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 Splatoon

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Armored Entity
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PostSubject: Splatoon   Sun May 31, 2015 7:29 pm

Figured I'd make a new topic for the big new Nintendo shooter that everyone is talking about, Splatoon.



Splatoon is a unique new shooter where you play as these people called "Inklings," who have to paint more of the stage than their opposing team. Oh and they can also turn into Squids to quickly move through painted areas. You use a variety of weapons and the game focuses more on painting more of the stage than your enemy (and not so much on kills). It also now has Amiibos for it too.


Personally, I don't think it's that awesome, but a lot of other people I've met seem to like it. My main problem is that the weapons are way too unbalanced, like the Paint Roller instant-kills anything in its path and paints lots of ground, while the Splatter Shot takes a while to charge and doesn't paint that much, making it with a high risk-low reward. Also, the game modes aren't that enjoyable, and I've played many more entertaining shooters too.

What do you all think of Splatoon?
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Winty
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PostSubject: Re: Splatoon   Sun May 31, 2015 9:49 pm

never watched any gameplay footage aside from teasers. I'm buying a wiiu to play this game next week.
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AlkaidStar
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PostSubject: Re: Splatoon   Sun May 31, 2015 10:18 pm

I remember that time about how hundreds of fedora tipping manchildren were camping outside of stores waiting for the Splatoon Amiibos (this behavior is kinda common in Japan though) to be sold and how a large shipment of them were stolen.

That aside, the Amiibos themselves have a decent amount of content, 20 challenge missions each, a bunch of gear and a mini-game if you complete all 60 of them.

Spoiler:
 
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PostSubject: Re: Splatoon   Mon Jun 01, 2015 12:53 am

nerf guns
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PostSubject: Re: Splatoon   Mon Jun 01, 2015 1:51 am

It's like a third-person Team Fortress 2, starring Ikamusume.

Oh, and hats.

I HAVE NEVER PLAYED THIS GAME BEFORE.
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Skulkraken
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PostSubject: Re: Splatoon   Mon Jun 01, 2015 4:29 am

Cyberstep should license Nintendo's netcode for use in its games. Laughing

Do we have any squiddy smilies?
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Armored Entity
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PostSubject: Re: Splatoon   Mon Jun 01, 2015 5:50 pm

@LazFlamme wrote:
It's like a third-person Team Fortress 2, starring Ikamusume.

Oh, and hats.

I HAVE NEVER PLAYED THIS GAME BEFORE.

I don't really find it to be similar to TF2. Heck, I can't think of anything I'd really compare it to.
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Skulkraken
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PostSubject: Re: Splatoon   Mon Jun 01, 2015 8:28 pm

How about Super Mario Sunshine? From what I've read, they were actually considering making this a Mario game before settling on squids.
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Armored Entity
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PostSubject: Re: Splatoon   Mon Jun 01, 2015 9:32 pm

I never played Super Mario Sunshine, and I doubt I will, since I dislike the Mario series.

The best thing I can compare it to is "De Blob," and even that's only a vague comparison.
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PostSubject: Re: Splatoon   Tue Jun 02, 2015 10:42 am

@Skulkraken wrote:
How about Super Mario Sunshine?

This is the complete opposite, in Super Mario Sunshine, you clean shit up. Here in Splatoon, you mess shit up. (and you get to draw dicks on the wall for everyone to see.)
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TrieDaEsprit
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PostSubject: Re: Splatoon   Tue Jun 02, 2015 11:03 am

How to battle paintrollers : be a sniper
how to sneak unnoticed : practice with hidden Pokemon in ORAS
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PostSubject: Re: Splatoon   Tue Jun 02, 2015 7:46 pm

@TrieDaEsprit wrote:
How to battle paintrollers : be a sniper

That's not my only problem with the Paintroller. They also paint the ground so fast that it will take quite a lot of time to undo everything they've painted, and usually that's not time you have in a match.
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PostSubject: Re: Splatoon   Wed Jun 03, 2015 5:43 am

@Armored Entity wrote:
@TrieDaEsprit wrote:
How to battle paintrollers : be a sniper

That's not my only problem with the Paintroller. They also paint the ground so fast that it will take quite a lot of time to undo everything they've painted, and usually that's not time you have in a match.

isn't the idea of it to be high risk high reward, anything could just shoot at you from a distance. Can't everyone just lob paint grenades?

I haven't played but I would like to.
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PostSubject: Re: Splatoon   Wed Jun 03, 2015 6:48 am

From what I've read, the rollers have trouble with obstacles like grates and with some steeper slopes. They also leave a tell-tale trail on the minimap. If you've got at least two Defense Up boosts, you can actually survive getting run over by a roller.

