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 18/06/2015 updates (updated)

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Isdelft
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PostSubject: Re: 18/06/2015 updates (updated)   Thu Jun 18, 2015 2:37 pm

fggt wrote:


Horrible design, the hair at the front rest on nothing and the arms can go "through" it. Her performance seems fun though.
__________
New loading screens:
http://www.cosmicbreak.jp/openpne/img/png/w_h/img_cache_a_14219_1_1434618649_png.png
http://www.cosmicbreak.jp/openpne/img/png/w_h/img_cache_a_14219_2_1434618649_png.png
this problem are everywhere in other games , so why bother

and my love points for ion increase again , that outfit is kawaii
but new ion doesnt need water anymore , and this ... i think ion is not ion anymore ...
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Arti
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PostSubject: Re: 18/06/2015 updates (updated)   Thu Jun 18, 2015 2:44 pm

hoo boy an antihoming air

I know where my umbrella's going

EDIT: Wait I might be misunderstanding. I doubt they'd give her the ability to give herself antihoming 40 times. Maybe it's something that ignores antihoming? I do see "slow turn" in there.
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fggt
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PostSubject: Re: 18/06/2015 updates (updated)   Thu Jun 18, 2015 2:48 pm

https://www.youtube.com/watch?v=d0SuFwKsIQc

Asfi gameplay, not much to see beside the blast psygun with the head of a cube and her jumping. Also it seems her hair being like that is becuz of the cubes resting on her chests:v
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PostSubject: Re: 18/06/2015 updates (updated)   Thu Jun 18, 2015 3:38 pm

fggt wrote:
https://www.youtube.com/watch?v=d0SuFwKsIQc

Asfi gameplay, not much to see beside the blast psygun with the head of a cube and her jumping. Also it seems her hair being like that is becuz of the cubes resting on her chests:v

Thanks for posting the video.

Other than the cute "torampoline~~!" voice acting, its difficult to see what is happening.


  • She is ART. (?)
  • She has a cannon floating to her right all the time (not bit-related).
  • She has a trampoline ability to climb to a higher position...or avoid enemies.
  • She has 2 attacks apart of trampoline (shown on the vid, she may have more...).
  • Attack 1 is a pack of 5 homing beams that change direction as they track the target, stopping every 0,3~0,2 secs.
  • Attack 2 is a series of 5 shots from her side-cannon, non-homing from what i see.


She may have more features/attacks/abilities that couldn't be seen on the video.

fggt wrote:

New loading screens:
http://www.cosmicbreak.jp/openpne/img/png/w_h/img_cache_a_14219_1_1434618649_png.png
http://www.cosmicbreak.jp/openpne/img/png/w_h/img_cache_a_14219_2_1434618649_png.png

Oh, i wonder what is Asphe doing here.
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mechaRev
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PostSubject: Re: 18/06/2015 updates (updated)   Thu Jun 18, 2015 4:34 pm

someone01 wrote:
fggt wrote:

New loading screens:
http://www.cosmicbreak.jp/openpne/img/png/w_h/img_cache_a_14219_1_1434618649_png.png
http://www.cosmicbreak.jp/openpne/img/png/w_h/img_cache_a_14219_2_1434618649_png.png

Oh, i wonder what is Asphe doing here.
screwing around with rain clouds
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PostSubject: Re: 18/06/2015 updates (updated)   Thu Jun 18, 2015 6:05 pm

http://youtu.be/IYMAf1X0ySA


Mina chan... They don't seem to come with a free conversion part... Might be able to make up do it with poms and accesories (not to mention the free bs slot)
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Fleur
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PostSubject: Re: 18/06/2015 updates (updated)   Thu Jun 18, 2015 8:09 pm

Chouxvalier wrote:
http://youtu.be/IYMAf1X0ySA


Mina chan... They don't seem to come with a free conversion part... Might be able to make up do it with poms and accesories (not to mention the free bs slot)

Oh. This demostration is good.


  • Air Type.
  • Has 3 (?) attacks.
  • Her 1st attack is a semi-homing (only need to lock-on, not necessarily aim) 7-fast beam attack. 3 slots.
  • Her 2nd attack charge a fast beam attack that 100% recharge boost if hit (she used it when boost was about to hit 0 and it fully recharged!). No slots.
  • Her 3rd "attack" allows her glide with her umbrella for 1 sec. It doesn't seem to affect boost usage. It leaves an rain AOE attack behind her that gives 'slow' to enemies and small damage. No slots.
  • She can also glide with her umbrella without attack. (?)


