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 Stella build

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CoreX
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PostSubject: Stella build   Wed Sep 02, 2015 8:18 am

[Robot Name]
Stella

[Parts]
BD: Stella BD
: Beam Bit(default)
LG: Stella LG [Great Capacity] [Capacity] [Crimson Veil]
HD: Stella HD [EX High Tech] [EX High Tech] [EX High Tech Alpha]
HDAC: +1 tec +5 capa [High Boost Beta]
FCAC: +1 fly +5 capa [EX High Boost Beta]
AM: Stella AM [High Boost Beta] [EX High Tech Alpha] [EX High Tech Alpha]
WP: -
AM: Stella AM [High Boost Beta] [EX High Tech Alpha] [EX High Tech Alpha]
WP: -
WP: Stella BD@
BS: Alcy BS [High Boost Beta] [High Boost Beta] [High Boost Beta]
WP: Aurora Cannon
WP: Charge Delay Cassette [Rapid] [EX High Tech Alpha]
WP: Auto-Charge Cassette
WP: Aurora Cannon
WP: Charge Delay Cassette [Rapid] [EX High Tech Alpha]
WP: Auto-Charge Cassette

[Config Check]
COST: OK
BS: OK
LG: OK
AURA: OFF

[Stats]
TYPE: ?
SIZE: S
COST: 1515
CAPA: 1515
HP: 520
STR: -5
TEC: 40
WLK: 1
FLY: 38
TGH: 8

LEVEL: 10

[Cartridges]
Capacity +70×6
Fast Recovery
Moving Burst
Broad Radar
Glide Boost
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Fuwakomoriya
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PostSubject: Re: Stella build   Wed Sep 02, 2015 8:29 am

Bippu might be gone... but he lives in the hearts and minds of every MF scrubs.
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Zwiebel Force
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PostSubject: Re: Stella build   Wed Sep 02, 2015 8:31 am

Iirc bippu only used two purple. Idk if the blue bullet is a good idea (in thi etup at least).
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CoreX
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PostSubject: Re: Stella build   Wed Sep 02, 2015 8:42 am

If I drop the auto-charge and swap out Broad for beam guard or quick boost and I should be able to stuff 800hp after armor driving... but the damage out put per alpha drops....

LMB+
Gaud Air Dash+
Medal (adds 5hp)

[Robot Name]
Stella

[Parts]
BD: Stella BD
 : Beam Bit(default)
 LG: Stella LG [Great Capacity] [Capacity] [Crimson Veil]
 HD: Stella HD [EX High Tech] [EX High Tech] [EX High Tech Alpha]
  HDAC: +1 tec +5 capa [High Boost Beta]
  FCAC: +1 fly +5 capa [EX High Boost Beta]
 AM: Stella AM [High Boost Beta] [EX High Tech Alpha] [EX High Tech Alpha]
  WP: Dancing Maracas [Life] [Life] [High Life]
 AM: Stella AM [High Boost Beta] [EX High Tech Alpha] [EX High Tech Alpha]
  WP: Dancing Maracas [Life] [Life] [High Life]
 WP: Stella BD@
  BS: Alcy BS [High Boost Beta] [High Boost Beta] [Life]
 WP: Aurora Cannon
  WP: Charge Delay Cassette [Life] [EX High Tech Alpha]
  WP: -
 WP: Aurora Cannon
  WP: Charge Delay Cassette [Life] [EX High Tech Alpha]
  WP: -

[Config Check]
COST: OK
BS: OK
LG: OK
AURA: OFF

[Stats]
TYPE: 空
SIZE: S
COST: 1510
CAPA: 1515
HP: 675
STR: -4
TEC: 40
WLK: 2
FLY: 38
TGH: 8

LEVEL: 10

[Cartridges]
Capacity +70×6
Fast Recovery
Quick Boost
Moving Burst
Glide Boost
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Maelstrom
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PostSubject: Re: Stella build   Wed Sep 02, 2015 9:13 am

I recommend you to do a single force tune on each cassette
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fggt
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PostSubject: Re: Stella build   Wed Sep 02, 2015 9:13 am

- Drop quick boost, get beam guard
- Force+force on each weapon
- You can use low cd BS weapon for a non-stop alpha build and a bit more range.
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EXNova
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PostSubject: Re: Stella build   Wed Sep 02, 2015 9:26 am

