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 Mikoto melee build (た・す・け・て~)

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Soarer
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Wed Aug 26, 2015 8:50 pm

At times there are better accessory options than +1/+1 and this is when +1/+5hp and/or +1/+5capa do better.
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LazFlamme
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Mon Sep 07, 2015 12:13 pm

Bump again. As mentioned, the best BS I can afford is Melfi BS2 (I own neither Hanna nor Lafiel because RNG hates me and ART is life), so I did some minor changes to Winty's 1st build.
It's 5 HP short, but is this legit enough?:
 
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Winty
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Mon Sep 07, 2015 12:21 pm

ex high power alpha -> ex high power
uses up the last 5 capa and gets 5 more hp
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Mon Sep 07, 2015 1:48 pm

you can get more hp by using better tunes. as a general rule if you are using high notbeta on something w/ negative str/tec you should try using ex great alphas if you aren't already using them.

also pawnger BS is better than melfi bs2 and free if you don't mind the ugly. if you don't have any that are 3s (or 3s frog arms) you should just ask around during bazaar...I have 14 3s pawnger BS and 12 3s frog arms I can't forsee ever using all of them.

w/ melfi bs2:
 

w/ pawnger bs:
 

Quote :
At times there are better accessory options than +1/+1 and this is when +1/+5hp and/or +1/+5capa do better.

On lnd melee bots 1 stat + 5 hp/capa is usually better, sometimes even +10hp/capa are best if you have lots of fly or slots, getting stats from accessories is kind of inefficient since you can do high betas for both stats.


Last edited by hannahberry on Mon Sep 07, 2015 2:23 pm; edited 1 time in total
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Isdelft
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Mon Sep 07, 2015 2:13 pm

pawnger bs is just big , i think it not kinda ugly for me , like others ...
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