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 12/03/2015 updates(updated)

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God is a Cat Girl
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 12:47 am

I guess no one has a lnd gunner Eve, because you won't be able to do it with the changes anyway.
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Maelstrom
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 1:15 am

So, EVE and Jace will be back again in the weekly, and there's Giganbergs
and Lancelot A too, I must roll this...
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 1:16 am

Can we get rainbow chips in Arena during this event?
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 2:13 am

That's the greatest Weekly Garapon in the history of CB.

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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 2:34 am

@AnTi90d wrote:
That's the greatest Weekly Garapon in the history of CB.

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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 2:50 am

THAT weekly gara SO OP if you buff giganberk and bulk ?

RIght ? C$ you buff them right ? not give shitty oranges explotion with super ghost hit right ????

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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 3:02 am

A daily reminder that you fggts should vote for chloe....
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 3:05 am

and daily reminder every one must SPAM chaos rom for fast vote card fast vote fast vote fast vote.
easy vote card for every one.

must DO :3c
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 3:07 am

Yeah kinda miss the Chaos Room ;w;
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 4:51 am

>jace(school excluded)

heh
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 6:01 am

@Fuwakomoriya wrote:
A daily reminder that you fggts should vote for chloe....

No since I already hav one, also that's not a 3s BS.
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 6:03 am

>weekly gara
>eve
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 6:13 am

mfw cony cheriff not gold rush poster grill anymore
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 6:28 am

tfw Rush Jace gets Chain Guard
tfw Rush Jace gets Astralyzer's buff
i'm diamonds. just diamonds.
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 6:28 am

@Sakura1 wrote:
>weekly gara
>eve

I am sorry, but you already fuc/king seen this case from when Momiji and Kagura got buffed
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 8:00 am

LIST THE BUFFS
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 8:46 am

@That_Wiesel_Guy wrote:
LIST THE BUFFS

By what I can see on the JP page and google translate... for Eve and Jace at least (rest is too cluttered/nonsensical for me to read through)

Eve (Land):
- EVE Shot is now STR based, has reduced force (22 -> 15), range (280 -> 200), and ammo (240 -> 30). Bullet clip also reduced. Mechanics completely changed to be a kind of hardstun shot to hold an enemy in place for a melee attack, doesn't seem to inflict Gold Veil. Speed (320 -> 570) increased to reflect this change.
- Calamity Burst's ammo increased from 10 -> 20.
- Rage Gradia's buff duration increased, dash deploys faster (speed 170 -> 220) and can now combo into her melee. Reduced range (150 -> 120) to reflect this change. Rage cooldown increased, and the mechanics changed to where you will not lose HP using Rage Gradia when the buff is already up.

Eve (Air):
- Rage Aeria across the board for all Eves now has an increased buff duration. (This means Bikini and School are affected by this change.)

Jace (General):
- Obligatory L0 Quick Land. Initial Cost (445 -> 470) and Capa (910 -> 965) increased to reflect this change.

Jace (Rush):
- Reload buff has an increased duration.
- Trinity Bullet is now a usable main, and has a new affect altogether depending on the type of Reload used. Barrier Shot now gives Jace access to Chain Guard (99% damage reduction for a short period), Power Shot now gives Jace access to Speed Up + Infinite Boost Run for a period, and Shock Shot now gives Jace access to a short ranged shot that inflicts special stun/bounces them into the air (Grants Gold Veil, dunno if it ignores CV).
- General improvements to his melee, and fixed an issue where a consecutive melee attack from Jace would bounce the enemy far away from him in the middle of his combo.
- Barrier Shot now changed to have actual barriers, similar to School Jace's melee w/Barrier Shot.

Jace (Shot):
- Trinity Shot's ammo has increased. (6 -> 10)
- But in exchange, the amount of total Reloads have been reduced. (15 -> 9)
- Shock duration of Shock Shot has increased, alongside it's damage. Additionally, it now pierces through allies.
- Piercegun ammo has increased. (250 -> 350)
- Rush cartridge melee now has varying effects depending on the type of Reload used. These new effects possess ammo (apparently) and can be refilled via Reload.

Giganberg:
- Huge Cannon's cooldown decreased, cooldown further decreases with EIW carts.
- Ammo adjusted. Default went from 4 -> 8, 1 EIW went from 7 -> 14, 2 EIW went from 10 -> 20.

Giganberg BULK:
- Regular Chainsaw no longer needs ammo/uses ammo.
- When ammo hits 0, Berg Chainsaw no longer destroys itself but instead will deactivate his transformation.
- Blast Chainsaw INT Decrease.
- Blast Chainsaw Force decrease (60 -> 50), ammo decrease from 15 -> 2.
- Transforming restores ammo of Berg Chainsaw's "Blast Chainsaw" attack.
- Increased cooldown on Transform.


---------

Or at least this is how I understand it. Have midterms later so correct me if I'm wrong and I might fix it unless someone else makes their own list. Haven't included other bots yet b/c midterms.

EDIT: Added in Giganberg changes (or at least what I can interpret).


Last edited by Miko Miko Spark on Fri Mar 13, 2015 11:13 am; edited 8 times in total (Reason for editing : Giganburger)
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 9:04 am

Just the originals? none for the school jace? ;A;
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 9:22 am

So my plan to make a triple melt Jace now can become true despite it looked so hopeless on cosmiccalc 2 days ago regarding capa <.> 'w'

Also lol. Eve in weekly. And. I am absolutely out of money for the rest of this month. Screw this c$.

Also no Ammo nerf on Air Eve Calamity Shot. Sad. Would be just fair to reduce it from 140 to like 30 like bikini has <.<
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 9:59 am

JACEFAGS! RISE AGAIN!
That CRAZYBOY gonna rejoice.
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 10:12 am

>10 ammo
Worriedlaughter.jpg
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 11:30 am

>Jace (Shot):
- Trinity Shot's ammo has increased. (6 -> 10)
- But in exchange, the amount of total Reloads have been reduced. (15 -> 9)


Uhh... still 90 ammo total
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 11:33 am

Meaning less option to change into, depending on a situation.
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 11:36 am

@Icefoxz wrote:
>Jace (Shot):
- Trinity Shot's ammo has increased. (6 -> 10)
- But in exchange, the amount of total Reloads have been reduced. (15 -> 9)


Uhh... still 90 ammo total

you will notice a difference when tuning, can be a positive change or a negative one, depending on if you used a supply tune or not
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PostSubject: Re: 12/03/2015 updates(updated)   Thu Mar 12, 2015 12:02 pm

Added Giganburger. This is hard, I wish I read JP.
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