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 (No longer) Updated CosmiCalc

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Fairlion
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PostSubject: Re: (No longer) Updated CosmiCalc   Thu Jan 05, 2017 1:17 pm

Axion lvl cart (6+)



1 EIW



2 EIWs is same as 1 EIW (yes, I'm not joking)
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UncleBobbie
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PostSubject: Re: (No longer) Updated CosmiCalc   Thu Jan 05, 2017 1:33 pm

Axion's EIW are pretty fucked, 0 EIW's already gives Hypershot when his description says only 2 EIW's should give it.

Did you check if 2 EIWs gives more buff duration?
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Fairlion
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PostSubject: Re: (No longer) Updated CosmiCalc   Thu Jan 05, 2017 1:43 pm

Axion is designed to be gunner (assault class in CL, I think?)

And what does Air loop even do with LND bot anyway or is just a CL reference?
Accel roll is useful with Lily Rain HD, Berz Girl with Air loop doesn't count (she can be AIR) but ...

And no. 2 EIW gives same buff duration (basically a 30 cost waste)
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PostSubject: Re: (No longer) Updated CosmiCalc   Thu Jan 05, 2017 2:37 pm

Air loop definitely gives you some new possibilities. You can short boost with quick jump follow it up with an air loop and you can reach very high ledges. Not sure how air loop works on a land though, never even noticed he got it. I'd imagine it'd be similar to air loop on an ART like berz girl who could still reach very high altitudes with it.

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Kuzuha
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PostSubject: Re: (No longer) Updated CosmiCalc   Thu Jan 05, 2017 3:00 pm

From what I know, you still need to hit spacebar to boost in order to use accel roll/air loop compared to CL, where you can transition to accel roll/loop after using short boost.
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Diabolical
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PostSubject: Re: (No longer) Updated CosmiCalc   Thu Jan 05, 2017 6:13 pm

There's also the fact that Air Loop scales off fly, which Berz uses but Axion normally wouldn't.
You can always tune it to fly, but that's kind of ???
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God is a Cat Girl
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PostSubject: Re: (No longer) Updated CosmiCalc   Sat Jan 07, 2017 10:50 pm

Manimo Girl's Manimo Wing has no slots but in calc she does. (Manimo Wing@ is alright).
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Esequienes?
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PostSubject: Re: (No longer) Updated CosmiCalc   Fri Feb 03, 2017 5:00 pm

Have a question do you update offline cosmic also when you update the online version? If not how long since the offlline version got updated?
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PostSubject: Re: (No longer) Updated CosmiCalc   Fri Feb 03, 2017 11:07 pm

Download from github. It's up-to-dated along with online version.
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PostSubject: Re: (No longer) Updated CosmiCalc   Sun Mar 05, 2017 3:42 pm

Is possible add these HDs?

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PostSubject: Re: (No longer) Updated CosmiCalc   Sun Mar 05, 2017 4:36 pm

@Frizz wrote:
Is possible add these HDs?


I can try adding them but they won't appear until blead approves them
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PostSubject: Re: (No longer) Updated CosmiCalc   Sun Mar 19, 2017 5:59 am

Can you add Maid Serioux BD and Crugis BD to the calc please?

Maid Serioux Cart:
 

Crugis Cart:
 
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PostSubject: Re: (No longer) Updated CosmiCalc   Wed Apr 12, 2017 1:52 pm

Since this says the Mega Gara with Divine Thoarla, I'm gonna assume Maid Pepen Girl isn't in here.
Maid Pepen Girl Cartridges:
 
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LazFlamme
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PostSubject: Re: (No longer) Updated CosmiCalc   Thu Apr 13, 2017 11:25 am

Is Patty-chan in the calc?
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blead
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PostSubject: Re: (No longer) Updated CosmiCalc   Sun Apr 30, 2017 8:41 am

Sorry everyone.

It's pretty much a given but I guess I should state it here anyway.
I don't think I can continue maintaining this any longer.

