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 Mikoto melee build

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Maelstrom
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PostSubject: Mikoto melee build   Sat Mar 14, 2015 12:46 am

I still not decided which path i will choose, but probably i will go with full moon...

Spoiler:
 

I tried to avoid the use of a handheld, but there's no way...

Her melee combo looks very nice for sword drive...


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Maelstrom
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 1:49 am

Easier to tune this way...

Spoiler:
 


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fggt
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 5:17 am

Try using other AMs if it's not a bunny. Also boost run instead of the 2nd zero cart/sword guard.
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 5:28 am

I just have mecha arms here, and the only problem with her AMs is the -1 TGH
but there's no problem if my TGH will stay between 11/16 anyway...

btw, the 2nd zero cart is the parry skill, so its better to drop sword guard i guess...
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Maelstrom
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 4:21 pm

Ok... to be honest, i am not sure at all, which is better to drop for boost run,
the barrier zero cart or the sword guard? Her parry looks a bit inferior in
comparison with the other parry skills from the other melee moes...
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 6:44 pm

Wait Mikoto has a parry? o_0
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 6:50 pm

@colfenor1337 wrote:
Wait Mikoto has a parry? o_0

lol, she always had a parry, its the "Barrier [Dragon Soul]" zero cart...
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 6:53 pm

it's not a parry, it's just a CV shield.

killica and kuhl have parries. Everyone else has CV shields.
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 7:00 pm

always called it as parry, but ok, I mean the CV barrier...

I still don't know wich cart I should drop...
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 7:56 pm

no CV clearance anything?
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 7:58 pm

No, I don't like to rely on RNG...
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 8:02 pm

u should pray to rng-sama each day rng is everywhere u need to live with it
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 8:03 pm

you should try to gitgud every day so you can stop relying on rng
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 8:06 pm

Praise our lord and saviour, RNGesus.
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 8:10 pm

who needs skills when u got RNG-sama
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 8:11 pm

there's a lot of things RNG won't save you from that playing properly will.
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 8:15 pm

who needs to rely RNG when you can just git gud?
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 8:20 pm

but u cant meele if feglets shock u all day so u need RNG-sama
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 8:24 pm

I already have fast recovery in this build, its enough
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 8:36 pm

@duckov wrote:
but u cant meele if feglets shock u all day so u need RNG-sama

did you ever try not getting shocked
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 9:11 pm

Clearance is worth it just for the increase in effective hp it gives. In the 2nd build you posted, if you replaced the two beasts with two clearances you'd use up the empty 10 capa, lose 2 str (55.04 -> 53.5 force on her melee, very very minor) and lose 10hp. But if clearance procs you only need to take 33 shell/blast/melee damage or 50 beam damage for the all guard to make up for the 10 hp lost and anything after that is like bonus ehp. The clearance effect is a nice bonus that may be amazing or it may be useless, but the damage reduction is almost always useful and combined they make x2 clearance a no-brainer for basically every melee imo.
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 9:35 pm

Quote :
I don't like to rely on RNG...

WP: Relic Orbs [EX Melt] [EX Melt][High Gladiator]
scratch
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 10:16 pm

I feel Melt is a different case when compared to other debuffs. Melt is generally a good choice if you don't need other tunes since it's X% chance to deal bonus damage unaffected by TGH. It's less of something you crutch off of like Slow, and more of a fairly potent steroid.
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PostSubject: Re: Mikoto melee build   Sat Mar 14, 2015 11:56 pm

@bippusuta wrote:
Clearance is worth it just for the increase in effective hp it gives. In the 2nd build you posted, if you replaced the two beasts with two clearances you'd use up the empty 10 capa, lose 2 str (55.04 -> 53.5 force on her melee, very very minor) and lose 10hp. But if clearance procs you only need to take 33 shell/blast/melee damage or 50 beam damage for the all guard to make up for the 10 hp lost and anything after that is like bonus ehp. The clearance effect is a nice bonus that may be amazing or it may be useless, but the damage reduction is almost always useful and combined they make x2 clearance a no-brainer for basically every melee imo.

Makes sense, but now its late, I already tuned her LG and HD, maybe I can change later...


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