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 Killica

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Esequienes?
Genuine Drunk
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PostSubject: Re: Killica   Fri Feb 26, 2016 2:26 pm

the new killika weapons can be put in the old killika right? if so what is the best killica core?
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Argento
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PostSubject: Re: Killica   Sun Feb 28, 2016 8:31 pm

Im not a Pro with killica, but i have a small tip to give u, do not use Assault step, use Short boost, because killica also have a 0 cost air dash that works  very well after short boost, giving u 2 consecutive dashes, and the 2nd dash (the air dash) let u change direction in mid air to attack people from the sides if they come at you with a frontal shield.
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VietPho
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PostSubject: Re: Killica   Mon Feb 29, 2016 12:08 am

Argento wrote:
Im not a Pro with killica, but i have a small tip to give u, do not use Assault step, use Short boost, because killica also have a 0 cost air dash that works  very well after short boost, giving u 2 consecutive dashes, and the 2nd dash (the air dash) let u change direction in mid air to attack people from the sides if they come at you with a frontal shield.

Intersting. In theory I shouldn't need any glad tunes since she can short boost + air step into enemy right?
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Maelstrom
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PostSubject: Re: Killica   Mon Feb 29, 2016 1:30 pm

But Killica don't need glad tunes anyway...

Btw, I already thought about the short boost thing, it's interestng in theory...
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Sakura1
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PostSubject: Re: Killica   Mon Feb 29, 2016 1:39 pm

>everyone is noticing short boost + air step
why so late I t thought of this the first day D:
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Maelstrom
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PostSubject: Re: Killica   Mon Feb 29, 2016 1:45 pm

I just don't like short boost...
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Winty
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PostSubject: Re: Killica   Tue Mar 01, 2016 10:21 am

there's a ton of uses for assault step that short boost into air step doesn't cover. Assault step backwards or sideways allows you to air step out of it, making those assault steps actually useful and not terrible.
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VietPho
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PostSubject: Re: Killica   Fri Mar 04, 2016 4:16 am

Winty wrote:
there's a ton of uses for assault step that short boost into air step doesn't cover. Assault step backwards or sideways allows you to air step out of it, making those assault steps actually useful and not terrible.
Hmm good point. I think I'll take Assault Step
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WhiteTofuMagic
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PostSubject: Re: Killica   Sat Mar 12, 2016 12:40 pm

people should appreciate the new Killica more. The amount of utilities (powerless, parry, pseudo counter(ish) wonder bit, ranged option) on her can give most melee bots and arts problems. The 2 less force on her sword is  is a bit of a let down ( can be fixed with grappler tunes) but the slashwaves it makes can potentially stun lock. In general, this killica in my opinion is a nice overhaul of the original is potientially superior.
only issue i have with this killica is the combo pushes you away from the target, like old byne girl, meaning assult step is needed.
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Winty
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PostSubject: Re: Killica   Sat Mar 12, 2016 12:43 pm

no red mode and 2 less force basically means she doesn't do any damage. She can deny melees but she won't kill anything fast which is a huge disability. Using the new core with old equipment makes a better melee fighter than the old one but it's worse in other areas due to things lost.
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WhiteTofuMagic
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PostSubject: Re: Killica   Sat Mar 12, 2016 1:00 pm

Someone should test if the new sword is already in red mode. The text on her sword says the function is on it. unless its just her dash. other wise, C$ lies like a whore again.
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Winty
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PostSubject: Re: Killica   Sat Mar 12, 2016 1:05 pm

I've already covered this elsewhere
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