16 pm

i stuck both jammin arms on mine ;A;
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PostSubject: Re: LND alpha (Synoris Gastra + Robin Hunter parts)    Wed Oct 21, 2015 5:57 pm

Okay. So this is what I whipped up for this. Note that I have Regular Synoris and not Synoris Gastra.

Yes, his Capa is a bit tight with all these weapons, but hey, he's got a 7-Weapon Alpha Strike! I got the WLK and TEC as high as I could. Oh, and yes I do own these parts.

Spoiler:
 

How's this?


Last edited by Armored Entity on Wed Oct 21, 2015 7:30 pm; edited 1 time in total
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PostSubject: Re: LND alpha (Synoris Gastra + Robin Hunter parts)    Wed Oct 21, 2015 6:01 pm

>handy zooka

are u poor? oh wait you are....

Use Cross Shooter D: moar arrows plox
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PostSubject: Re: LND alpha (Synoris Gastra + Robin Hunter parts)    Wed Oct 21, 2015 6:02 pm

Sakura1 wrote:
>handy zooka

are u poor? oh wait you are....

Use Cross Shooter D: moar arrows plox

I don't have Cross Shooter (let along two of them). This is the best thing I could use instead.

But if I do get one, I'll use that.


EDIT: Calc'ed out a build with Cross Shooters instead. Turns out it would make my TEC and WLK stats even worse overall, due to it having more cost.

Spoiler:
 

I think I'll stick with Handy Bazookas then.
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PostSubject: Re: LND alpha (Synoris Gastra + Robin Hunter parts)    Thu Oct 22, 2015 6:50 am

Can he use Flint Muskets? iirc they have a better cost/utility ratio. Does the original core even have a built-in main?
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PostSubject: Re: LND alpha (Synoris Gastra + Robin Hunter parts)    Thu Oct 22, 2015 9:11 am

Zwiebel Force wrote:
Can he use Flint Muskets? iirc they have a better cost/utility ratio. Does the original core even have a built-in main?

Yes, the Twin Ballistas are the Built-In Main.

Flint Musket? Well he can use those, but I didn't know how practical those would be as a weapon for this. I don't have many left though, but I guess I'll give it a try.


Okay, I Calc'ed out a build with Flint Muskets.
I dunno if this would be the most practical, as opposed to Handy Bazookas, but it does give good stats.
EDIT: changed some stuff after getting a Striped Scarf to help with it.

Spoiler:
 

What do you think? Muskets or Bazookas?


Last edited by Armored Entity on Fri Nov 06, 2015 10:42 am; edited 3 times in total
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PostSubject: Re: LND alpha (Synoris Gastra + Robin Hunter parts)    Thu Oct 22, 2015 9:51 am

Armored Entity wrote:
Zwiebel Force wrote:
Can he use Flint Muskets? iirc they have a better cost/utility ratio. Does the original core even have a built-in main?

Yes, the Twin Ballistas are the Built-In Main.

Flint Musket? Well he can use those, but I didn't know how practical those would be as a weapon for this. I don't have many left though, but I guess I'll give it a try.


Okay, I Calc'ed out a build with Flint Muskets.
I dunno if this would be the most practical, as opposed to Handy Bazookas, but it does give good stats.

Spoiler:
 

What do you think? Muskets or Bazookas?

Looking at your stats, I suggest you sacrifice 1 FLY for more HP or TEC. But come on, green-tier Boost Run? Why not orange? We do have a lot of Dense Cosmos, no?

This is my current WB-less joke build for reference:
 
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PostSubject: Re: LND alpha (Synoris Gastra + Robin Hunter parts)    Thu Oct 22, 2015 10:14 am

Imo drop the EIW. Maybe the handhelds all together. I tried getting 40 TEC. No use ;w;
NINJA'd! Also, teach me how to LND-alpha Laz-sensei!

I'm still very insecure about it, but may I use Synoris HD2 and dual CDA?

Spoiler:
 
The TGH is there because derp. If I tune Gcapa, I can increase the force of each Arm to 13 and the head's to 11...and I will again have 5 unused cost .-.
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PostSubject: Re: LND alpha (Synoris Gastra + Robin Hunter parts)    Thu Oct 22, 2015 10:23 am

Zwiebel Force wrote:
Imo drop the EIW. Maybe the handhelds all together. I tried getting 40 TEC. No use ;w;
NINJA'd! Also, teach me how to LND-alpha Laz-sensei!

It's intended to be a fun bot (EX tunes are there because I'm bluffing). How do I LND alpha'd?
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PostSubject: Re: LND alpha (Synoris Gastra + Robin Hunter parts)    Thu Oct 22, 2015 11:36 am

I only have regular Synoris, not Synoris Gastra (as in BD1, not BD2). So things are different for me.

Also, why two Charge Delay Arrows in all of these? Why not 1 Impact Arrow and 1 Charge Delay Arrow instead? Won't that still work well?

So far from how I've played Synoris, I do agree that he is indeed fun to use.

LazFlamme wrote:
Looking at your stats, I suggest you sacrifice 1 FLY for more HP or TEC. But come on, green-tier Boost Run? Why not orange? We do have a lot of Dense Cosmos, no?

Because the FLY was from the parts, not tune-ups. I couldn't get the WLK and FLY that high due to cost issues. Two Run Tune-ups were better than High Run Alpha Tune-ups here because of extra slots and less capacity (also because High Tech Beta was more efficient here) That's why.

I tried getting to Orange Tier Boost Run, but that would sacrifice too much TEC, and I don't think that is a good idea for an Alpha Striker like this. And even if I did, changing all the Tech Tunes to Run tunes would only get him to 31WLK, not a break point, and still in Green Tier.

I hope that explains it.


EDIT: Finished the build finally. This has to be the smallest Alpha Striker Ever.
I compared him to a Cannon Baller and he's roughly the same size, yet he packs a surprising punch!



Also, if I ever get Synoris Gastra, I was thinking of making him into this instead. Not an Alpha Striker, that's for my normal Synoris.

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