I don't know much about Stella, mostly because I refused to touch the ones I rolled on alts, but these builds seem like they are ridiculously fat. Why the hell do you need so much HP on a long-ranged AIR type? Isn't she supposed to be a dogfighter? Long range and skirmishing AIR types are probably the only characters in this game where HP isn't a heavy priority, and she's both IIRC.
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PostSubject: Re: Stella build   Wed Sep 02, 2015 9:37 am

HP is extremely important in this game, especially on air since most of arts can out-range you and eat a chunk of HP. Also her delay cassette has 250 range.
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EXNova
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PostSubject: Re: Stella build   Wed Sep 02, 2015 9:45 am

Doesn't she have a railgun of some kind? Like I said, I only have a basic overview of her as a character, but I only tune heavy amounts of HP on midrange AIR's like Katalina and Thurisaz Eve, because they have to get aggravating close in order to maintain their damage at times and that means you frequently won't be able to just Air Loop away from all the things. Usually 475 is an acceptable floor.

I usually have less than 100 contribution when I use AIR types, though, so maybe I'm just a pussy ass bitch.
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PostSubject: Re: Stella build   Wed Sep 02, 2015 9:55 am

She has no railgun, stop posting if you dont even know any single thing abt the bot.
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PostSubject: Re: Stella build   Wed Sep 02, 2015 10:06 am

She has a main weapon with 40 damage, 360 range, and 520 speed. It's labeled as a "Lightning Gun."
...
Semantics notwithstanding, that's a railgun.

Anyway, that doesn't really answer the question. Given how flighty she should be and how much easier it is for AIR types to avoid damage with access to things Air Loop and the general safety of floating above the action, why would is it that you are tuning great capacity in order to afford of tuning so much more HP than the average (which I assume is somewhere between 500-575 points, based on what I've seen since coming back)?

I'm not trying to call you out, I'm trying to understand if the meta has really changed that much that you just cannot avoid getting dropped. It wasn't like that when I left.

Also, rude. I'm not pretending that I know everything about Stella or this game, so there's no need to act like I'm some asshole tossing advice down to the ignorant masses from my high horse. Especially when there was literally a question in the statement you're addressing.
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PostSubject: Re: Stella build   Wed Sep 02, 2015 10:20 am

@EXNova wrote:
...
Semantics notwithstanding, that's a railgun.

No it isnt. The lightning gun has 360 range, which is not a big number, even if you want to stay safe using it, you will have to use the charge delay one everytime the cd kick in/ or when it runs out of ammo, or else the dps will just be horrible and you die doing nothing.
I already explained everything, why HP is important in this meta, why it is on Stella. It's just you ignored all of them and continued with your delusion of her being a long range air that doesn't need big HP.
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CoreX
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PostSubject: Re: Stella build   Wed Sep 02, 2015 10:30 am

with out force tuning a 30 tec stella can poke holes in just about anything... owo.... if you try hard enough. Why I have so much Hp? any amount of Hp over 550 to counter balance the low tgh is welcome. Why I kept the tgh low when I have the capa to buff it? cause I want my single CV tune to have a decent chance of procing. As per beam guard I don't even know but with the low tgh, the air protection could be useful... I guess...
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PostSubject: Re: Stella build   Wed Sep 02, 2015 10:33 am

Her lightning gun isn't used much (I forgot why) compared to the charge delay gun which is what usually racks her points in arena. And as it was mentioned it only has 250 range where you'll be attacking close most of the time and why more HP is needed in this situation.
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PostSubject: Re: Stella build   Wed Sep 02, 2015 10:38 am

And if you're asking if its that "Easy" to get dropped... 1 weapon, Antilon BS 2, Ignores CV, decent speed, good homing and on almost everything...
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PostSubject: Re: Stella build   Wed Sep 02, 2015 10:39 am

@Kuzuha wrote:
Her lightning gun isn't used much (I forgot why) compared to the charge delay gun which is what usually racks her points in arena. And as it was mentioned it only has 250 range where you'll be attacking close most of the time and why more HP is needed in this situation.
Because AIRs must alpha (and because Bippu).
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exoakutsu
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PostSubject: Re: Stella build   Wed Sep 02, 2015 10:40 am

@Kuzuha wrote:
Her lightning gun isn't used much (I forgot why) compared to the charge delay gun which is what usually racks her points in arena. And as it was mentioned it only has 250 range where you'll be attacking close most of the time and why more HP is needed in this situation.

