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 Quality Colleti Build (No USB)

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Soarer
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PostSubject: Quality Colleti Build (No USB)   Sat Sep 05, 2015 12:14 pm

I did this all on paper so no fancy CosmicCalc. I didn't calculate HP, and some of the tunes I mention are actually EX tunes, but I can't be bothered labelling them because I'm a lazy fuck. Prepare for some Maths.

Base cost/capa with all 5 capa carts and all the default equipment = 1140/1375.

Pretuned parts. (The stuff I have)
-Handy Magnum Mod with H.Tech Alpha, H.Tech Alpha. Tech tunes = 40 cost, +5TEC
- 10 cost +1TEC handheld with H.Tech Alpha, H.Tech Alpha. Tech tunes = 35 cost, +5TEC + 1WLK
- +1/+1 accessories both with High Boost Beta. 10cost 2TEC, 6FLY
- Chloe BS with 3x H.Tech Beta, 50cost, +9TEC

After equipping pretuned parts

38TEC, 13WLK, 22FLY. 1235/1375.

Tunes to be performed. (There are only 9 slots available that come with Colleti)
- H.Tech.Alpha x1, H.Fly.Beta x8 -> 40TEC, 5WLK, 38FLY, 1285/1375. (5/38 Float Dash Breakpoint)

Moving Bust + Float Dash + Quick Boost + Broad Radar = 10 + 20 + 20 + 40 = 90 -> 1375/1375

One question -> Do you need Accele Roll if you get Float Dash? Already answered

Rationale behind decisions
- 40TEC or GTFO.
- 5WLK/38FLY because Colleti has a decent amount of WLK and can reach 38FLY while maintaining 5WLK for Float Dash. Plus I don't want to use Accele Roll tickets, they're hard to come by.
- Moving Burst - 10 cost to make her Burst damage attacks easier to aim and reposition. Cheap, worth it.
- Broad Radar - Makes positioning easy. Must get, no excuses.
- No USB usage - Because there are better things to spend your DX coins on.

Options to consider.

- Exchanging Quick Boost for Blast Guard.
- Dropping some TEC for Fast Recovery.


Last edited by Soarer on Sat Sep 05, 2015 1:04 pm; edited 10 times in total
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Maelstrom
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PostSubject: Re: Quality Colleti Build (No USB)   Sat Sep 05, 2015 12:21 pm

No, you don't need Accel for Float Dash..

Did you use any pen drive slot in this build?
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PostSubject: Re: Quality Colleti Build (No USB)   Sat Sep 05, 2015 12:26 pm

Thanks. #em0

Maelstrom wrote:
Did you use any pen drive slot in this build?
No.
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Isdelft
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PostSubject: Re: Quality Colleti Build (No USB)   Sat Sep 05, 2015 12:37 pm

i think you need atleast 1Grapid in her musket (i donno , or just i suck)
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PostSubject: Re: Quality Colleti Build (No USB)   Sat Sep 05, 2015 12:42 pm

I guess I'll ask the obvious question:
Why are you doing this on paper?

It'd be a lot easier to make an effective build with Cosmiccalc, and the formatting makes it a lot easier to look for inefficient tunes and just generally review.
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Maelstrom
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PostSubject: Re: Quality Colleti Build (No USB)   Sat Sep 05, 2015 12:43 pm

The musket already has 400+ base speed, you don't need more
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PostSubject: Re: Quality Colleti Build (No USB)   Sat Sep 05, 2015 12:43 pm

cause blead still not add them
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PostSubject: Re: Quality Colleti Build (No USB)   Sat Sep 05, 2015 12:45 pm

EXNova wrote:
I guess I'll ask the obvious question:
Why are you doing this on paper?

It'd be a lot easier to make an effective build with Cosmiccalc, and the formatting makes it a lot easier to look for inefficient tunes and just generally review.

Obvious answer: because Cosmiccalc isn't updated with them yet.
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PostSubject: Re: Quality Colleti Build (No USB)   Sat Sep 05, 2015 12:46 pm

Err... it's worth to keep the Fin Cannon HE?
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PostSubject: Re: Quality Colleti Build (No USB)   Sat Sep 05, 2015 12:46 pm

I don't think it'd kill to wait until he does, but in any even I'd honestly recommend increasing your FLY. 40 TEC is nice for increasing your damage, but you don't deal any damage when you're dead because you can't outrun anything.
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PostSubject: Re: Quality Colleti Build (No USB)   Sat Sep 05, 2015 12:47 pm

but the build already has 38 fly
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PostSubject: Re: Quality Colleti Build (No USB)   Sat Sep 05, 2015 12:48 pm

EXNova wrote:
I don't think it'd kill to wait until he does, but in any even I'd honestly recommend increasing your FLY. 40 TEC is nice for increasing your damage, but you don't deal any damage when you're dead because you can't outrun anything.