It has been quite a drag the past few updates as you can notice the trend.
Intervals between each updates get longer as I get busier.
Lately I don't really have time to pay attention to side projects and/or hobbies.
As this project is a continuous commitment, it is a chore to maintain a perfect routine, updating it on each game patch.

CS still disappoints me with their plans. The game is a brilliant concept though.

The project itself is open source, so all kinds of contributions are welcome.
I'll try to give support as much as I can. The online version can still be updated, just hit me up on github.

On the code itself, if you have specific questions, feel free to ask.
I have a pretty good understanding about the data structures. The core application code, on the other hand, is a dish of spaghetti with meatballs.

TL;DR I'm dead. End of era.
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PostSubject: Re: (No longer) Updated CosmiCalc   Sun Apr 30, 2017 9:11 am

You've been great, blead. We appreciate the effort you've put through with the calc. Everything ends at some point.
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Frizz
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PostSubject: Re: (No longer) Updated CosmiCalc   Sun Apr 30, 2017 9:31 am

Thank you for the hard work blead.
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Fairlion
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PostSubject: Re: (No longer) Updated CosmiCalc   Sun Apr 30, 2017 11:35 am

How can I access to modify files in appspot?
Or should I fork blead's git and create my own calc?
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blead
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PostSubject: Re: (No longer) Updated CosmiCalc   Sun Apr 30, 2017 11:41 am

@Fairlion wrote:
How can I access to modify files in appspot?
Or should I fork blead's git and create my own calc?

Yeah just fork the repo.
cosmiccalc.appspot is hosted on Google App Engine whose deployment is not automated. (not yet I guess.)
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PostSubject: Re: (No longer) Updated CosmiCalc   Sun Apr 30, 2017 11:58 am

thanks for your hard work.

hey would it be possible to make a fake zero core of each type with lisel's amount of slots and just punch in the stats using the search? or just chain words like the accessories +1 tec +5 capa. so for the core just punch in something like +20 str +3 tec +21 wlk +13 fly +16 tgh +365 hp +960 capa +800 cost and have a list of all carts selectable(or just carts of different costs). it won't be as clean but it'll be flexible.
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Fairlion
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PostSubject: Re: (No longer) Updated CosmiCalc   Sun Apr 30, 2017 12:23 pm

Sound like a big cluster.
tl,dr: Make all parts unlocked (whatever moe or mech), manually add parts later and core is just a bunch of stats, all carts available from the start (like Mew can learn all TMs, HMs)?

@blead wrote:

cosmiccalc.appspot is hosted on Google App Engine whose deployment is not automated. (not yet I guess.)
basically dead like vacau calc?
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blead
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PostSubject: Re: (No longer) Updated CosmiCalc   Sun Apr 30, 2017 12:39 pm

@CxM wrote:
hey would it be possible to make a fake zero core of each type with lisel's amount of slots and just punch in the stats using the search? or just chain words like the accessories +1 tec +5 capa. so for the core just punch in something like +20 str +3 tec +21 wlk +13 fly +16 tgh +365 hp +960 capa +800 cost and have a list of all carts selectable(or just carts of different costs). it won't be as clean but it'll be flexible.

I'm not sure how many different parts do we need to cover most cases. Status assignment seems pretty arbitrary. I haven't done any research on this though.

@Fairlion wrote:
basically dead like vacau calc?

vacau is dead because I no longer has access to it, as the account is not mine. I still have access to appspot but I have to deploy manually.
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Maelstrom
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PostSubject: Re: (No longer) Updated CosmiCalc   Sun Apr 30, 2017 12:48 pm

Thank you blead! You will always be our hero o/
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PostSubject: Re: (No longer) Updated CosmiCalc   Sun Apr 30, 2017 1:00 pm

Thanks blead.
We will finish what you started.
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Fairlion
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PostSubject: Re: (No longer) Updated CosmiCalc   Sun Apr 30, 2017 1:09 pm

@blead wrote:

vacau is dead because I no longer has access to it, as the account is not mine. I still have access to appspot but I have to deploy manually.
I mean if you no longer update, no one can access to appspot calc and it will be dead like vacau?
Unless calc's account goes public (Im not familiar with Google App Engine tho)
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