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 Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)

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Isdelft
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PostSubject: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Tue Sep 15, 2015 7:34 am

Introduction
Drive system was introduced in Extra Origin patch.
This system have same mechanism like level system.
Level your bots > Reach max exp > Choose cartridges

yea , same as level system

Using drive will add cost to your bots too , but it will not affect your tuneable cost.
Ex . +30hp drive cartridges will add 5 cost and 5 capa to your bot
And when you use drive on you bots their level display will change too
**please make sure you level your bots as your plan before use drives
you can't switch back to normal level after applied drive**


kinda cool isnt it? :3

There are 3 type of drive There are 5 type of drives now (at 15/08/2017 update)  , and you can only choose one per bot

Sword Drive
Sword drive is good for melee : land melee , air melee and Lumi HAX(Lumiera)
Spoiler:
 

Armor Drive
Armor drive is universal : good for everything
Spoiler:
 

Boost Drive
Boost drive is good for boost dependent bots , like airs , or kinda ok with short boost build bots
Spoiler:
 

Gun Drive
Gun drive is good for single shooter core tune build
Spoiler:
 

Burst Drive
Burst drive is good for brain dead alphag build
Spoiler:
 

Drive Cartridges Explanation

Shared
(ALL)
HP up 30 (+5 cost/capa)
"Increases maximum HP by 30"
Quote :
+30hp to your bot , nothing more , nothing less
and some word from wiseman
Spoiler:
 

(Sword and Boost)
Aerial Fighter (+10 cost/capa)
"Reduce Boost Guage drain when using melee attacks while flying. Most effective in AIR types"
Meditation (+10 cost/capa)
"Recharges Boost guage when using melee attacks on the ground"
Quote :
both of them do as the description say , no additional explanation

(Sword and Armor)
Wonder Cancel (Lv4) (+10 cost/capa)
"Interrupts stuns or subweapon attacks when activation a WB that does not automatically charge itself."
Quote :
this cartridge allow you to activate your wonderbits when you got stunned or in the middle of your melee combo

(Boost , Armor and Gun)
Stun Recovery (Lv4) (+15 cost/capa)
"Slightly decreases the effects of stuns inflicted by melee or spacial moves. TGH levels below 4 will negatively affect the invulnerability period"
Quote :
actually this cart will reduce level of stun you got
Ex. you got spin stun'ed and it will become hard stun

(Armor and Gun)
Stun Jamming (+10 cost/capa)
"Grants a 10% chance to drop lockons when stunned."
Quote :
another revenge tune , when stunned you will get lock-on jamming buff (1 sec)

Lock-on jamming : enemy cant lock his/her crosshair to you at a certain of time

(Boost and Burst)
Stun Propellant (Lv4) (+20 cost/capa)
"Grants a 10% chance to gain the Propellant effect when stunned. Most effective on AIR types."
Quote :
revenge tunes.

Propellant effect : reduce boost gauge usage buff

(Armor and Burst)
Repair Plus 10 (+10 cost/capa)
"Increases healing recieved by 10%. Decreases equipped units's HP recovery by 10% when respawning."
Quote :
the bubble , the heal bits , auto repair buff got affected by this

(Gun and Burst)
Wonder Supply (Lv4) (+5 cost/capa)
"Replenishes ammunition once upon activating a Wonder Bit"
Quote :
only one time , beware when use at full ammo  geek (still not tested what ammunition in their word)
its same concept as ammo supply item (restore current main and sub ammo)

Exclusive
Sword
Berserk Clearance (+10 cost/capa)
"Grants a 10% 20% [at 28/11/2017 update] chance to clear negative status effects when using melee attacks"
Quote :
you cant use when you got shocked  , thats all  geek

Reinforce S (+20 cost/capa)
"Enables the useage of certain high level tune-ups"
Quote :
the certain tune-up are these two

you can tune them without this cart , but the status effect will not apply to the enemy
and these counted as extune too
both of them have 5% activation rate per slot

