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 Lumiera (1s)

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LazFlamme
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PostSubject: Lumiera (1s)   Thu May 07, 2015 1:00 am

Need help on this amateur build:
 

Any mistakes?
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Winty
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PostSubject: Re: Lumiera (1s)   Thu May 07, 2015 2:45 am

grapid beta in rod
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+RedCobra+
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PostSubject: Re: Lumiera (1s)   Thu May 07, 2015 2:45 am

please left 1 str not -2 if you want a bit long duration wonder bit, you play lumeria because her thick HP shield long ranges buff WB to help out team to push out enemy line.

BTW is she have the tough wonder bit ??


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Winty
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PostSubject: Re: Lumiera (1s)   Thu May 07, 2015 2:50 am

the shield works at -str, please do not spread misinformation.
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+RedCobra+
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PostSubject: Re: Lumiera (1s)   Thu May 07, 2015 2:53 am

but i still remember when i try -str not last very long than +1. i don't know maybe just  my personal taste to make her wb last longer for sup.

maybe i should test it again.
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LazFlamme
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PostSubject: Re: Lumiera (1s)   Thu May 07, 2015 2:56 am

+RedCobra+ wrote:
BTW is she have the tough wonder bit ??

She doesn't have tough wonder bit...

Is this better?:
 
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Maelstrom
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PostSubject: Re: Lumiera (1s)   Thu May 07, 2015 3:01 am

I was going to build an 1s Lumiera too but I rolled the 3s from thanks gara :v

Please, EX Greats if possible, Great tunes are shit, but EX Greats are nice
even for 3s bots *--*
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LazFlamme
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PostSubject: Re: Lumiera (1s)   Fri May 08, 2015 9:31 am

EX tuned version:
 
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Halexander
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PostSubject: Re: Lumiera (1s)   Fri May 08, 2015 12:07 pm

I would try float dash before I committed to it, FD aiming is a little weird but Lumi has a huge projectile so that helps.  I like short boost because it lowers the distance between you and airs, making hitting them easier.  Accel Roll is also handy for chasing and kiting melees.  I also think broad radar is more useful that sniper sight, because you can catch airs unaware more easily, but again preference.  

This is what I would do, put in EX tunes as you see fit.
Spoiler:
 
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Winty
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PostSubject: Re: Lumiera (1s)   Fri May 08, 2015 2:34 pm

usually I'm a big proponent of short boost on artillery, but i feel lumeria is an exception. The playstyle where she really shines is pushing forward and putting a shield down where she can hit the opponent from the shield, which gives her LR and a projectile buff, so she shouldn't really be hopping around, but simply moving to a position and then holding it down, with float dash as an escape, which it's really good at.

She has a lot of extra walk, which allows her to get too good floatdash tiers like 5_38 and 7_38, which you have there. Float dash itself is extremely good for changing positioning, especially if you don't want to be throwing accel rolls at her, but with 1s version you're going to have a bunch of spare capacity anyway.
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Halexander
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PostSubject: Re: Lumiera (1s)   Fri May 08, 2015 2:49 pm

I just really don't like float dash much. I said it was preference.
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Winty
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PostSubject: Re: Lumiera (1s)   Fri May 08, 2015 3:11 pm

yes
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