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 Hanna Fritz.

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+RedCobra+
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PostSubject: Hanna Fritz.   Sat May 02, 2015 12:29 pm

i see her mele weapon the pilebunker has potential for 100 ranges roket out directly to enemy face.

so is this good enough ?

Spoiler:
 


Last edited by +RedCobra+ on Sat May 02, 2015 1:57 pm; edited 2 times in total
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PostSubject: Re: Hanna Fritz.   Sat May 02, 2015 12:44 pm

- stun regain
+ boost run

otherwise it's fine
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PostSubject: Re: Hanna Fritz.   Sat May 02, 2015 12:51 pm

thanks, now i see that tgh too small for stun regain >w>.
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PostSubject: Re: Hanna Fritz.   Sat May 02, 2015 1:46 pm

can change the high power alphas to power and then change life tunes to beast to make it a bit easier to tune, but that won't affect your stats at all.
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PostSubject: Re: Hanna Fritz.   Sat May 02, 2015 2:05 pm

i can also remove her zwei kanone too for extra capa and there is good reason why i do it.

zwei kanone maybe good for adding more moving ranges and stop enemies movement if succesful impact. but when ammo is out it just making your pilebunker combo mess up because no ammo will making click sound and delaying your pilebungker.

when not using that zwei kanone, surprisingly i can spam the pilebunker faster like MBG did with no pause.
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PostSubject: Re: Hanna Fritz.   Sat May 02, 2015 4:55 pm

Nice build!

She is quite fast and strong, but my only issue with her is that she is super easy to stun. As soon as a missile hits her she is stunned.

Some builds add +range/speed to her attack, but im not sure how counterproductive that can be while trying to kill an enemy. It seems to me that more range would make it more complicated.

About removing Zwei Kanone...i wonder if it really a good idea to remove it.

I tested something:

Hanna Fritz's Pile bunker attack with Zwei Kanone 0 ammo:

Zwei Kanone 0 ammo.:
 

Hanna Fritz's Pile bunker attack without Zwei Kanone:

No Zwei Kanone.:
 

As you can see, without Zwei Kanone there is an small moment where she is a "sitting duck", a perfect blank for any enemy.

With Zwei Kanone at 0 ammo she does a little jump to the front before start the second pile bunker attack.

And what is more, in both scenarios i "spammed" her pile bunker attack, and it is very visible that without her Zwei Kanone, Hanna takes more time for use pile bunker again.

Or at least i felt it noticeably bigger. With Zwei Kanone i could spam pile bunker attack faster even with 0 ammo.
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PostSubject: Re: Hanna Fritz.   Sat May 02, 2015 5:33 pm

with zero ammo zwei cannon you should use cannon first to gain combo bonus
with ammo in cannon you can choose to cannon after to "escape" or not to keep attacking
it's one of the best parts in the game because it has functionality even without ammo.
even for gunner hanna without bunker, if you hop and then use cannon you will superjump.
extremely useful part, no reason to remove it.
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PostSubject: Re: Hanna Fritz.   Sun May 03, 2015 12:06 am

oh use the zwei first, i will try that.
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