Melt : slow and inflict 5% of max hp to inflicted enemy (2 ticks)
thats mean 10% of enemy max hp damage

Powerless BETA : reduce force and remove stun from inflicted enemy's melee attacks

Lifetaker (Lv4) (+20 cost/capa)
"Grants a 5% 30% [at 28/11/2017 update] chance to absorb 10% of damage dealt with melee attacks. Decreases equipped unit's HP recovery by 10% when respawning"
Quote :
they do same as description , while it look good on paper , but the actual use is bad kinda usable now
and good for haku bots

Armor Breaker (Lv4) (+20 cost/capa)
"Grants a 10% chance for the first hit in a combo to reset damage reduction granted by TGH values"
Quote :
they actually trigger on any hits
TGH reduction system
: when bot got a series of damage , they will got less damage in a certain of time
with this cartridge , it will reset that timer and teammates can do full damage to enemy with you too

Revenge Sword (Lv4) (+20 cost/capa)
"Grants a 5% 25% [at 28/11/2017 update] chance to boost melee damage by 25% for a short period of time."
Quote :
basically a revenge tune , that 5% 25% is when you got stunned and they grants you a crimson veil within the buff time
(well its look good on paper too , but actual usage is bad and buff was like 3 secs)

Crimson Veil : remove every stun you got in a period of time buff

Attack Buff


Armor
Ablative Plating (+10 cost/capa)
"Halves addition damage from elemental weakness attacks."
Quote :
@ngelicdark wrote:
The Weapon Triangle:
Blast type weaponry (ie. Bazooka types, missiles, grenades) hurt AIRs. (2.3x dmg)
Beam weaponry (ie. Various beam guns, beam rifles, blasters) hurt LNDs. (1.4x dmg)
Melee weaponry (ie. Kamui Staff, various swords, halberds, spears) hurt ARTs.  (1.4x dmg)
Shell types (ie. Magnums, machine guns, plain rifles, shotguns) damage each type of bot equally.
they reduce the damage modifier to half

well mostly weapon in this game not have pure type , they were composite
then lets take some example ;

some random weapon have 50shell:50blast ratio and hit with 100 damage
for other type than air will get
50+50 = 100 damage
for air will get
50+(50*(2.3)) = 165 damage
with this , damage will become like (estimated damage)
50 + (50*(1+((2.3-1)/2))) =
50 + (50*1.65) =
50 + 82.5 =
132.5 damage
(round up will be 133 damage)

Wonder Repair (+15 cost/capa)
"Restores 50HP once upon activation Wonder bit. Decreases equipped unit's HP recovery by 10% when respawning "
Quote :
only one time , beware when use at full hp  geek

HP up 70 (Lv4) (+15 cost/capa)
"Increases maximum HP by 70"
Quote :
MOARRRRR HP , WOW NOW IS 70HP!!!

Last Stand (Lv4) (+20 cost/capa)
"Will revive once at 50 HP upon being destroyed. Decreases equipped unit's HP recovery by 10% when respawning."
Quote :

2nd life , when revived , you will got

invincible +speed up buff for 5 secs too
but beware of melt and support rejection

Support Rejection : inflicted bot cant have buffs/debuffs than this debuff in a period of time


Boost
Augment Thrusters (+10 cost/capa)
"Gradually rise to maximum altitude when flying. AIR types will rise the fastest."
Quote :
this cartridge only works when you hold spacebar for flying
and this cart , with 0walk it allows you to ignore it by flying forward instead of straight upwards

the altitude bar

Fall Charge (+20 cost/capa)
"Boost gauge recharges when falling. Most effective on AIR types. Recharge rate affected by speed of descent."
Quote :
this cart works when you in midair and not pressing spacebar
some example with short boost
Vid by astral

Eco Boost (+10 cost/capa)
"Reduce how much the flight gauge lowers while flying. Most effective on AIR types."
Quote :
Vid by Tosi