...I don't have a WiiU, and this game is seriously making me wish I could afford one right now.
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PostSubject: Re: Splatoon   Wed Jun 03, 2015 10:18 am

This game is really fun. =)
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PostSubject: Re: Splatoon   Wed Jun 03, 2015 10:38 am

@Sean wrote:
This game is really fun. =)

I see you've gone full fan boy for it already.
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Winty
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PostSubject: Re: Splatoon   Wed Jun 03, 2015 6:56 pm

i'm a squid now
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PostSubject: Re: Splatoon   Wed Jun 03, 2015 9:01 pm



Look who's going to be joining the fray in August as free DLC.
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PostSubject: Re: Splatoon   Thu Jun 04, 2015 10:16 am

@Armored Entity wrote:
@TrieDaEsprit wrote:
How to battle paintrollers : be a sniper

That's not my only problem with the Paintroller. They also paint the ground so fast that it will take quite a lot of time to undo everything they've painted, and usually that's not time you have in a match.
Bring your wall-specs, I'm about to put down a rant
Then I suggest you either take the risk of middle range to take them out quick and undo their work with their own blood ink that they explode into when killed defeated, I suggest launching to a nearby ally, shoot your feet, and escape as a squid if possible, if not make a quick path to a higher level and kill from there, just hope that your team have paintrollers too if there are too much ink or you would want to use a rapid-fire weapon with a technique I like to call "One chamber, endless pocket" by shooting and reloading before your ammo is empty as soon as possible, just squid-move-unsquid-shoot-squid-move-unsquid-shoot in that pattern, move in full tilt to maximize speed, if you see a white faint circle, look to the sky in the general direction of the enemy base and shoot. Take the middle ground, ignore the walls (but get the ceilings, as in anything flat on a top of a wall, or a billboard for that matter), ignore the enemy base, they can repaint that place anytime someone make a kill, and for that matter, forget killing and just paint, if you think a spot is good for an enemy roller to take and there's a wall nearby, get up to the wall, paint the whole thing, but stay at the wall, while making sure you won't get rolled from the floor, stay as an unmoving squid then when they come nearby, just come out, and shoot them while fleeing, this can also be used by a roller of your own if a teammate already painted a path, just get the jump on them and *splat*, in case you have trouble aiming with gyroscope, you can turn it off too, and as a note, think about this, rollers are a painters while shooters are hunters, Shaka almost took over Africa with focus on roles, it's not a free-to-play pay-to-win here, you have equal chance, unlike the game this forum is for
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PostSubject: Re: Splatoon   Thu Jun 04, 2015 11:00 am

i don't have a problem with rollers themselves. I more hate supers like kraken and bubbler, things you just can't fight back against at all, when you see them you lose.
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PostSubject: Re: Splatoon   Sat Jun 13, 2015 8:41 am

I got myself a wii U and splatoon the other day, pretty fun game. if you want to add me my NNID is matthew436
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Armored Entity
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PostSubject: Re: Splatoon   Sat Jun 13, 2015 3:09 pm

@TrieDaEsprit wrote:
@Armored Entity wrote:


That's not my only problem with the Paintroller. They also paint the ground so fast that it will take quite a lot of time to undo everything they've painted, and usually that's not time you have in a match.
Bring your wall-specs, I'm about to put down a rant
Then I suggest you either take the risk of middle range to take them out quick and undo their work with their own blood ink that they explode into when killed defeated, I suggest launching to a nearby ally, shoot your feet, and escape as a squid if possible, if not make a quick path to a higher level and kill from there, just hope that your team have paintrollers too if there are too much ink or you would want to use a rapid-fire weapon with a technique I like to call "One chamber, endless pocket" by shooting and reloading before your ammo is empty as soon as possible, just squid-move-unsquid-shoot-squid-move-unsquid-shoot in that pattern, move in full tilt to maximize speed, if you see a white faint circle, look to the sky in the general direction of the enemy base and shoot. Take the middle ground, ignore the walls (but get the ceilings, as in anything flat on a top of a wall, or a billboard for that matter), ignore the enemy base, they can repaint that place anytime someone make a kill, and for that matter, forget killing and just paint, if you think a spot is good for an enemy roller to take and there's a wall nearby, get up to the wall, paint the whole thing, but stay at the wall, while making sure you won't get rolled from the floor, stay as an unmoving squid then when they come nearby, just come out, and shoot them while fleeing, this can also be used by a roller of your own if a teammate already painted a path, just get the jump on them and *splat*, in case you have trouble aiming with gyroscope, you can turn it off too, and as a note, think about this, rollers are a painters while shooters are hunters, Shaka almost took over Africa with focus on roles, it's not a free-to-play pay-to-win here, you have equal chance, unlike the game this forum is for


Lately, I've been trying that, and it seems to be working. I'm starting to get more enjoyment from this game now.
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That_Wiesel_Guy
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PostSubject: Re: Splatoon   Sun Jun 14, 2015 4:53 pm

@IronDicks wrote:
@Sean wrote:
This game is really fun. =)

I see you've gone full fan boy for it already.
He'll find something else like usual.

Paintbrush is the only way to play this game.
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PostSubject: Re: Splatoon   Sun Jun 14, 2015 10:08 pm

@That_Wiesel_Guy wrote:

Paintbrush is the only way to play this game.

Unless if everyone in your team plays roller and keeps getting shot down by some people on high ground that can only be "swam" into while the rest of their team paints around
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PostSubject: Re: Splatoon   Sat Jun 27, 2015 1:07 pm

You guys might wanna see this cool thing I found.

A Splatoon TF2 Mod! It's still in it's beta stages, but most of it is very true to the original.

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