Lightning gun isn't used cause of DPS potential. Having 2x lightning gun hits for 100+ dmg on alpha. Plus, charge delay into dual lightning causes dmg reduction along with the alpha including the charge delay. The optimum setup for 2 lightning guns is 1 charge and 2 lightnings cause 2x charge delay is a waste of cost. While having 2x hf cassetes can rack up to 100+ dmg while not having a cd for continuous dmg.
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CoreX
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PostSubject: Re: Stella build   Wed Sep 02, 2015 10:47 am

So exo you're saying 2x Auto-Charge and 1x Charge delay is better?
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PostSubject: Re: Stella build   Wed Sep 02, 2015 10:55 am

I...I think Exo wanted to say it the other way around ö.ö
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PostSubject: Re: Stella build   Wed Sep 02, 2015 11:19 am

Okay first things first, gcapa + capa is the same capa/cost/stat minus as hhcapa but it takes more mats to tune it, if you want that much capa just do hhcapa instead. I'd recommend gcapa + CV x2 over doing a 2nd capa tune though.

"but the damage out put per alpha drops...."

Due to the charge time and how tgh works your overall damage output with x2 charge delay is about the same and it saves cost.

Quick boost is probably worse than float dash or beam guard. I've never been a fan of fast recovery on airs, what statuses are you really afraid of that regularly get applied to you? Maybe homura WB? Not really worth the opportunity cost IMO but to each his own. Beam guard is good because stella's best matchup is really vs other airs.

Alcy BS is in general about the same as beezle BS, but with negative str and lots of slots beezle is much better. Your tunes in the 2nd build are also not very optimal.
Spoiler:
 
Same skeleton build but with 55 more hp. I know you might not have two 3s charge delay things but you are definitely missing a lot of hp. When you are going negative str don't be afraid to use some ex great tec alpha.

As far as weapon tunes go, I don't really like force/force on this girl. Hforce is the same cost but more slot efficient and the ammo loss doesn't matter too much. Though really I'd recommend at least one hrapid before any force tunes, they make a noticeable difference IMO, much more noticeable than the extra ~2-5% damage force/hforce tunes give.

Glide boost also uses different breakpoints than normal flying, 38 fly is still nice but it's not as high a priority as it is for non-glide boost airs (I went 4/35) http://i.imgur.com/HK7oApP.png
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PostSubject: Re: Stella build   Wed Sep 02, 2015 11:31 am

>recommanding something that isnt Stella/Chloe BS

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PostSubject: Re: Stella build   Wed Sep 02, 2015 11:46 am

@hannahberry wrote:
I've never been a fan of fast recovery on airs, what statuses are you really afraid of that regularly get applied to you? Maybe homura WB?

i'd say the most common status effect to be hit with on an air is charge delay from another stella.
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PostSubject: Re: Stella build   Wed Sep 02, 2015 11:53 am

Beezle BS is strictly better than chloe BS if you don't care about tgh (I don't). Stella BS might have some niche use for getting higher glide boost tiers, not gonna bother trying it out.

@Winty wrote:
i'd say the most common status effect to be hit with on an air is charge delay from another stella.

Maybe, but does fast recovery really help much with that? Stella charge delay doesn't last very long (1 second) and is constantly getting reapplied. Fast recovery only helps if you press m1 .5 seconds after it's been applied but before it's been reapplied (and you can't press m1 before that .5 seconds is up, or else you have to charge for 1 second even if the debuff falls off).

Even vs other things with charge delay they generally either aren't an immediate a threat i.e. rosso or you want to reposition instead of just fighting it head on i.e. charge delay mb arts.
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PostSubject: Re: Stella build   Wed Sep 02, 2015 12:09 pm


Spoiler:
 

Thanks for the design. Mind if I take it and Tweek it? Gonna experiment with a few hp cuts to put in broad since I honestly feel blind flying without it.
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PostSubject: Re: Stella build   Wed Sep 02, 2015 12:16 pm

@EXNova wrote:
She has a main weapon with 40 damage, 360 range, and 520 speed. It's labeled as a "Lightning Gun."
...

Wtf are you smoking?
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