Huh, she looks pretty good. The no slots on her 2 attacks bother me. It may have an impact on her utility.

I wonder what special abilities Asphe have.


Last edited by someone01 on Thu Jun 18, 2015 8:15 pm; edited 1 time in total
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PostSubject: Re: 18/06/2015 updates (updated)   Thu Jun 18, 2015 8:12 pm

Not sure if I'd rather get the funny voice, or the funny face. That Ion makes me think of things...
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PostSubject: Re: 18/06/2015 updates (updated)   Thu Jun 18, 2015 8:42 pm

I'm not a expert making videos #em4
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PostSubject: Re: 18/06/2015 updates (updated)   Thu Jun 18, 2015 11:56 pm

Thanks for the gameplay vids. Looking at the weapons mina seems like she'll be annoying while asfi is more for fun ... though im curious...does asfi have any mid air dash actions in her cart list?
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PostSubject: Re: 18/06/2015 updates (updated)   Fri Jun 19, 2015 4:49 am

The design of Asfi seems like a fusion between berzelius and fractulus. And Mina keeps it 420.
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PostSubject: Re: 18/06/2015 updates (updated)   Fri Jun 19, 2015 5:16 am

Apparently, Aspie has Air Step.
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PostSubject: Re: 18/06/2015 updates (updated)   Fri Jun 19, 2015 5:33 am

Diabolical wrote:
Apparently, Aspie has Air Step.

Thanks dia
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PostSubject: Re: 18/06/2015 updates (updated)   Fri Jun 19, 2015 5:59 am



Now I have a reason to roll this gara.
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PostSubject: Re: 18/06/2015 updates (updated)   Fri Jun 19, 2015 6:05 am

fggt wrote:


Now I have a reason to roll this gara.


Still don't see what so good about her though ... lol...
any different from previous kuten?
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Astral_Dono
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PostSubject: Re: 18/06/2015 updates (updated)   Fri Jun 19, 2015 7:03 am

>Caring about what she does, therefore ignoring how she looks
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PostSubject: Re: 18/06/2015 updates (updated)   Fri Jun 19, 2015 7:49 am

Astral_Dono wrote:
>Caring about what she does, therefore ignoring how she looks

To be honest im not to crazy about the design.
In my opinion she would have looked better either in a heavier mech parts fro the legs, close to the original or... bladed flats and gloves with blades at the tips... (small blades..finger tip size)
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PostSubject: Re: 18/06/2015 updates (updated)   Fri Jun 19, 2015 9:04 am

She is a gunner, and her design is gud, those are all I care (though I already hav some vague info of her performance).
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Maelstrom
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PostSubject: Re: 18/06/2015 updates (updated)   Fri Jun 19, 2015 11:54 am

she is a full gunner or an hybrid melee/gunner?
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PostSubject: Re: 18/06/2015 updates (updated)   Fri Jun 19, 2015 12:22 pm

Her Kuten Rushkick is 10 Force =O

Then again the Kuten series usually gets 2 EIW carts, maybe the performance becomes way better with them.
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PostSubject: Re: 18/06/2015 updates (updated)   Fri Jun 19, 2015 12:38 pm

looks interesting, we need more cool gunners...
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PostSubject: Re: 18/06/2015 updates (updated)   Fri Jun 19, 2015 12:41 pm

>implyig we don't have cool gunners yet
>implying CBen won't spam Fujinken anyway
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PostSubject: Re: 18/06/2015 updates (updated)   Fri Jun 19, 2015 12:44 pm

Zwiebel Force wrote:
>implyig we don't have cool gunners yet

I dont like most of them...
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PostSubject: Re: 18/06/2015 updates (updated)   Fri Jun 19, 2015 12:50 pm

This kuten is full gunner, I think. She doesnt have EIWs. Core shoot a missile or smth with no lock, blast+sword attribute, tornado on impact or so. LG shoots wind dragon or smth, both core and LG are combo-able. Main weapon does not pierce, allies or enemies. Again, these are all vague cuz they are from a report in commu.
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PostSubject: Re: 18/06/2015 updates (updated)   Fri Jun 19, 2015 12:50 pm

I want this Kuten lol.
To bad i don't have any luck in gashas.
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