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 Kal Valentine Build

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RaverX
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PostSubject: Kal Valentine Build   Sun Mar 15, 2015 12:41 pm

Build:
 

Updated as of 4/10/15


Last edited by RaverX on Fri Apr 10, 2015 5:36 pm; edited 2 times in total
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Irvinning
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PostSubject: Re: Kal Valentine Build   Mon Mar 16, 2015 8:59 pm

Aside from how expensive that looks, it seems pretty good to me. C.veil would be nice for those times when you get stunlocked by melees, but you can live without it. Probably.
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VietPho
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PostSubject: Re: Kal Valentine Build   Tue Mar 17, 2015 2:36 am

let me know how it goes for you
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RaverX
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PostSubject: Re: Kal Valentine Build   Tue Mar 17, 2015 5:14 am

@Irvinning wrote:
Aside from how expensive that looks, it seems pretty good to me. C.veil would be nice for those times when you get stunlocked by melees, but you can live without it. Probably.

well the handhelds are already tuned so thats less to do XD
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RaverX
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PostSubject: Re: Kal Valentine Build   Fri Apr 10, 2015 5:37 pm

Officially Finished the build and overall, i usually do 3000+ Melee dmg in good matches/Maps so i'd say the build works just fine with me
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toil
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PostSubject: Re: Kal Valentine Build   Fri Apr 17, 2015 6:43 am

I heard that she uses the same WLK break points as other land units for running speed. Can anyone confirm this for me please? If so wouldn't stopping at 36 WLK and get more HP is better?
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