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 Mikoto melee build (た・す・け・て~)

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LazFlamme
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PostSubject: Mikoto melee build (た・す・け・て~)   Sun Aug 23, 2015 11:13 am

I think this build is legit enough, but something just seems off:
 

Zero Carts are Full Moon, barrier and Lunar Radiance laser beam (which explains why does Lunar Radiance stays). Will get Veil with Crimson Crusader later.
Or maybe I should ditch Lunar Radiance, 2x Crimson Veil, Tsukuyomi Waltz?


Last edited by LazFlamme on Sun Aug 23, 2015 11:29 am; edited 1 time in total
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Winty
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Sun Aug 23, 2015 11:20 am

you want waltz. I'd suggest dropping (both) of those zero carts.

you want 38wlk for assault step

from what I understand most people do full glads and not g.grap on her due to how huge her range is.
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Maelstrom
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Sun Aug 23, 2015 12:12 pm

Sword Drive + EX Melts are a nice choice for her
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Sun Aug 23, 2015 12:18 pm

also stun regain is trash
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Sun Aug 23, 2015 1:22 pm

stun regain is shit unless if you have 38 ~ 40 TGH
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Sun Aug 23, 2015 4:32 pm

1 Hglad is like the difference between sticking your nose in red players ass and a reliable opener on the combo (which is her onl issue attack wise). 2 Hglads for hitting people outside her animation (LOL), 3 (never needed!) for LA CONEXION MACANUDA simulator.

Dunno why some people are so obsessed with the Waltz cart. There's a rumor that you can't combo it into sphere combo w/o the upgrade, but that's not true. I use all zero carts on my sphere mungo Mikoto. Bit cart is very sad though.


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Fuwakomoriya
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Sun Aug 23, 2015 5:20 pm

E n j o y your balls.
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Sun Aug 23, 2015 5:59 pm

@Fuwakomoriya wrote:
E n j o y your balls.

afro
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Winty
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Sun Aug 23, 2015 8:21 pm

@Zwiebel Force wrote:
2 Hglads for hitting people outside her animation (LOL)

her hitboxes exist naturally outside her animation tho
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Sun Aug 23, 2015 8:22 pm

I got a Bunny Mikoto, is ranged good on her?
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Winty
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Sun Aug 23, 2015 8:24 pm

Yes, it's just less optimal. Their weapons are the same, but her arms stats are tec+str and you can't replace them for tec+wlk arms like you can with the regular one. that's the only real difference.
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Mon Aug 24, 2015 1:13 am

@Winty wrote:
Yes, it's just less optimal. Their weapons are the same, but her arms stats are tec+str and you can't replace them for tec+wlk arms like you can with the regular one. that's the only real difference.
What carts do I get?
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Mon Aug 24, 2015 4:17 am

@Soarer wrote:
@Winty wrote:
Yes, it's just less optimal. Their weapons are the same, but her arms stats are tec+str and you can't replace them for tec+wlk arms like you can with the regular one. that's the only real difference.
What carts do I get?
Just the same thing
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Mon Aug 24, 2015 4:38 am

@Soarer wrote:
@Winty wrote:
Yes, it's just less optimal. Their weapons are the same, but her arms stats are tec+str and you can't replace them for tec+wlk arms like you can with the regular one. that's the only real difference.
What carts do I get?

Zero cart+6 capa carts+blast guard+3 hop carts+fast recovery. Remote attack is only useful to stun lock art/sup bots on their feet (since it will miss almost everything else) but you will have to sacrifice either blast guard or FR for it which is not recommended. I actually drop blast guard for it though:v
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Mon Aug 24, 2015 5:06 am

@Soarer wrote:
@Winty wrote:
Yes, it's just less optimal. Their weapons are the same, but her arms stats are tec+str and you can't replace them for tec+wlk arms like you can with the regular one. that's the only real difference.
What carts do I get?

Spoiler:
 


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LazFlamme
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Mon Aug 24, 2015 10:46 am

With Lunar Radiance, 2x Gladiators (no Waltz):
 

An alternate version without laser beam:
 

I'm still confused about the ZERO carts selection. Actually it's every single carts. Liefy AM should work fine, but I'll need flags for aesthetic values. To be exact, the AMJs could actually be omitted, but I used it anyway because it looks cool and more stats. Not sure if 6 FLY is valid or not. Sadly for all those tuning, I'll need a Great Capa. Why. If anyone can reach the above stats without capa tunes, please do tell me how.
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Mon Aug 24, 2015 10:57 am

I just took the "Full Moon" (melee) and the "Barrier [Dragon Soul]" (CV shield) carts,
you can take the Lunar Radiance cart too, but it's meh...
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Mon Aug 24, 2015 11:06 am

CV-> not needed when she's covered in super armor.
Great grappler -> stop
boost -> run

when you stop putting unneeded things on you stop needing to gcapa things.

Spoiler:
 

40str: check
38wlk: check
HP: 690

alternative for people who prefer to RNG crutch their way through fights:

Spoiler:
 

there's 5 capa left but I'm too lazy, figure it out yourself.
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Mon Aug 24, 2015 11:12 am

Clearance > CV
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Mon Aug 24, 2015 11:15 am

I don't have Clan Coin Ribbon because I can't even participate in Clan Fights.
Where can I fetch a 1s Berry Earrings?
And no, I don't own Hanna or Lafiel. I do have a genuine Sylvia Paladin, though (in which the BS is already reserved for Sylvia V).

So... only other Zero Cart needed is Barrier?
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Mon Aug 24, 2015 12:23 pm

@LazFlamme wrote:

And no, I don't own Hanna or Lafiel. I do have a genuine Sylvia Paladin, though (in which the BS is already reserved for Sylvia V).

Why you don't use for your Paladin instead?

@LazFlamme wrote:

So... only other Zero Cart needed is Barrier?

Yes
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Mon Aug 24, 2015 12:41 pm

you should probably have waltz or barrier, for approaching. You don't really need both, but you probably want one.
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Wed Aug 26, 2015 11:10 am

Where can I get 3s Frog Lander AMs?
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Wed Aug 26, 2015 12:18 pm

bazaar. They come from lotto cubes and other various random things.
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PostSubject: Re: Mikoto melee build (た・す・け・て~)   Wed Aug 26, 2015 8:31 pm

Buy those black ribbon thingies it has a 1/1 wlk/str stat
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