Propellant Armor (+10 cost/capa)
"Halves the amount of boost gauge lost to incoming absorbtion attacks."
Quote :
just the boost steal weapons

Gun
Long Barrel (+10 cost/capa)
"Range and Speed increased multiplied by 1.2 while stationary on the ground."
Quote :
when you stand still you will get a buff as long as you stay on the ground with a simple math like base 300*1.2 = 360

Reinforce G (+20 cost/capa)
"Enables the useage of certain high level tune-ups"
Quote :
the certain tune-up are these two

you can tune them without this cart , but the status effect will not apply to the enemy
and these counted as extune too
both of them have 5% activation rate per slot

Dash Restrict : enemy hit by this status can't use dash and air dash  

Bullet speed down : reduce bullet speed of enemy

Barrier Buster (+20 cost/capa)
"Standard physical projectiles have a 40% chance of penetrating enemy barriers. Disables the use of Alpha-strikes"
Quote :
still not tested
shell based ammo (composite type works too , but shell will only one that can deal damage),  chance on every ammo shoot , exclude beam weapons
so thats mean something benefits with this cart is pure shell weapons or something that have high shell ratio



Trigger Happy (Lv4) (+20 cost/capa)
"Gain Hypershot effect at 10% rate while shooting. Disables the use of Alpha-strikes"
Quote :
well this one is the reason why you choose this drive (most of bots)

Hypershot : Doubles rate of fire and reload speed for most Main Weapons

Accelfire (Lv4) (+20 cost/capa)
"Gain Speed Up for a short period while shooting. Disables the use of Alpha-strikes"
Quote :

Speed Up : Increases flying and running speed.

Burst
Destroy Supply (+20 cost/capa)
"Destroy an enemy robot will replenish 20% ammunition to all main weapons."
Quote :
NERF THIS PLZ

Eco Boost Dash (Lv4) (+15 cost/capa)
"Reduces the Boost Gauge consumption of Dash and Air Dash actions. Has a greater effect on ART types."
Quote :
NERF THIS PLZ

Wonder Scraper (Lv4) (+20 cost/capa)
"Landing ranged attacks has a 5% chance to reduce the target's WB gauge."
Quote :
5% chance , well

Supersonic Salvo (Lv4) (+15 cost/capa)
"The 1st range attack launched gains a 1.5x multiplier to Speed If already have above 250, the minimum multiplier becomes 1.1x."
Quote :
NERF THIS PLZ

i think thats all , some suggestion is good too in case im forgot something or for improvements

(16/08/2017) PS
oh well my web picture hosting is bad they not let me show my images


Last edited by Isdelft on Sun Feb 04, 2018 12:29 pm; edited 18 times in total
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Astral_Dono
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Tue Sep 15, 2015 7:53 am

Note the following:

- Note that stun jamming is complete shit because it only lasts for a single second.
- Last stand's invulnurability period lasts for 5 seconds.
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Isdelft
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Tue Sep 15, 2015 8:07 am

fixed , i seem cant find powerless beta debuff , and im too lazy to list each cart cost :\
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Astral_Dono
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Tue Sep 15, 2015 8:19 am

The cost doesn't exactly matter for the reason you first stated
Quote :
Using drive will add cost to your bots too , but it will not affect your tuneable cost.
Ex . +30hp drive cartridges will add 5 cost and 5 capa to your bot
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Tue Sep 15, 2015 8:30 am

im suck at English so onegai sensei , sugguest better sentence #em5 #em5 #em5
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Tue Sep 15, 2015 8:51 am

Questions:

1) Does Augmented Thrusters remove the 0WLK jumping penalty from all bot types?

2) How much stronger does Eco-Boost make mid-air attacks? Do they only apply to melee attacks, or do they buff flying gunners, too?
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Astral_Dono
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Tue Sep 15, 2015 8:52 am

Yes.

It doesn't improve them at all. That is a lie.
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Tue Sep 15, 2015 1:03 pm

1. it doesn't remove the penalty, it allows you to ignore it by flying forward instead of straight upwards since it's not affected by it.