He already mentioned 38 Fly. Pretty sure that's already the final Fly breakpoint.
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PostSubject: Re: Quality Colleti Build (No USB)   Sat Sep 05, 2015 12:48 pm

you are drunk , get some water
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PostSubject: Re: Quality Colleti Build (No USB)   Sat Sep 05, 2015 1:18 pm

Isdelft wrote:
you are drunk , get some water
Fuck drinking H20, I want my CH3CH2OH.
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PostSubject: Re: Quality Colleti Build (No USB)   Sat Sep 05, 2015 1:22 pm

Raubvogel wrote:
EXNova wrote:
I guess I'll ask the obvious question:
Why are you doing this on paper?

It'd be a lot easier to make an effective build with Cosmiccalc, and the formatting makes it a lot easier to look for inefficient tunes and just generally review.

Obvious answer: because Cosmiccalc isn't updated with them yet.

Yyou sluts dont Jp Calc?

wow nerdssuck
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Maelstrom
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PostSubject: Re: Quality Colleti Build (No USB)   Sat Sep 05, 2015 1:28 pm

Sorry, but I can't read runes, lol
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PostSubject: Re: Quality Colleti Build (No USB)   Sat Sep 05, 2015 1:33 pm

Sakura1 wrote:
Yyou sluts  dont Jp Calc?

wow nerdssuck
Bitch please, where is it?
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PostSubject: Re: Quality Colleti Build (No USB)   Sat Sep 05, 2015 1:50 pm

Soarer wrote:
Sakura1 wrote:
Yyou sluts  dont Jp Calc?

wow nerdssuck
Bitch please, where is it?

http://www17.atpages.jp/cosmicalc/
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PostSubject: Re: Quality Colleti Build (No USB)   Sat Sep 05, 2015 3:35 pm

this build doesn't even have any aqua parasols, so I can't call it quality.
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PostSubject: Re: Quality Colleti Build (No USB)   Sat Sep 05, 2015 11:31 pm

Winty wrote:
this build doesn't even have any aqua parasols, so I can't call it quality.
Aqua Parasol has better stats than Fin Cannon HE. Should I use it instead?
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PostSubject: Re: Quality Colleti Build (No USB)   Sun Sep 06, 2015 1:30 am

if you like having 0 weapons to use at close range aside from pressing the alpha button, yes, you should.
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PostSubject: Re: Quality Colleti Build (No USB)   Sun Sep 06, 2015 1:35 am

Winty wrote:
if you like having 0 weapons to use at close range aside from pressing the alpha button, yes, you should.
I see, What would you suggest doing?
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PostSubject: Re: Quality Colleti Build (No USB)   Sun Sep 06, 2015 1:45 am

I have no suggestion, only analysis of options
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PostSubject: Re: Quality Colleti Build (No USB)   Sun Sep 06, 2015 3:53 am

What would be best, Winty-dono? 教えてください! #em3
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PostSubject: Re: Quality Colleti Build (No USB)   Sun Sep 06, 2015 4:03 am

fuck if I know

here's my thoughts on her so far:

The AoE cannon is bad. The charge time makes it not very useful to use outside of alpha. You can remove it but it also means dropping your subweapon, which is pretty decent.

The cluster missiles are good. They have a noticable charge time which means you can't really use them on reaction, but they are a good offensive tool, you just need to start charging before you get into range to fire otherwise you'll probably just get shot at.

I don't like the rifle. With the way the missiles(the other reliable weapon) works, I want a weapon that works well up-close and a 3 shot rifle with a short CD isn't what I'd ideally pick for that purpose.

This is the setup I'm currently working with: http://puu.sh/k1CIO/7f4d034532.png

Anything close I shoot with the bazooka. Anything at medium distance I shoot with the cluster missiles. Without a long range handheld I can't overrange an alphastrike so I lose long range capability but it's not that good without the AoE, and probably not that good overall because of how the cluster missiles work. They are good at hitting things running away that think they are out of range but their actual tracking compared to projectile speed isn't that amazing at hitting at a distance. I can chase with either bazooka or missiles depending on the distance to the target, and if I am chasing with missiles I can alpha to get a reset and burst damage. Might zook is also a pretty reliable weapon for shooting lands and other artillery with due to it's damage distribution.

I'm currently using a gforce tuned might zook from another build but it might be better to tune one differently for this build. Maybe a bit more range and speed? I'm not really sure, I want more time(and resources) to experiment with different builds which is why I can't offer any advice, only analysis of options.


That being said, I think for a long range build, a single tuned aqua parasol wouldn't be that bad, but you lose any close-range combat abilities aside from you alpha strike, which you can only do once. Due to her capa(and the way tgh reduction works), one tuned parasol will likely be more effective than double parasol.


The most important thing to remember when making a build is that because of the core tune, you will not be alphastriking all the time so making a build around alphastriking(ie, 2 main weapons in her hands) doesn't seem that effective.
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