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 Justicia (1s)

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Maelstrom
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PostSubject: Justicia (1s)   Wed May 06, 2015 4:41 am

Spoiler:
 

Made the build with pre tuned stuff that I have here...


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colfenor1337
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PostSubject: Re: Justicia (1s)   Wed May 06, 2015 7:35 am

put moulin bsj tuned with a run o3o/
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PostSubject: Re: Justicia (1s)   Wed May 06, 2015 8:52 am

tbh i think its better to have less str but hit red tier boost run
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That_Wiesel_Guy
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PostSubject: Re: Justicia (1s)   Wed May 06, 2015 10:42 am

36/4 is a break point, 38/4 is not, nor will a moulin and run fit.

Orange is an acceptable boost run tier, no point in dropping str for it.

A run can be turned into a tank for more hp and to fill the capa.

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PostSubject: Re: Justicia (1s)   Wed May 06, 2015 11:21 am

You can tune great force alpha to save ammo, it is a fixed range attack.
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PostSubject: Re: Justicia (1s)   Wed May 06, 2015 11:48 am

Poor weapon tunes 0/10
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Maelstrom
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PostSubject: Re: Justicia (1s)   Wed May 06, 2015 4:14 pm

@exoakutsu wrote:
Poor weapon tunes 0/10

tell me why
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PostSubject: Re: Justicia (1s)   Wed May 06, 2015 4:39 pm

Those are the best tunes you can do to a 1s, imo.
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PostSubject: Re: Justicia (1s)   Wed May 06, 2015 5:06 pm

Spoiler:
 

This would be my 1s Justicia build if I had one.
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PostSubject: Re: Justicia (1s)   Wed May 06, 2015 5:12 pm

@Maelstrom wrote:
@exoakutsu wrote:
Poor weapon tunes 0/10

tell me why

No force on her charge am.
Sword range and speed do not increase with hg. TBH graps are better for the sword. The standard combo without tunes is so good and the increase with hg is such a waste.
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Maelstrom
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PostSubject: Re: Justicia (1s)   Wed May 06, 2015 6:01 pm

@exoakutsu wrote:
@Maelstrom wrote:
@exoakutsu wrote:
Poor weapon tunes 0/10

tell me why


Sword range and speed do not increase with hg.

Really? I didn't knew this, so I can leave the sword without weapon tunes and
do an geforce on the charge am...

let me see...

Spoiler:
 

Broad Radar looks interesting for her too...




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PostSubject: Re: Justicia (1s)   Wed May 06, 2015 6:51 pm

The point is, shes not a melee bot. Your main source of dmg is her charge. Her combo is short and sweet without glads and goes nice with her charge am or leg charge. Her combo launches ppl up into the air on the last hit. I have 3 justicas, both with glads and without. The difference isn't even noticeable so I just regretted the glads.
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PostSubject: Re: Justicia (1s)   Wed May 06, 2015 11:28 pm

Gforce, while nice, is not needed. Justice Slash works well without tunes and is meant as a main opener, not a main source of damage. It happens that a lot of the damage does come from the slash, but there is no reason to completely ignore Grabtyr for it, especially on 1slot. HGlad actually does help a tremendous amount, helping close any gap from the distance of the assault step and how far the enemy flew back from the slash. GGrap would make her alright melee plummet, when the travel isn't very good untuned.
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PostSubject: Re: Justicia (1s)   Thu May 07, 2015 12:58 am

A simple grap is better than hg on justica. You can use the charge to close the range faster than her melee can (plus his build has no ass step but 2 guard carts). The charge is her main source of dmg to crowds cause her melee is for solo opponents that the charge disables. Even with a force tune on the charge, it hits good enough. The melee has lackluster dmg without graps. HG adds very little distance to the melee distance and the speed is worth nothing.
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Maelstrom
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PostSubject: Re: Justicia (1s)   Thu May 07, 2015 3:05 am

@exoakutsu wrote:
(plus his build has no ass step but 2 guard carts).

Err... because she already has a built in assault step on her core...

Also, I am going to drop sword guard to get broad radar...

Spoiler:
 


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PostSubject: Re: Justicia (1s)   Thu May 07, 2015 12:05 pm

Fuck I forgot about that buff, lvl 0 ass step.
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