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 Diverse questions of diverse issues.

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Fleur
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PostSubject: Diverse questions of diverse issues.   Thu Apr 30, 2015 11:27 pm

Many diverse questions.


About Lisel Zweig cannon (i tried with wiki, but wiki doesn't have Lisel yet)

Lisel Zweig:
 


About core upgrades:

Core upgrades.:
 


About mates:

Mates:
 
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Halexander
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PostSubject: Re: Diverse questions of diverse issues.   Thu Apr 30, 2015 11:31 pm

the reload changes the ammo type, you press (i believe) left right or up while reloading to change types. you should notice different effects on the cannon depending on the ammo loaded.

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RaverX
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PostSubject: Re: Diverse questions of diverse issues.   Thu Apr 30, 2015 11:34 pm

Based on the which key your holding when you Reload changes the Triple Cannons Function

And "mini garnet gem" and "garnet gem alpha" are EVENT items, not bazaar-able


Reload + Stay Still = Purple Bomb

Reload + Left/Right = Melt shot or Blue Barrier Shot (IDK which way is which)

Reload + Forward = Purple Bomb



When you reload on Lisels left shoulder their should be a Color aura coming out, Purple Red Or Blue
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God is a Cat Girl
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PostSubject: Re: Diverse questions of diverse issues.   Thu Apr 30, 2015 11:36 pm

Lizel cannon reload uses the direction that you are moving to (or moved to) as the way to choose which of the 3 bullet types it reloads. If you are moving to the left and reload you get a type, if you move forward and reload you get a different type, and the same when moving to the right. I forget which is which though.

Moving Burst is the cart that lets you fire all main weapons while moving for a short period of time. The long version makes that period of time in which you can move while firing all weapons, longer.

Pressing both mouse buttons make you fire all weapons at the same time, that's alpha striking. The game also refers to hit as burst, guard burst gives you the described effects when you alpha, or burst, this is, press both mouse buttons to fire all weapons at the same time.

Mini scarlet is a special item that they gave us when they released the core tunes, not sure if they put it in places like Friendship gara (they put one of them in those some times, but I forget which).


Mates get even happier, and even get hearts for eyes, your mate needs to get happier to unlock the last one.
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Fleur
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PostSubject: Re: Diverse questions of diverse issues.   Fri May 01, 2015 3:20 am

Thanks everyone for answer.

I forgot 2 questions.

2 important ones:

1. Is the "speed" of tune-ups the speed of the bullet or the speed which you use the attack? May sound like a silly question but there are 2 kinds of speed. The speed of the bullet and the speed the weapon shoots the bullets.

2. It is possible for a robot to have more than 1 core upgrade (even of the same tier) right? I can for example, give one robot two tier-3 upgrades.
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AhegaoMaster
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PostSubject: Re: Diverse questions of diverse issues.   Fri May 01, 2015 3:34 am

someone01 wrote:
Thanks everyone for answer.

1. Is the "speed" of tune-ups the speed of the bullet or the speed which you use the attack? May sound like a silly question but there are 2 kinds of speed. The speed of the bullet and the speed the weapon shoots the bullets.

Bullet speed o3o


Last edited by Princess Nana on Fri May 01, 2015 3:37 am; edited 2 times in total
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Winty
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PostSubject: Re: Diverse questions of diverse issues.   Fri May 01, 2015 3:35 am

speed stat = rate of travel. higher is better.
interval(INT) stat = rate of fire. lower is better.

some weapons the interval will show the cooldown(time you can't fire after you fire) rather than the time between shots. It's an odd stat and not always an accurate number.
INT is not affected by any tunes, but some units have enhance internal weapon carts which lower interval.


Tier 4 is the only core tune that you are allowed one of. You can put 3 tier 3 upgrades, and i think 5 tier 2 upgrades, and 100 tier 1 upgrades.
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PostSubject: Re: Diverse questions of diverse issues.   Fri May 01, 2015 3:39 am

Speed is for the speed at which the bullet travels.
The speed at which you fire bullets, is usually determined by Int (interval). The number in the Int stat is the time interval between bullets. As it seems to be, it's like, if you have 500 int, that means you fire a bullet every 0.5 second, if it's 1000 int you fire  1 bullet every second. Some weapons doesn't really use int though because they work in a different way, or have 1 bullet clips.
There's no tunes for int, only EIW or hypershot can alter it.

You can use more than 1 core tune for most tiers, except for Tier 4 tunes which you can only get. Each tier has it's own individual limit (which you can see on the core tune window), and they don't limit each others.
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