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 Homura Isamine and Hell's Angels Moe Edition

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EXNova
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PostSubject: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 3:50 am

Right, seeing a lot of hate for Homura and the Biker characters, someone wanna explain that to me? What they do, why they're broken, etc. Feel free to rant like someone's racist grandfather, I couldn't care less as long as I get some insight.
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 4:25 am

Well,since I didn't play with Homura I don't know about her that much,But since I play melee so much these days,I can tell you she's a good melee counter.She can throw her jacket that works like Tsukikage Momiji Sen's log,gives you Shock.Her slash attack hurts very bad,especially when under Hyper Shot.She also gives you debuff(?) that makes big red sparkles around you and she can make you "BOOM!" from afar when you have that thing.As for bikers(Aleixa Arl,Kal Valentine and Cannonballer DR) are not a big deal if you have a smart team and you know the trick(I've seen a lot of teams that ONLY focus on bikers and not anyone else.Sigh...).However,they are speedy,can damage you by just riding over you,etc.
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 4:35 am

Huh... that honestly doesn't sound too bad at all.
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 4:40 am

Homura is = 1 click 3 shots, set mines on enemy, use WB to Nuke em via mines

Bikers are = Melee/Kal Powerless spammer and crazy good now since she got buffed

Ranged/Alexia biker she just bombs shit like crazy and has a gatling gun AND has a spin melee

plus the fact bikers are rlly hard to hit efficiently with untuned wpns and theres so god dam fast


(Dedicated KAL user and Owner of a Homura, Homura shall become the material to make a Gay pride flag with)!
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 4:51 am

If I'm right bikers get a good amount of super armor when they're using their sub weapons.
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 4:54 am

Still not hearing anything too nasty. Homura's output must be something obscene if she's really that much of an issue, but for the biker girls I think it's more of the Teemo top mentality. They're so frustrating to play against they seem better than they are.
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 4:56 am

Use Winberrl, forgot which variant have the same ability as TLS bind gun.
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 5:04 am

TLS bindgun? Don't all of the Winberrl's have some kind of bind main/sub?
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 5:09 am

Yes they do, TLS bindgun if you don't have one maybe you can equip it to a better bot. They bind things like Winberrl's thorn bind hostage but TLS have a better hit rate, I think?
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 5:10 am

Huh. I never had any issues landing Winberrl's draw guns or internal subweapon.
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 5:12 am

Sub wise The newest 1 coming out soon wont have it, but SUB can rarely hit things nowadays

main Wpn Wise, good in close quarters but lack of ammo, The new 1 has 350 Ammo and tuneable so sacrifice AMMO for Speed and shes gonna be OP for jamming and she does a 50HP heal bubble with auto repair and clearance buff

and TLS bindgun Winb, all i can think of regarding it is ALE Winb with her strong thorn AOE around her Binding
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 5:15 am

I'm not sure I'm not really a Winberrl expert. But lol good luck with your quest! Catching bikes is hard well at least for me. Unless I'm doing surprise attacks with melee.
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 5:16 am

Homura's homing is insane, and rarely misses
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 5:18 am

If I'm right even my Dr. Baller gets hit by homura at 32 wlk especially if the thing is only a few metres away.
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 5:19 am

@WiFi wrote:
If I'm right even my Dr. Baller gets hit by homura at 32 wlk especially if the thing is only a few metres away.
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 5:19 am

@aosepsa wrote:
Homura's homing is insane, and rarely misses
So... it's broken in the same way that Scram Launcher Mod and Agnizyne BD@ weaponry are?

@RaverX wrote:
Sub wise The newest 1 coming out soon wont have it, but SUB can rarely hit things nowadays

Eh, there's a new Winberrl in the pipeline? Do tell.
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 5:23 am

Homura can attack a lot of targets first before using her WB. Her WB can damage to all types of units but can only debuff airs and arts. And she can use her WB attack to damage you anywhere in the map as long as you have those 3 blinking circles caused by her attacks (takes a while to go away too). Her WB regens always too (doesn't need to do anything to regen). It would take a great amount of effort for most airs and arts and lands to kill her.


Last edited by Kuzuha on Thu Aug 27, 2015 5:25 am; edited 1 time in total
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 5:24 am

You can easily dodge her global attack by constantly moving.
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 5:26 am

@EXNova wrote:
So... it's broken in the same way that Scram Launcher Mod and Agnizyne BS weaponry are?

...What?

What makes you compare Scram Launcher Mod or Agni BS Missile with that overbalanced shit?


Last edited by aosepsa on Thu Aug 27, 2015 5:27 am; edited 1 time in total
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 5:26 am

@WiFi wrote:
You can easily dodge her global attack by constantly moving.

Pretty much but once hit by that, you're debuffed for a good 6 secs?
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 5:29 am

@aosepsa wrote:
@EXNova wrote:
So... it's broken in the same way that Scram Launcher Mod and Agnizyne BS weaponry are?

...What?

What makes you compare Scram Launcher Mod or Agni BS Missile with that overbalanced shit?
Their homing makes them exceptional weapons because it nearly eliminates the chance of not being able to deal damage. Your theoretical DPS and actual DPS will be nearly identical because you almost never miss. Effectively, the weapon overcompensates for the operator's shortcomings.

Can she tag multiple targets with it and detonate them all simultaneously, or does it jump to the target she's currently attacking? I can see why the former would be kinda ridiculous, especially given that she's an artillery type and is probably exceptionally well suited to mowing down large groups of enemies because of it.
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 5:30 am

I rarely get hit though, besides I don't think you should stay still while in combat.
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 5:31 am

My 33WLK baller always has to keep far away from Homuras because of how hard it is to avoid those homing attacks other than going out of range. I'm not sure if even a 40WLK baller/biker can reliably dodge those things up close.
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 5:32 am

@WiFi wrote:
I rarely get hit though, besides I don't think you should stay still while in combat.
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PostSubject: Re: Homura Isamine and Hell's Angels Moe Edition   Thu Aug 27, 2015 5:33 am

Why is everyone talking about "Baller"? Is there a new Cannonballer variant or something?
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