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 Kal Valentine Build

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RaverX
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PostSubject: Kal Valentine Build   Sun 15 Mar - 17:41

Build:
 

Updated as of 4/10/15


Last edited by RaverX on Fri 10 Apr - 22:36; edited 2 times in total
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Irvinning
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PostSubject: Re: Kal Valentine Build   Tue 17 Mar - 1:59

Aside from how expensive that looks, it seems pretty good to me. C.veil would be nice for those times when you get stunlocked by melees, but you can live without it. Probably.
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VietPho
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PostSubject: Re: Kal Valentine Build   Tue 17 Mar - 7:36

let me know how it goes for you
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RaverX
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PostSubject: Re: Kal Valentine Build   Tue 17 Mar - 10:14

@Irvinning wrote:
Aside from how expensive that looks, it seems pretty good to me. C.veil would be nice for those times when you get stunlocked by melees, but you can live without it. Probably.

well the handhelds are already tuned so thats less to do XD
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RaverX
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PostSubject: Re: Kal Valentine Build   Fri 10 Apr - 22:37

Officially Finished the build and overall, i usually do 3000+ Melee dmg in good matches/Maps so i'd say the build works just fine with me
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toil
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PostSubject: Re: Kal Valentine Build   Fri 17 Apr - 11:43

I heard that she uses the same WLK break points as other land units for running speed. Can anyone confirm this for me please? If so wouldn't stopping at 36 WLK and get more HP is better?
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