2. The text should read "more effective on air types." It's a mistranslation.
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Tue Sep 15, 2015 2:08 pm

fixed

i still wait for sensei to fix my sentence Embarassed Embarassed Embarassed
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Tue Sep 15, 2015 2:18 pm

You forgot to tattle the "feature" in which Fall Charge restores boost gauge on Istina/Illgryps/(Rouche Mode: A?).
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Tue Sep 15, 2015 4:18 pm

Armor Breaker can trigger on any hit these days.
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Tue Sep 15, 2015 7:28 pm

"All Guard : give all 4 guards to your robot buff , stack with your guard carts too"

All guard is a 30% damage reduction.
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Tue Sep 15, 2015 11:46 pm

@Zwiebel Force wrote:
You forgot to tattle the "feature" in which Fall Charge restores boost gauge on Istina/Illgryps/(Rouche Mode: A?).

It always restore boost gauge as long as you are in mid-air and do not press the space bar.
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Tue Sep 15, 2015 11:55 pm

fixed
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Wed Sep 16, 2015 12:00 am

@fggt wrote:
@Zwiebel Force wrote:
You forgot to tattle the "feature" in which Fall Charge restores boost gauge on Istina/Illgryps/(Rouche Mode: A?).

It always restore boost gauge as long as you are in mid-air and do not press the space bar.

This shit still works 3-3
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Wed Sep 16, 2015 4:30 pm

@Astral_Dono wrote:
- Note that stun jamming is complete shit because it only lasts for a single second..

Is it shitty for hopping too? D:
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Wed Sep 16, 2015 5:00 pm

i don't see how hopping will change the fact that it only lasts a second and only activates once a life(i'm like 99% sure it only activates once a life because I've NEVER seen it go off more than once)
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Wed Sep 16, 2015 10:54 pm

@Winty wrote:
i don't see how hopping will change the fact that it only lasts a second and only activates once a life(i'm like 99% sure it only activates once a life because I've NEVER seen it go off more than once)
i was thinking that it might help you get out in the case you do get stunned, and the first time i saw it was it going off a bunch on an aleixa, in which she would get out whenever it came up

but i guess 1 second isnt enough?
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Wed Sep 16, 2015 11:26 pm

Even 3 seconds would be useful at bare minimum. 5 seconds would be great and very optimal.
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Wed Sep 16, 2015 11:32 pm

I think 1 second would be enough it the proc rate would be better.
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Thu Sep 17, 2015 12:47 am

which armor drive cart would be better for a hopper, namely momiji sen? is last stand too good to pass up? or is stun recovery good for escaping, as stuns will stop your momentum less?
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Thu Sep 17, 2015 1:09 am

Last Stand is overrated.

I usually get HP+30, Ablative Plating, Repair+10, HP+70, Stun Recovery.
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Thu Sep 17, 2015 1:20 am

@Relict? wrote:
Last Stand is overrated.

I usually get HP+30, Ablative Plating, Repair+10, HP+70, Stun Recovery.

I feel like id be more comfortable about stun recovery, myself. Last stand on a hopper might not be the best if you dont have a fast getaway or ability to react immediately, it reminds me of zhonyas in league. I can understand it being on melee robots, though.
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Thu Sep 17, 2015 1:52 am

invulnerability coming out of last stand means nobody gets any sort of free setup on you during the animation of it. It's basically just 50 extra HP after you die, that's all.
Unless you are on a CV bot, stun recovery will save more HP overall by preventing melee lock and lessening knockup stuns and etc as you won't get locked down and thus won't take as much damage that way.
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PostSubject: Re: Learn to drive? Need driving licence? ; Drive Guide (Update 29/11/2017)   Thu Sep 17, 2015 2:03 am

oh sounds good ! that was the idea i was getting about it (stun recovery) and that sounds amazing, especially the lesser melee stunlocking part ! thanks friends !! Happy Dracken
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